[PARTIALLY FIXED v1.11] Flickering Unit Status
Moderator: MOD_Command
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[PARTIALLY FIXED v1.11] Flickering Unit Status
Somewhere in between the various 1.09 RC versions, an intermittent and very annoying flicker of the Unit Status display developed on my machine.
I did not play often, in the last few months, so I cannot say for sure exactly when it started.
I'm playing now version 757.9 and, in the right column, the Unit Status display flickers noticeably when the game is unpaused (once every few seconds). Group Weapons, just below, is unaffected.
I'm running Windows 10 in a virtual machine on a Mac (vmware fusion).
While my setup is peculiar, I must say I'm running Command on this machine since the beta releases, and never had any problems with flickering -- or any other issue, by the way..
Glad to know if someone else experienced this behaviour or have any suggestion on the issue
regards
Guido
I did not play often, in the last few months, so I cannot say for sure exactly when it started.
I'm playing now version 757.9 and, in the right column, the Unit Status display flickers noticeably when the game is unpaused (once every few seconds). Group Weapons, just below, is unaffected.
I'm running Windows 10 in a virtual machine on a Mac (vmware fusion).
While my setup is peculiar, I must say I'm running Command on this machine since the beta releases, and never had any problems with flickering -- or any other issue, by the way..
Glad to know if someone else experienced this behaviour or have any suggestion on the issue
regards
Guido
RE: Flickering Unit Status
Anyone else seeing this?
Developer "Command: Modern Air/Naval Operations" project!
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RE: Flickering Unit Status
I'm definitely still experiencing it, on 757.12, really annoying.
RE: Flickering Unit Status
Hmmmm okay I'll take a look... Does it happen more in some scens than other? Or for certain units? (Ships vs aircraft?) There might be some refreshing going on that is only visible in certain cases.
Developer "Command: Modern Air/Naval Operations" project!
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RE: Flickering Unit Status
ORIGINAL: emsoy
Hmmmm okay I'll take a look... Does it happen more in some scens than other? Or for certain units? (Ships vs aircraft?) There might be some refreshing going on that is only visible in certain cases.
Tutorials 1 - Exeter surface group selected, unit status flickers about 1 time per second, very annoying.
Tutorials 2 - Air base selected, no flicker; Air group (on strike mission) selected, flickering only once in several seconds.
Hope it helps..
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RE: Flickering Unit Status
Hi, I'm witnessing the same problem. I just finished installing Command on my new rig which runs with Windows 10. Didn't encountered such problems with Windows 7 on my laptop. It appears to happen to all units in all scenarios (I randomly loaded around 15 scenarios and ran them for three seconds). Might have something to do with the OS, I don't know. Hope this helps!
Supreme
Supreme
RE: Flickering Unit Status
Added to our list.
Thanks
Thanks
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RE: Flickering Unit Status
I'm still seeing it, if somehow attenuated.
In the example above (uncle bob's tutorial #1), group now flickers once in 5 - 10 seconds (was much worse than that).
In the example above (uncle bob's tutorial #1), group now flickers once in 5 - 10 seconds (was much worse than that).
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RE: Flickering Unit Status
As an update, I've recently completed these steps:
- re-installed Command, updated to v. 1.10
- in the process, re-installed Directx
- updated to the last version of vmware fusion
- fiddled a lot with win10 & vmware optimization tips
Net result, the flicker is still there, no difference.
I gather from the thread's title that something new is coming in version 1.11 to help ease this problem.
I'm available to test any beta or rc release whenever it becomes available, if this is of any help (I'm one of the original beta testers, btw).
- re-installed Command, updated to v. 1.10
- in the process, re-installed Directx
- updated to the last version of vmware fusion
- fiddled a lot with win10 & vmware optimization tips
Net result, the flicker is still there, no difference.
I gather from the thread's title that something new is coming in version 1.11 to help ease this problem.
I'm available to test any beta or rc release whenever it becomes available, if this is of any help (I'm one of the original beta testers, btw).
RE: Flickering Unit Status
The first Release Candidate will be out soon, will be interesting to hear if the problem has been fixed [8D]
Developer "Command: Modern Air/Naval Operations" project!
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RE: Flickering Unit Status
Sorry, 1.11B802 and flickering is still there, if not worse [&:]
RE: Flickering Unit Status
Bummer.
Can you describe the flickering in v1.11 please? Does it blink once every second? Whenever data changes? Anything else worth noting?
Can you describe the flickering in v1.11 please? Does it blink once every second? Whenever data changes? Anything else worth noting?
Developer "Command: Modern Air/Naval Operations" project!
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RE: Flickering Unit Status
The flickering is clearly the result of a redraw of the Unit Status box, or a good part of it, while a friendly unit or group is selected.
I think of the unit image as the most probable culprit.
It seems to me that the Unit Weapons box is redraw also, but the thing is barely visible at all..
The flicker does not seem to be linked to some visible event (i.e. not something logged in the log window).
AFAIK no map visibility toggle affects it (range circles, etc.)
It is unfrequent if game speed is left to 1:1.
It becames evident if game acceleration is turned on, even at the lowest settings.
The box is redraw about once in 2-10 seconds, I cannot see a pattern.
I think of the unit image as the most probable culprit.
It seems to me that the Unit Weapons box is redraw also, but the thing is barely visible at all..
The flicker does not seem to be linked to some visible event (i.e. not something logged in the log window).
AFAIK no map visibility toggle affects it (range circles, etc.)
It is unfrequent if game speed is left to 1:1.
It becames evident if game acceleration is turned on, even at the lowest settings.
The box is redraw about once in 2-10 seconds, I cannot see a pattern.
RE: Flickering Unit Status
Interesting, thanks!
Do you use No-Pulse mode in time compression?
Could you try to disable unit image and see if the flickering stops?
Could you also try to disable High-Fidelity mode. Any changes?
And finally, disable No-Pulse mode. Any improvements?
Do you use No-Pulse mode in time compression?
Could you try to disable unit image and see if the flickering stops?
Could you also try to disable High-Fidelity mode. Any changes?
And finally, disable No-Pulse mode. Any improvements?
Developer "Command: Modern Air/Naval Operations" project!
RE: Flickering Unit Status
Have made an attempt to fix this in B806. Please let me know if it worked [8D]
Developer "Command: Modern Air/Naval Operations" project!
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RE: Flickering Unit Status
Update (B805): I have been using no-pulse mode for all the test. Switching to pulsed mode, the flickering is still there, but it's much less frequent.
Toggling HD mode does not have such an evident result.
Sure, as soon as I grab it. Thanks for your efforts fixing this really "niche" issue..
Toggling HD mode does not have such an evident result.
ORIGINAL: emsoy
Have made an attempt to fix this in B806. Please let me know if it worked [8D]
Sure, as soon as I grab it. Thanks for your efforts fixing this really "niche" issue..
RE: Flickering Unit Status
The flickering is still an issue. I don't believe it is related to Direct-X, game settings, OS, etc. It can be mitigated by manually changing the offending contact's status to something other than whatever it's currently set at (neutral, friendly, hostile, etc.) Typically if a side goes hostile and some units, mostly airborne, are "unknown" they flicker.
I'm on 64 bit Windows 10 Home, i7-4790/8GB RAM/etc. with most options "on." It doesn't matter if they're off. The issue persists.
I'm on 64 bit Windows 10 Home, i7-4790/8GB RAM/etc. with most options "on." It doesn't matter if they're off. The issue persists.
- schweggy -
Montani Semper Liberi - Mountaineers are always free
Montani Semper Liberi - Mountaineers are always free
RE: Flickering Unit Status
Hmmm weird...
Any chance you could make a video & explanation? Just so that I can see the same things that you do?
Thanks!
Any chance you could make a video & explanation? Just so that I can see the same things that you do?
Thanks!
Developer "Command: Modern Air/Naval Operations" project!