Command v1.11 Release Candidate (CURRENT: RC22 - B823)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Dimitris »

Command v1.11 Release Candidate 9 - Build 810
======================================================================

Superseded by RC10 - Build 811: fb.asp?m=4060214


CHANGES/ADDITIONS FROM v1.11 RC8 - B809
=====================================================================


Fixed:
#10503 - [B809] Sometimes, ZSU-23-4 can not be destroyed by HARM
Fixed: [B809] Weird altitude behaviour when lead is destroyed
Fixed: [B809] Ship groups sail over land
FIXED: #10499: [B809] EMP damages submerged submarines
FIXED: #6016: [461] Weapons Dialog - Dialog isn't refreshed after removing a mount showing the change
Fixed: [B809] Submarines go too deep to engage targets
FIXED: RV allocation behavior if there are move RVs available than targets
FIXED: OOM error from too many EMP icon draws
FIXED: Non-early warning ABM radars should be precise

* UI TWEAK: Adjusted Missions + Ref. Point menu: Moved "Delete Ref Point" to under "Add Ref Point"
* Weaponry Tweak: Missiles and RVs are vulnerable to EMP wave (the chance of being destroyed depends on wave intensity)
User avatar
Dide
Posts: 177
Joined: Sun May 10, 2009 10:42 am
Location: Italy

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Dide »

Thanks! [:)]
rjm51973
Posts: 45
Joined: Wed Dec 04, 2013 1:41 pm
Location: Cabot, AR

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by rjm51973 »

Awesome! Thanks [&o]
FTBSS
Posts: 196
Joined: Mon Aug 25, 2014 12:17 am

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by FTBSS »

Thanks for earlier UNREP clarification and for the latest RC you guys are awesome.
Martin2487
Posts: 6
Joined: Sun Oct 25, 2015 8:05 am

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Martin2487 »

I have a question. If I insert to pier a ship that is why it can not be saved? What is the problem? My idea was that the file with pier will save the ship as well as air bases to aircraft. I thought that in the file can be saved ships just as aircraft to air bases. [&:]
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by ComDev »

If you think you found a bug please post in the Tech Support forum along with savegame, screeshot, and detailed description. Thanks!
Image

Developer "Command: Modern Air/Naval Operations" project!
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Dimitris »

Command v1.11 Release Candidate 10 - Build 811
======================================================================

Superseded by RC11 - Build 812: fb.asp?m=4061684


CHANGES/ADDITIONS FROM v1.11 RC9 - B810
=====================================================================

FIXED: #10508 - [B810] Withdraw when primary attack weapon is less than
FIXED: #10505 - [B810] Submarines detecting and going engaged offensive against mines
FIXED: #10504 - [B809] Submarine overland navigation
FIXED: #10503 - [B809] Sometimes, ZSU-23-4 can not be destroyed by HARM
* Updated: Opportunity target refinements
* Fixed: Subs plot weird courses to points they cannot reach
* Added: Smarter Sub depth UI for mission editor
* Fixed: False Targets should not do battery evaluations
* Fixed: Right-click menu doesn't always show when DB Viewer is open
* Fixed: Scenario file contains illegal characters
* Fixed: Refined Prosecution Area targeting logics - always defend against a/c and vampires
* FIXED: [B810] #10507: Shkval 10 kT doesn't kill sub but ship miles away
* Fixed: [B810] Ping intercept oopsie
* Fixed: OODA issue for aircraft targeting facilities
* Fixed: Various Docking Ops shortcomings
* Fixed: Cannot uncheck mount arcs on Weapons window
User avatar
Reg
Posts: 2786
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Reg »


Should the tutorial "Tomcat84's Tutorials - Air-to-Air Refuelling 001.scen" be in Release Candidate packages??

It looks like it is a duplicate and contains instructions for the pre-1.11 interface.

These new versions are looking pretty good. [:)]

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Rory Noonan »

Absolutely loving the new AAR model; being able to choose tankers from a specific mission with two clicks is fantastic. Also the AAR configuration in mission setings makes things way easier. This has really increased my enjoyment of large scenarios (Shamal is a blast!).
Image
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by Dimitris »

Command v1.11 Release Candidate 11 - Build 812
======================================================================

Superseded by v1.11 RC12 - Build 813: fb.asp?m=4062007


CHANGES/ADDITIONS FROM v1.11 RC10 - B811
=====================================================================

Fixed: Wingman ignores plotted course and attacks targets when lead goes Winchester
Fixed: New home base text tweak
FIXED: #10514: [Build 811] Turning on/off special message popups in options doesn't work they always trigger
FIXED: #10515: [B811] Don't see Sea Lance Nuclear blast wave
User avatar
michaelm75au
Posts: 12455
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Command v1.11 Release Candidate (CURRENT: RC6 - B807)

Post by michaelm75au »

There may be an issue with sub's depth in the latest build - they keep surfacing.
Happens with new scenario and loads.

Image
Attachments
cant dive.jpg
cant dive.jpg (650.83 KiB) Viewed 330 times
Michael
leo321
Posts: 30
Joined: Sun Feb 28, 2016 9:50 pm

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by leo321 »

LETS ROCK!!! [&o][&o][&o]
FTBSS
Posts: 196
Joined: Mon Aug 25, 2014 12:17 am

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by FTBSS »

MichaelM, I have a feeling you are surfaced due to there being no water where you are. Part of the new docking feature is the ability for Ships/Subs to dock with facilities that are on land, think that is what you are seeing as in your screenshot I see no indication of sea floor which I assume means you are in the (port zone)

Hope this helps.
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dimitris »

Michael is correct, there is an issue with sub depth and we are investigating it as priority.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by ComDev »

Thanks! Fixed B813 [8D]
Image

Developer "Command: Modern Air/Naval Operations" project!
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dimitris »

Command v1.11 Release Candidate 12 - Build 813
======================================================================

Superseded by Build 814: fb.asp?m=4063204


CHANGES/ADDITIONS FROM v1.11 RC11 - Build 812
=====================================================================

Fixed a number of issues reported in Build 812.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by tjhkkr »

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
riekelt
Posts: 53
Joined: Thu Aug 21, 2014 10:10 am
Location: Netherlands

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by riekelt »

Thanks for it.
Born to be a sailor
acidtekno
Posts: 10
Joined: Thu May 14, 2015 6:50 pm
Location: Poland

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by acidtekno »

Thank You!
Dimitris
Posts: 14753
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Post by Dimitris »

Command v1.11 Release Candidate 13 - Build 814
======================================================================

Superseded by Build 815: fb.asp?m=4063533


CHANGES/ADDITIONS FROM v1.11 RC12 - Build 813
=====================================================================

FIXED:
#10526 - [B813] AAW patrol not working right
#10521 - [Build 811] Random-number generator gets corrupted
Post Reply

Return to “Command: Modern Operations series”