Combining Regiments to Division (1st MARDIV)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Rusty1961
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Combining Regiments to Division (1st MARDIV)

Post by Rusty1961 »

Okay, the 1st Marine Regiment is about to come in the game and I have the other 2 regiments of the 1st MARDIV in SF.

How do I combine them into a single division instead of keeping them broken up as 3 regiments.

And can I combine Pursuit Squadrons into a Single, bigger, Pursuit Group of 75?


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Canoerebel
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RE: Combining Regiments to Division (1st MARDIV)

Post by Canoerebel »

Gather all elements (units) of a division in single hex. Make sure they all belong to the same HQ. Then you should have the option (via button) to "Combine Units."

(Sometimes I split a restricted division into A/B/C elemements so that I can buy them out one at a time and send them to the front. On occasion, I've made the mistake of buying one out, sending it to the front, and paying PP to assign it to a local HQ, forgetting that by doing so it's going to later create problems when I wish to recombine the division. At that point, I have to pay the PP cost again.)

You can't combine fighter squadrons to create uber squadrons. At least, as far as I know.
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RE: Combining Regiments to Division (1st MARDIV)

Post by Fallschirmjager »

ORIGINAL: Canoerebel



You can't combine fighter squadrons to create uber squadrons. At least, as far as I know.

This is one of the more annoying aspects of the game.
The micro managing of dozens of small 9-12 planes bombers groups drives me insane.

I don't mind the 25 fighter squadrons. But combining bigger forces of bombers would be incredibly useful.
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RE: Combining Regiments to Division (1st MARDIV)

Post by HansBolter »

All of the sub units must also have the same devices.

If you have allowed one regiment to upgrade devices and not the others you can't combine.

This can bite you in the rear end if one or two regiments upgrade and use all available devices on the pool you won't be able to combine until the pool fills with sufficient devices to upgrade the last regiment.

It's always a good idea to turn off upgrades for sub-units.
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RE: Combining Regiments to Division (1st MARDIV)

Post by btd64 »

When you setup your first bomber Sq or fighter Sq, take a look at the buttons in the center of the display. You may be surprised.[;)]....GP
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Rusty1961
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RE: Combining Regiments to Division (1st MARDIV)

Post by Rusty1961 »

"Set up"? Could you elaborate?
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btd64
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RE: Combining Regiments to Division (1st MARDIV)

Post by btd64 »

ORIGINAL: Rusty1961

"Set up"? Could you elaborate?

Yes. When you select the mission for your bomber sq, you can then hit a button for "set all bombers at this base " or "set all B-18 Bolo's at this base. Thus you can set up 1 squadron, then hit a set all button and every B-xx or bomber on the list is mission ready. It takes time to learn, but most things in this game have a short cut....GP
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RE: Combining Regiments to Division (1st MARDIV)

Post by Admiral DadMan »

ORIGINAL: HansBolter

All of the sub units must also have the same devices.

If you have allowed one regiment to upgrade devices and not the others you can't combine.

This can bite you in the rear end if one or two regiments upgrade and use all available devices on the pool you won't be able to combine until the pool fills with sufficient devices to upgrade the last regiment.

It's always a good idea to turn off upgrades for sub-units.
I love the ability to re-size some USN/USMC squadrons. There are definitely pros and cons to a 64-plane VMF...
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RE: Combining Regiments to Division (1st MARDIV)

Post by crsutton »

If I recall we could combine squadrons into groups in WITP. Don't know why they changed it. Perhaps they felt it overpowered late war Allied air offensives.
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RE: Combining Regiments to Division (1st MARDIV)

Post by Rusty1961 »

Hello GEn. Patton,

You're not saying that hitting the "set all bombers (or fighters, etc.) at this base" is as good as having one large, 75 plane Pursuit Group, compared to 3 25-plane squadrons, are you?
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RE: Combining Regiments to Division (1st MARDIV)

Post by Fallschirmjager »

ORIGINAL: Rusty1961

Hello GEn. Patton,

You're not saying that hitting the "set all bombers (or fighters, etc.) at this base" is as good as having one large, 75 plane Pursuit Group, compared to 3 25-plane squadrons, are you?


For getting them to do the same thing it is. What is annoying is when your moving them to different bases and all that carpal tunnel.
Rusty1961
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RE: Combining Regiments to Division (1st MARDIV)

Post by Rusty1961 »

ORIGINAL: Fallschirmjager

ORIGINAL: Rusty1961

Hello GEn. Patton,

You're not saying that hitting the "set all bombers (or fighters, etc.) at this base" is as good as having one large, 75 plane Pursuit Group, compared to 3 25-plane squadrons, are you?




For getting them to do the same thing it is. What is annoying is when your moving them to different bases and all that carpal tunnel.

They rarely do the same thing. Rarely do I see 3x25 P40 Squadrons roll in on the same target at the same time. Best Commanders, etc.

Better to have one, large group than 3 small.
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RE: Combining Regiments to Division (1st MARDIV)

Post by btd64 »

ORIGINAL: Rusty1961

ORIGINAL: Fallschirmjager

ORIGINAL: Rusty1961

Hello GEn. Patton,

You're not saying that hitting the "set all bombers (or fighters, etc.) at this base" is as good as having one large, 75 plane Pursuit Group, compared to 3 25-plane squadrons, are you?




For getting them to do the same thing it is. What is annoying is when your moving them to different bases and all that carpal tunnel.

They rarely do the same thing. Rarely do I see 3x25 P40 Squadrons roll in on the same target at the same time. Best Commanders, etc.

Better to have one, large group than 3 small.

After playing AE for the last 7 years I have come to see a benefit to having units from the same base/s attacking the same target in parts. Hopefully after the first 2 strikes the next couple of strikes wouldn't see any real CAP. Also, I like the flexibility. I don't like having to break down and rebuild. If you bo bo and something upgrades and the pools are low, you're stuck with parts instead of the whole squadron fighting together. Clicking also helps to relax me. Also, if that large group of 75 planes need replacements after getting beat up, the whole unit may be down until moral improves. Now you can go into the editor and do what you want and see how it works out. Your choice....GP
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RE: Combining Regiments to Division (1st MARDIV)

Post by Revthought »

ORIGINAL: Canoerebel

Gather all elements (units) of a division in single hex. Make sure they all belong to the same HQ. Then you should have the option (via button) to "Combine Units."

(Sometimes I split a restricted division into A/B/C elemements so that I can buy them out one at a time and send them to the front. On occasion, I've made the mistake of buying one out, sending it to the front, and paying PP to assign it to a local HQ, forgetting that by doing so it's going to later create problems when I wish to recombine the division. At that point, I have to pay the PP cost again.)

You can't combine fighter squadrons to create uber squadrons. At least, as far as I know.

Also, the units need to have the same TOE in this sense: you cannot combine upgraded fragments with non-upgraded fragments. At least that's my understanding.
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