[PARTIALLY FIXED v1.11] Flickering Unit Status

Post bug reports and ask for game support here.

Moderator: MOD_Command

gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

[PARTIALLY FIXED v1.11] Flickering Unit Status

Post by gattomatto »

Somewhere in between the various 1.09 RC versions, an intermittent and very annoying flicker of the Unit Status display developed on my machine.

I did not play often, in the last few months, so I cannot say for sure exactly when it started.
I'm playing now version 757.9 and, in the right column, the Unit Status display flickers noticeably when the game is unpaused (once every few seconds). Group Weapons, just below, is unaffected.

I'm running Windows 10 in a virtual machine on a Mac (vmware fusion).
While my setup is peculiar, I must say I'm running Command on this machine since the beta releases, and never had any problems with flickering -- or any other issue, by the way..

Glad to know if someone else experienced this behaviour or have any suggestion on the issue

regards
Guido
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Anyone else seeing this?
Image

Developer "Command: Modern Air/Naval Operations" project!
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

I'm definitely still experiencing it, on 757.12, really annoying.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Hmmmm okay I'll take a look... Does it happen more in some scens than other? Or for certain units? (Ships vs aircraft?) There might be some refreshing going on that is only visible in certain cases.

Image

Developer "Command: Modern Air/Naval Operations" project!
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

ORIGINAL: emsoy
Hmmmm okay I'll take a look... Does it happen more in some scens than other? Or for certain units? (Ships vs aircraft?) There might be some refreshing going on that is only visible in certain cases.

Tutorials 1 - Exeter surface group selected, unit status flickers about 1 time per second, very annoying.

Tutorials 2 - Air base selected, no flicker; Air group (on strike mission) selected, flickering only once in several seconds.

Hope it helps..
Vici Supreme
Posts: 559
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: Flickering Unit Status

Post by Vici Supreme »

Hi, I'm witnessing the same problem. I just finished installing Command on my new rig which runs with Windows 10. Didn't encountered such problems with Windows 7 on my laptop. It appears to happen to all units in all scenarios (I randomly loaded around 15 scenarios and ran them for three seconds). Might have something to do with the OS, I don't know. Hope this helps!

Supreme
Image
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Flickering Unit Status

Post by mikmykWS »

Added to our list.

Thanks
Dimitris
Posts: 14771
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Flickering Unit Status

Post by Dimitris »

Is this still happening with v1.10 RC1 ?
Vici Supreme
Posts: 559
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: Flickering Unit Status

Post by Vici Supreme »

For me, it's gone! Thanks guys!
Image
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

I'm still seeing it, if somehow attenuated.

In the example above (uncle bob's tutorial #1), group now flickers once in 5 - 10 seconds (was much worse than that).
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

As an update, I've recently completed these steps:

- re-installed Command, updated to v. 1.10
- in the process, re-installed Directx
- updated to the last version of vmware fusion
- fiddled a lot with win10 & vmware optimization tips

Net result, the flicker is still there, no difference.

I gather from the thread's title that something new is coming in version 1.11 to help ease this problem.

I'm available to test any beta or rc release whenever it becomes available, if this is of any help (I'm one of the original beta testers, btw).
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

The first Release Candidate will be out soon, will be interesting to hear if the problem has been fixed [8D]
Image

Developer "Command: Modern Air/Naval Operations" project!
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

Sorry, 1.11B802 and flickering is still there, if not worse [&:]
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Bummer.

Can you describe the flickering in v1.11 please? Does it blink once every second? Whenever data changes? Anything else worth noting?
Image

Developer "Command: Modern Air/Naval Operations" project!
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

The flickering is clearly the result of a redraw of the Unit Status box, or a good part of it, while a friendly unit or group is selected.
I think of the unit image as the most probable culprit.

It seems to me that the Unit Weapons box is redraw also, but the thing is barely visible at all..

The flicker does not seem to be linked to some visible event (i.e. not something logged in the log window).
AFAIK no map visibility toggle affects it (range circles, etc.)

It is unfrequent if game speed is left to 1:1.
It becames evident if game acceleration is turned on, even at the lowest settings.

The box is redraw about once in 2-10 seconds, I cannot see a pattern.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Interesting, thanks!

Do you use No-Pulse mode in time compression?

Could you try to disable unit image and see if the flickering stops?

Could you also try to disable High-Fidelity mode. Any changes?

And finally, disable No-Pulse mode. Any improvements?

Image

Developer "Command: Modern Air/Naval Operations" project!
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Have made an attempt to fix this in B806. Please let me know if it worked [8D]
Image

Developer "Command: Modern Air/Naval Operations" project!
gattomatto
Posts: 16
Joined: Wed Jul 10, 2013 11:03 am

RE: Flickering Unit Status

Post by gattomatto »

Update (B805): I have been using no-pulse mode for all the test. Switching to pulsed mode, the flickering is still there, but it's much less frequent.
Toggling HD mode does not have such an evident result.
ORIGINAL: emsoy

Have made an attempt to fix this in B806. Please let me know if it worked [8D]

Sure, as soon as I grab it. Thanks for your efforts fixing this really "niche" issue..
User avatar
schweggy
Posts: 157
Joined: Tue Feb 03, 2015 8:24 pm

RE: Flickering Unit Status

Post by schweggy »

The flickering is still an issue. I don't believe it is related to Direct-X, game settings, OS, etc. It can be mitigated by manually changing the offending contact's status to something other than whatever it's currently set at (neutral, friendly, hostile, etc.) Typically if a side goes hostile and some units, mostly airborne, are "unknown" they flicker.

I'm on 64 bit Windows 10 Home, i7-4790/8GB RAM/etc. with most options "on." It doesn't matter if they're off. The issue persists.
- schweggy -

Montani Semper Liberi - Mountaineers are always free
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Flickering Unit Status

Post by ComDev »

Hmmm weird...

Any chance you could make a video & explanation? Just so that I can see the same things that you do?

Thanks!
Image

Developer "Command: Modern Air/Naval Operations" project!
Post Reply

Return to “Tech Support”