Polaris Sector

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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IainMcNeil
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Polaris Sector

Post by IainMcNeil »

Polaris Sector is a completely different beast to DW but it is a 4x strategy game that might appeal to some of you guys.

Its 10% off for the launch week and you can redeem your serial on Steam if you prefer
http://www.matrixgames.com/products/595 ... ris.Sector

Enjoy!
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Lucian
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RE: Polaris Sector

Post by Lucian »

Looks interesting, but the starlanes are a dealbreaker. I hate roads-in-space.
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Kayoz
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RE: Polaris Sector

Post by Kayoz »

Reviews are:

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Hattori Hanzo
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RE: Polaris Sector

Post by Hattori Hanzo »

I will give it a deep look.

but, as Lucian, I tend to strongly prefer space 4x with free movement in space.

and usual, I will also wait for the SpaceSector review [8D]

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Retreat1970
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RE: Polaris Sector

Post by Retreat1970 »

Here's a long review.

http://explorminate.net/2016/03/22/pola ... or-review/

Sounds pretty good. It said something about the starlanes.

Polaris Sector implicitly acknowledges the contentious nature of the “star lanes vs. no star lanes” debate by giving players the ability to set star lane density. This means those who like the tactical positioning and choke points of restricted movement can dial down the density, and those who prefer freer movement between stars can increase it.
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Hattori Hanzo
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RE: Polaris Sector

Post by Hattori Hanzo »

that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.

I will read the review to better understand it - thanks for the link !!!
Aurelian
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RE: Polaris Sector

Post by Aurelian »

I like the star lanes. Plays a lot of Sword of the Stars as Humans, who can only move that way.
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Chris21wen
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RE: Polaris Sector

Post by Chris21wen »

ORIGINAL: Hattori Hanzo

that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.

I will read the review to better understand it - thanks for the link !!!

The game reminds me very much of an old game called Ascendancy. I played it a lot but was never entirely happy with star lanes but I like the ability to be able change the star lane density. This game does have one design advantage over DWU and that is being able to directly control planets.
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RE: Polaris Sector

Post by Chris21wen »

Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???
Bingeling
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RE: Polaris Sector

Post by Bingeling »

Read the opening post. All signs point to it working the same as distant worlds. And following the shop link should be a good stat, anyways.
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Hattori Hanzo
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RE: Polaris Sector

Post by Hattori Hanzo »

ORIGINAL: Chris H

Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???

yes, it is downloadable and playable outside of Steam

http://www.matrixgames.com/products/595 ... ris.Sector

you can buy and download it directly from Matrix or Slitherine web-sites
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RE: Polaris Sector

Post by Chris21wen »

ORIGINAL: Hattori Hanzo

ORIGINAL: Chris H

Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???

yes, it is downloadable and playable outside of Steam

http://www.matrixgames.com/products/595 ... ris.Sector

you can buy and download it directly from Matrix or Slitherine web-sites

Thanks. After careful inspection of the purchase page I see it is. Why white text?


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Bingeling
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RE: Polaris Sector

Post by Bingeling »

On the page linked, it looks correct to me. You miss background colors on the top part.
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Hattori Hanzo
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RE: Polaris Sector

Post by Hattori Hanzo »

a weird visual effect.. [X(]

it should be red, blue and green:


ps: I tried to add the image but I don't know how to do it.. [&:]

someone can explain me ?
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Ranbir
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RE: Polaris Sector

Post by Ranbir »

FYI, there is research later to break star lane limitation.

It is an okay game but DW2 will be my preferred choice of space game.
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RE: Polaris Sector

Post by Chris21wen »

ORIGINAL: Ranbir

FYI, there is research later to break star lane limitation.

It is an okay game but DW2 will be my preferred choice of space game.


Now that's a novel idea, but it would certainly screw your strategic view of things.
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Ranbir
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RE: Polaris Sector

Post by Ranbir »

I don't think its a permanent kind of thing, just that you will develop things to bypass the existing lanes. I dunno because I haven't got that far, just been told that by a friend who is ahead of me.
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Hattori Hanzo
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RE: Polaris Sector

Post by Hattori Hanzo »

sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]

my 2cents: I strongly prefer games with free space travel, but I can for sure survive when I get one with that "damned" StarLanes.
Lucian
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RE: Polaris Sector

Post by Lucian »

ORIGINAL: Hattori Hanzo

sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]

There are other important elements but not many of them make a space game feel LESS like a space game than starlanes. They make the entire game feel like simplified RISK.

If I want land-based strategy (roads,chokepoints,mountains) I'll play Civ.
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adecoy95
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RE: Polaris Sector

Post by adecoy95 »

for the record there are many star lane games out there that let you modify the number of connections each system has, sins of a solar empire for example. the oldest i believe i have played is pax 2 but i dont remember for sure. sins also had a late game method of bypassing the lanes as certain races.

personally i kinda like star lanes, it gives a sense of terrain. otherwise you could just fly directly to the enemies strongest world and drop the hammer with no chance of being whittled down on the way, or any kind of supply line disruption, like late game distant worlds.

personally my favorite method of approach in this was in sword of the stars 1/2. each race having unique propulsion methods made the way they are played hugely different and rich in replayability and depth.
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