Command v1.11 Release Candidate (CURRENT: RC22 - B823)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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tjhkkr
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by tjhkkr »

Thank you! [:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
FTBSS
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by FTBSS »

RNG broke rolls 73 constantly
mikmykWS
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by mikmykWS »

Yes. Guys are on.

Mike
FTBSS
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by FTBSS »

Yep sorry just saw the reports in tech support section thanks mike you guys rock!
training
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by training »

Looks like there's a problem with RC13. In patrols AAW and ASuW patrols (and possibly other patrols as well) all the units are converging at one point. Scenario is attached.

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TsushimaAgain1990.zip
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DWReese
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by DWReese »

Mike,

I know that this has been reported, but I wanted to add that all of my HARM hits are ALWAYS 96% hits; and all of the SAM misses at either my planes or iTALDS are (as stated) always a a roll of 73. I know the 73 issue was reported, but I don't know if you know about the always 96% hit thing.

Doug
ComDev
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

The patrol issue and PoK issue are caused by a random generator error. Fixed B815.

Thanks for the fast response guys.
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Dimitris
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dimitris »

Command v1.11 Release Candidate 14 - Build 815
======================================================================

Superseded by Build 816: fb.asp?m=4064235


CHANGES/ADDITIONS FROM v1.11 RC13 - Build 814
=====================================================================

FIXED: [B814] Random-number generator returns consistent values
FIXED: Edge-case ambush protection
ComDev
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

Looks good? Anyone still having issues?
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DWReese
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by DWReese »

Ragnar,

I just finished my scenario. Everything worked PERFECTLY!

Thank you, so much.

You guys are the BEST!

Doug
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edsw
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by edsw »

[:)]
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Dide
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dide »

Run great, no problems!

Thanks!
Rocksoldier
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Rocksoldier »

I want to report an issue i experienced in scenario Operation Fei Lian after installing last RC patches (discovered this with RC8 but also with the last RC14)

As soon as scenario start i get this kind of messages
[...]
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact P-15M Squat Eye has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
[...]

With those units flashing visible/invisible all the time all over the enemy territory in a very annoying way.I Tried also on another PC and it's the same.
I already tried a deep scenario rebuild but i can't get rid of the problem. Only way to solve the issue is play with version 1.10



ComDev
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

Yeah Operation Fei Lian has some side issues. Like Side A being friendly to side B which is friendly with side C which is hostile to side A. Please contact the scenario designer on this.
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Dougolin
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dougolin »

I would like to report an issue with v1.11 Build 815. Upgraded to Build 815 from Build 811 and have noticed a marked slowdown in the game to the point where it is unplayable. Long delays on zooming in and out of the screen, entering commands to units, etc. Reverted to Build 811 and the problems went away (in fact in Build 811 the game is as fast as I've ever seen it).

Playing on a 2011 mid-year 27" iMac directly booting into Windows 7 Home Edition.

My compliments to all working on this project!
mikmykWS
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by mikmykWS »

ORIGINAL: Dougolin

I would like to report an issue with v1.11 Build 815. Upgraded to Build 815 from Build 811 and have noticed a marked slowdown in the game to the point where it is unplayable. Long delays on zooming in and out of the screen, entering commands to units, etc. Reverted to Build 811 and the problems went away (in fact in Build 811 the game is as fast as I've ever seen it).

Playing on a 2011 mid-year 27" iMac directly booting into Windows 7 Home Edition.

My compliments to all working on this project!

Can you take a quick save of where this is happening and post it so we can take a look.

Thanks!

Mike
Lowlaner2012
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Lowlaner2012 »

I have also noticed a bit of slow down with the 815 build, not to the point where the game is unplayable though...

I am playing the Down town scenario, I have played this a few times over the last couple of nights, trying out different strategy's and I'm pretty sure it was smoother pre 815...

Save attached..

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VietnamWa..bugtest.zip
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ComDev
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

That's... interesting...

Are you using Pulse or No-Pulse mode?
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Lowlaner2012
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Lowlaner2012 »

No pulse.. the funny thing is I restarted my PC, loaded the game back up and have been playing for a while now and its as smooth as it was pre 815... wierd..

I have windows 10 and it updated last night when I switched my PC off, any chance that could affect the game?
ComDev
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RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

Weird indeed... been running the game in the profiler and it seems all good. The random number fix which is pretty much the only serious addition between 811 and 815 has no effect at all...

Anyone else having any speed/smoothness issues?
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