GxHab Crash

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Way2co0l
Posts: 14
Joined: Thu Nov 25, 2010 5:07 am

GxHab Crash

Post by Way2co0l »

I'm getting a GxHab error consistently in my game. I'm using the Starfall mod and it seems to happen about the same time after every reload.

The crash dump shows this.

System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
at DistantWorlds.Types.Habitat.LeaveEmpire()
at DistantWorlds.Types.Habitat.CheckSatisfaction()
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.PQo4IlPDFvaC1bjsUOp(Object , DateTime )
at DistantWorlds.Main.oP9trwAmGw(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---


Anything I can do to fix this?
User avatar
zakblood
Posts: 22728
Joined: Thu Oct 04, 2012 11:19 am

RE: GxHab Crash

Post by zakblood »

as with any mod use, remove the mod, re test to see if you get any errors in game, if not then it's the mod i'm sorry to say, if yes then post those
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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