Personally, I'd love a slightly more accessible game that covers the same ground.
Thomas Harvey and I finally finished our
PAW game with weekly turns.......he won fair and
square. And we finally started testing the 1/2-weekly version. The shorter time period has
shortened the ferry range of the smaller-range planes ( fighters ) so much that there appears to
be a bottleneck for planes flying southwest from Pearl. You HAVE to go to Johnston island from
Pearl first of all because there's nothing else in range besides Midway and the USA west coast.
So Thomas is talking about adding another hex to the island and giving it another airfield to help
move the planes west.
We've found out that the Japs have hands-fulls of aircraft toward the end of the game and bombing
the strategic targets is turning out to be costly endeavors. Lots of losses. I can see now why the
Allies went to the trouble to capture Iwo Jima to base some P-51's to escort the B-29's over Japan.
Thomas used the Java-Celebes-PI-Formosa-Okinawa path to victory instead of getting tangled
up in some kind of fabulous land combat in the home islands. I'm learning a lot about the tips
and tricks involved in naval combat when you have to plan for 3 dimensions constantly. The ability
to hold battlefield awareness in your head helps a lot.
So far Thomas has been running rampant all over the map because in the early game stage he
outnumbers the Allies everywhere in the air, land, and sea. I've moved some troops to
Guadalacanal to try to put up a fight and so the fight begins. We're on turn 4 already. And there's
like 380+ turns left.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.