Polaris Sector
- IainMcNeil
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Polaris Sector
Polaris Sector is a completely different beast to DW but it is a 4x strategy game that might appeal to some of you guys.
Its 10% off for the launch week and you can redeem your serial on Steam if you prefer
http://www.matrixgames.com/products/595 ... ris.Sector
Enjoy!
Its 10% off for the launch week and you can redeem your serial on Steam if you prefer
http://www.matrixgames.com/products/595 ... ris.Sector
Enjoy!
Iain McNeil
Director
Matrix Games
Director
Matrix Games
RE: Polaris Sector
Looks interesting, but the starlanes are a dealbreaker. I hate roads-in-space.
RE: Polaris Sector
Reviews are:
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
- Hattori Hanzo
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RE: Polaris Sector
I will give it a deep look.
but, as Lucian, I tend to strongly prefer space 4x with free movement in space.
and usual, I will also wait for the SpaceSector review [8D]
but, as Lucian, I tend to strongly prefer space 4x with free movement in space.
and usual, I will also wait for the SpaceSector review [8D]
- Retreat1970
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RE: Polaris Sector
Here's a long review.
http://explorminate.net/2016/03/22/pola ... or-review/
Sounds pretty good. It said something about the starlanes.
Polaris Sector implicitly acknowledges the contentious nature of the “star lanes vs. no star lanes” debate by giving players the ability to set star lane density. This means those who like the tactical positioning and choke points of restricted movement can dial down the density, and those who prefer freer movement between stars can increase it.
http://explorminate.net/2016/03/22/pola ... or-review/
Sounds pretty good. It said something about the starlanes.
Polaris Sector implicitly acknowledges the contentious nature of the “star lanes vs. no star lanes” debate by giving players the ability to set star lane density. This means those who like the tactical positioning and choke points of restricted movement can dial down the density, and those who prefer freer movement between stars can increase it.
- Hattori Hanzo
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RE: Polaris Sector
that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.
I will read the review to better understand it - thanks for the link !!!
I will read the review to better understand it - thanks for the link !!!
RE: Polaris Sector
I like the star lanes. Plays a lot of Sword of the Stars as Humans, who can only move that way.
Watched a documentary on beavers. Best dam documentary I've ever seen.
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RE: Polaris Sector
ORIGINAL: Hattori Hanzo
that "Star Lanes density" thing seem a new and very interesting approach at this delicate issue.
I will read the review to better understand it - thanks for the link !!!
The game reminds me very much of an old game called Ascendancy. I played it a lot but was never entirely happy with star lanes but I like the ability to be able change the star lane density. This game does have one design advantage over DWU and that is being able to directly control planets.
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RE: Polaris Sector
Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???
RE: Polaris Sector
Read the opening post. All signs point to it working the same as distant worlds. And following the shop link should be a good stat, anyways.
- Hattori Hanzo
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RE: Polaris Sector
ORIGINAL: Chris H
Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???
yes, it is downloadable and playable outside of Steam
http://www.matrixgames.com/products/595 ... ris.Sector
you can buy and download it directly from Matrix or Slitherine web-sites
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RE: Polaris Sector
ORIGINAL: Hattori Hanzo
ORIGINAL: Chris H
Does anyone know if this game is downloadable outside of Steam or more importantly playable without using Steam???
yes, it is downloadable and playable outside of Steam
http://www.matrixgames.com/products/595 ... ris.Sector
you can buy and download it directly from Matrix or Slitherine web-sites
Thanks. After careful inspection of the purchase page I see it is. Why white text?
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RE: Polaris Sector
On the page linked, it looks correct to me. You miss background colors on the top part.
- Hattori Hanzo
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RE: Polaris Sector
a weird visual effect.. [X(]
it should be red, blue and green:
ps: I tried to add the image but I don't know how to do it.. [&:]
someone can explain me ?
it should be red, blue and green:
ps: I tried to add the image but I don't know how to do it.. [&:]
someone can explain me ?
RE: Polaris Sector
FYI, there is research later to break star lane limitation.
It is an okay game but DW2 will be my preferred choice of space game.
It is an okay game but DW2 will be my preferred choice of space game.
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
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RE: Polaris Sector
ORIGINAL: Ranbir
FYI, there is research later to break star lane limitation.
It is an okay game but DW2 will be my preferred choice of space game.
Now that's a novel idea, but it would certainly screw your strategic view of things.
RE: Polaris Sector
I don't think its a permanent kind of thing, just that you will develop things to bypass the existing lanes. I dunno because I haven't got that far, just been told that by a friend who is ahead of me.
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
- Hattori Hanzo
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RE: Polaris Sector
sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]
my 2cents: I strongly prefer games with free space travel, but I can for sure survive when I get one with that "damned" StarLanes.
my 2cents: I strongly prefer games with free space travel, but I can for sure survive when I get one with that "damned" StarLanes.
RE: Polaris Sector
ORIGINAL: Hattori Hanzo
sometimes it seem to me that many players are so worried by the "StarLane thing" to forgot that there are many other important elements in a 4X space war-game [8|]
There are other important elements but not many of them make a space game feel LESS like a space game than starlanes. They make the entire game feel like simplified RISK.
If I want land-based strategy (roads,chokepoints,mountains) I'll play Civ.
RE: Polaris Sector
for the record there are many star lane games out there that let you modify the number of connections each system has, sins of a solar empire for example. the oldest i believe i have played is pax 2 but i dont remember for sure. sins also had a late game method of bypassing the lanes as certain races.
personally i kinda like star lanes, it gives a sense of terrain. otherwise you could just fly directly to the enemies strongest world and drop the hammer with no chance of being whittled down on the way, or any kind of supply line disruption, like late game distant worlds.
personally my favorite method of approach in this was in sword of the stars 1/2. each race having unique propulsion methods made the way they are played hugely different and rich in replayability and depth.
personally i kinda like star lanes, it gives a sense of terrain. otherwise you could just fly directly to the enemies strongest world and drop the hammer with no chance of being whittled down on the way, or any kind of supply line disruption, like late game distant worlds.
personally my favorite method of approach in this was in sword of the stars 1/2. each race having unique propulsion methods made the way they are played hugely different and rich in replayability and depth.