ORIGINAL: Lucian
ORIGINAL: Kayoz
You've never driven in London, have you?
lol, I actually have. Its a perfect example of how starlanes force a space game to mimic land-based movement and strategy. The last thing I want in my epic space game is a poor RISK clone.
ORIGINAL: Hattori Hanzo
your use of one of the worst of them (RISK) as a "yardstick" do not necessarily mean that every game with such a movement system is automatically rubbish.
I'm not saying that at all. I'm fine with roads, choke points and mountains in a LAND-BASED game. I just dont want them being force-fed into my epic SPACE strategy game. When I play a land game I want to experience land strategy. But when I play a space game I want to be challenged by strategic situations that are consistent with a space environment.
dear Lucian, what I really mean is that: as we are on the glorious Matrix forum [that is one of the better wargame and strategy game site on the web) a mediocre family game with a bland strategy theme as Risk in fact is, would simply NOT ALLOWED inside any discussion.
I will really appreciate if you use a REAL wargame or strategy game to make comparisons [;)]