Submitted Scenarios

Moderators: Paullus, Peter Fisla

idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Submitted Scenarios - Campaign Length here

Post by idjester »

Here is the scenario that we created during the live stream where I showed people how to use the TOTH editor.

This scenario is for the whole community since we all created it together.

Name: Assault on Coulvain's Headquarters
Date: 22nd June 1944
Location: Near the Village of Coulvain

History:The British forces are tasked with assaulting the German held town of Coulvain and capturing the French prisoners
and destroying the SS Headquarters. Side objectives are to gather the British supplies and to get the German maps

Units Human Players (AI player units may vary)
Setup First - German: Squads, LMG, MMG, Demo, PSK, PF, AFV
Move First - British: Squads, LMG, MMG, Demo, Piat, AFV

Special Scenario Rules: British units arrive on turn 3 and German units arrive on turn 5. If AI is playing the German side
they have units arriving on turn 2.

Maps: Two maps

Terrain: Rural with wooden village buildings

Scenario Length: 8 Full Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides gets VPs for controlling Victory
Objectives.


Scenario Designer: IDJESTER with help from the community during the live stream of building this sceanario!!
Attachments
Assaulton..quarters.zip
(25.54 KiB) Downloaded 372 times
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Submitted Scenarios - Campaign Length here

Post by idjester »

Get ready for the monster.. Almost 200 units and 75+ support weapons. 10 turns of intense action. Can you even
make it off the beach let alone capture the objectives?


Name: Omaha Beach
Date: 6th June 1944
Location: Omaha Beach, Normandy, France

History: Soldiers, Sailors and Airmen of the Allied Expeditionary Forces:

You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the
world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. In company with
our brave Allies and brothers-in-arms on other Fronts you will bring about the destruction of the German war
machine, the elimination of Nazi tyranny over oppressed peoples of Europe, and security for ourselves in a
free world.

Dwight D. Eisenhower

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, lt Mortar, OBA
American: Squads, LMG, lt Mortar, Flame Throwers, Demo Charge, BAZ, OBA

Special Scenario Rules: American reinforcements arrive on turns 2 and 3. Visibility is 12 hexes.

Maps: Two Full maps

Terrain: Open beach leading to hills with fortified buildings

Scenario Length: 10 Turns (only the American player attacks during the last turn)

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides gets VPs for controlling
Victory Objectives.


Scenario Designer: IDJESTER
Attachments
OmahaBeach1.1.zip
(25.13 KiB) Downloaded 581 times
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Submitted Scenarios - Campaign Length here

Post by idjester »

Relive one of the most famous battles ever to see the silver screen in Battle at Ramelle. This is the town attack
by the German's at the end of Saving Private Ryan. Can you hold off the German advance and save the bridge?

Name: Battle at Ramelle (Saving Private Ryan town battle)
Date: 13th June, 1944
Location: Village of Ramelle

History: With the capture of Cherbourg being the main objective of the American forces following Operation Overlord,
the 82nd Airborne were responsible for destroying bridges along the Merderet river in order to delay German
reinforcements on their way to the port city or beachhead.

However, in order to complete their own objectives they needed to keep a small number of bridges in tact. Two bridges
were spared at Valognes and Ramelle. Due to scattered paratrooper droppings and the general disorganization following D-Day,
a mixed unit group of Paratroopers led by Captain Jennings were assigned to move on Ramelle and hold the bridge until
mainland forces could secure it.


Units Human Players (AI player units may vary)
German: Squads, LMG, AFV
American: Squads, MMG, HMG, Bazooka

Special Scenario Rules: German units get double victory points for exiting units off the map.

Maps: Two maps

Terrain: Town with a Bridge over water

Scenario Length: 9 Full Game Turns


Victory objective: The side with the most Victory Points is the winner. Both sides gets VPs for controling Victory hexes and for
killed Enemies. The Germans also get VPs for exiting units within Exit Hexes.

Scenario Designer: IDJESTER
Attachments
BattleatRamelle.zip
(24.86 KiB) Downloaded 501 times
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Submitted Scenarios - Campaign Length here

Post by idjester »

And finally the last of the Big 5 scenarios created by IDJESTER... The longest Night. As seen on the live stream
a nighttime paradrop mission to secure two bridges. Germans and American's meeting before the morning light the
night of D-Day.

Name: The Longest Night
Date: 6th June, 1944 4:35am
Location: Near Saint-Come-du-Mont

History: Paratroopers of the 101st Airborne Division "Screaming Eagles" jumped first on June 6, between 00:48 and 01:40
Scattered and disorganized for the few first hours they somehow managed to locate more men of the division and formed
into a fighting force. One very important objective for all of the paratroopers was to secure the bridges that the Germans
would use to reinforce the beaches in the coming hours. As the glow of the morning was about to break the horizon
some members of the 101st set out towards Saint-Come-du-Mont in an effort to secure two important bridges and hopefully
trap the German on the wrong side of the river.

Units Human Players (AI player units may vary)
German: Squads, LMG, AVF
American: Squads, MMG, DEMO, Bazooka

Special Scenario Rules: Best played as the American side. Visibility is 3 hexes.

Maps: Two maps (Only bottom half of maps are playable)
**Americans setup only 1 squad per hex**

Terrain: Rural with a small river crossed by 2 bridges

Scenario Length: 6 Full Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides gets VPs for controlling Victory
Objectives.


Scenario Designer: IDJESTER
Attachments
TheLongestNight.zip
(25.41 KiB) Downloaded 398 times
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Submitted Scenarios - Campaign Length here

Post by idjester »

You can download IDJESTER's 5 Pack of scenarios all together right here...

If that helps..

Attachments
IDJESTER5Pack.zip
(126.4 KiB) Downloaded 904 times
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rico21
Posts: 3034
Joined: Fri Mar 11, 2016 8:05 am

RE: Submitted Scenarios

Post by rico21 »

Thanks Paullus,

Totensonntag - Janowice: 10th September 1939, Poland

History: After a week of war, Polish launched a large-
scale assault across the Bzura. For the first( and later)
time the Poles mounted an offensive.


Units Human Players (AI player units may vary)
German: Squads, LMG, MTR, MMG
Polish (Russian): Squads, MMG, MTR


Maps: One map( FRFA )
Terrain: Rural

Scenario Length: 6.5 Game Turns

Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.


Scenario designer: ASL'Men
Attachments
Totensonntag.zip
(22.32 KiB) Downloaded 461 times
okiefire1
Posts: 64
Joined: Tue Mar 01, 2016 7:08 pm

RE: Submitted Scenarios - Campaign Length here

Post by okiefire1 »

Shklov's Labors Lost
ASL T4

Shklov, Russia, 11 July 1941: In the town of Shklov, the German advance was frustrated by the determined defense of a
handful of young Soviets. Skillfully using every advantage, the young officer cadtes, known as "Stalin Scholars", were
able to beat back the advance of the regular German forces, In order to break the deadlock the Germans ordered the
crack Infantry Regiment "Grossdeutschland" to clear the town.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, AFV
Russian: Squads, LMG, MMG, HMG, ATR
Maps: ASL Map 1

Terrain: Urban

Scenario Length: 6 Game Turns

Victory objective: The Germans win by controlling all five of the buildings marked (14 hexes).

Attachments
ShklovsLaborsLost.zip
(19.97 KiB) Downloaded 510 times
decaf
Posts: 102
Joined: Fri Aug 01, 2008 6:44 pm

RE: Submitted Scenarios

Post by decaf »

Scenario T2: The Puma Prowls: 28 June 1944: Outskirts of Lepel, Belarus, Russia

During the destruction of Army Group Center the German front became pierced at many points. As the battlefield
situation became more fluid, reliable information was of crucial importance to both sides. In the midst of the fighting
an unusual clash occurred on the outskirts of Lepel -- unusual in that both recon forces were commanded by seasoned,
aggressive leaders.

Source scenario is ASL Scenario T2 in The General, Vol.24, No.2.

The TOTH AI has difficulty strategizing the "double exit" victory conditions. Best play experience is hotseat.
I cleared some of the vegetation around the Russian entry on the lower right -- the T-70's get bogged a fair bit.
The scenario has an Armor Leader for each side. But, since TOTH doesn't currently have Armor Leaders, I dropped them.

This scenario is highly regarded for teaching ASL to newcomers.
Attachments
ThePumaProwls.zip
(23.56 KiB) Downloaded 530 times
okiefire1
Posts: 64
Joined: Tue Mar 01, 2016 7:08 pm

RE: Submitted Scenarios

Post by okiefire1 »

Riposte
ASL U12

Pfaffenheck, Germany, March 15, 1945:

At the same time that the SS mountain troopers were striking one flank of the U.S. 357th Regiment, the Wehrmacht's
159th Division struck the other. Every effort was to be made to prevent the Americans from establishing an artillery
OP in the large farm building near the river. This would insure the safe retreat of remaining German troops to the Rhine.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, BAZ, MTR, ORD, OBA
Russian: Squads, LMG, MMG, AFV
Maps: ASL Maps 7,4

Terrain: Urban

Scenario Length: 6 Game Turns

Victory objective: The Germans win by controlling the two-hex farm house.
Attachments
Riposte.zip
(22.57 KiB) Downloaded 439 times
okiefire1
Posts: 64
Joined: Tue Mar 01, 2016 7:08 pm

RE: Submitted Scenarios

Post by okiefire1 »

Whoa Mohammed!
ASL TAC 38

Arnhem, Holland, September 19, 1944:

For two days, 2nd Battalion of the 1st Airborne Division had held the access ramp of the bridge against repeated assault
from two SS armored divisions: the 9th SS Panzer Division "Hohenstofen" and the 10th SS Panzer Division "Frundsberg".
This bridge was vital to the Germans, since it was the only possible crossing point to send troops to retake Nijmegen,
controlled by the 82nd US Airbone Division. On September 19th, the "Frundsberg" Division resumed its eastern attacks to
retake the bridge.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, AFV
British: Squads, LMG, MMG, HMG, MTR, Piat
Maps: ASL Map 20

Terrain: Urban

Scenario Length: 6 Game Turns

Victory objective: The Germans win by controlling all hexes of the main building.
Attachments
WhoaMohammed.zip
(19.93 KiB) Downloaded 447 times
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rico21
Posts: 3034
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RE: Submitted Scenarios

Post by rico21 »

Argos - Peloponnesus: 26th April 1941, Greece

History: The issue in Greece was no longer in doubt ; the
last units of the greek Army had surrended the day before.
"Isthmus Force composed of British, Australians, New-Zealanders,
and even a few Greek die hards which was scattered on both sides of the canal.
Soon afterwards the silent approach of parachutes and gliders
announced the start of the battle for Corinth Bridge.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, DC, AFV
ANZAC: Squads, LMG, MMG, AA, AT, ATR, AFV

Maps: Four maps( ASL 3,2,7,4 )
Terrain: All

Scenario Length: 10 Game Turns

Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.

Scenario designer: ASL'Men
Attachments
RehearsalforCrete.zip
(28.41 KiB) Downloaded 533 times
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genesismwt
Posts: 177
Joined: Thu Feb 25, 2016 10:35 am
Location: The middle of flyover country

RE: Submitted Scenarios

Post by genesismwt »

Soldiers of Destruction, 10 October 1944.

ASL Scenario N

History: Radzymin, Poland: The men of the SS Totenkopf Division had stalled the advance of The Fifth Guards Tank Army in late September. Then, silence. No fighting had occurred for the past three weeks. It seemed like a dream, Time to sleep; time to mend clothing; time to listen to the birds sing. Replacements arrived; weapons were stripped and cleaned. It was too good, too unreal. A feeling of unease pervaded the encampment. There was almost a sigh of relief as the dull thunder of the Russian advance began again.

German: Squads, LMG, PSK, PF, AFV
Russian: Squads, AFV

Maps: ASL 6 and 4 Terrain: Rural

Scenario Length: 7 Game Turns.

Victory Conditions: Russians win by exiting 26 VP off the south map edge. Germans win by amassing 26 casualty VP.

Adapted by: genesismwt

*updated 3/23/16 to include covered arcs for set up of the German units.
Attachments
Soldiers o..truction.zip
(24.59 KiB) Downloaded 363 times
The game is afoot!

Mike
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genesismwt
Posts: 177
Joined: Thu Feb 25, 2016 10:35 am
Location: The middle of flyover country

RE: Submitted Scenarios

Post by genesismwt »

Into Vienna Woods
AP52

Southeast of St. Polten, Austria, 17 April 1945: On April 12 STAVKA declared Vienna clear of German forces.
The 3rd Ukrainian Front was issued new orders, one of which was to take the town of St. Polten, south-west
of Vienna, in the strategically located Vienna Woods. St. Polten was taken on the 16th, but the attempt to
clear the Vienna Woods of the defending Germans turned into a sersies of see-saw battles for the hills
which dominated the region.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, PSK, PF
Russian: Squads, LMG, AFV
Maps: ASL Map 58

Terrain: Hills, Orchards and Woods

Scenario Length: 6 Game Turns

Victory objective: The Germans win by controlling all level 3 hexes(marked).

Adapted by: Genesismwt

*updated 3/23/16 to include covered arcs for Russian AFV
Attachments
Into Vienna Woods.zip
(22.55 KiB) Downloaded 325 times
The game is afoot!

Mike
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rico21
Posts: 3034
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RE: Submitted Scenarios

Post by rico21 »

SILENT DEATH
Aittojoki : 9th December 1939, Finland

History: Soviet troops pressed into the wilderness areas
north of Lake Ladoga. With the onset of the severe winter,
the Sissi began raids deep behind Red Army lines with
standing orders to destroy all shelter.One such raid by the
27th Sissi Company(Lt Perala), struck HQ of the 18th Russian
Division stationed at the village of Aittojoki at dawn.

Units Human Players (AI player units may vary)
Finnish: Squads, MMG, LMG, DC
Russian: Squads, LMG

Maps: One map( ASL 3 "snow" )
Terrain: Village

Scenario Length: 6 Game Turns

Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.

Scenario designer: ASL'Men
Attachments
SilentDeath.zip
(20.55 KiB) Downloaded 383 times
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rico21
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RE: Submitted Scenarios

Post by rico21 »

SISTERS
Stalingrad : 23th August 1942, Russia

History: The air defense of the territory -PVO- is often
served by women. In the afternoon the artillerywomen and
militiamen see arise southwest columns of 16.Panzer Division. AA guns fail over to the Panzers ...

Units Human Players (AI player units may vary)
German: Squads, HMG, LMG, DC, AFV
Russian: Squads, MMG, LMG ,ATR, AA, AFV

Maps: Three maps( ASL 33,48,49 )
Terrain: All

Scenario Length: 6.5 Game Turns

Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.

Scenario designer: ASL'Men + French Wargame Magazine "VaeVictis"
Attachments
Sisters.zip
(21.84 KiB) Downloaded 357 times
Bulldog1
Posts: 63
Joined: Wed Nov 15, 2006 5:40 am

RE: Submitted Scenarios

Post by Bulldog1 »

Designed to be played as Russians only on very hard. Made a few modifications to original scenario for the Finnish AI. Was able to get balanced results with tight wins for both sides. As in the original, this is one of those scenarios that I want to keep playing just one more time. The OOC rule can really throw a monkey wrench into your best laid plans. Enjoy!

Beyond Valor-ASL SCENARIO 1 - Fighting Withdrawal: 2 September 1941 Terijoki, Finland

History: The Finns, seeking restitution for the Winter War of 1939, had erupted across
the borders and breached the Soviet Karelian Front. The northern shield of the great
city of Leningrad was shattered. In one town the 131st Border Battalion was ordered to
serve as a rearguard. At 1530 orders arrived releasing them to save themselves....if they could.

Units Human Players (AI player units may vary)
Finnish: Squads, LMG,MMG
Russian: Squads, LMG, MMG

Maps: One map

Terrain: City

Scenario Length: 9 Game Turns -- Designed to be played as Russians only.

Victory objective: Both sides gets VPs for exiting. The side with most exit points wins.

Scenario Designer: Bulldog
Attachments
FightingWithdrawal.zip
(20.66 KiB) Downloaded 391 times
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Krys
Posts: 55
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Location: California

RE: Submitted Scenarios

Post by Krys »

Some revisions to my Valentine campaign, a new Brits vs. Russians "alternate reality" scenario, and Wolfs Schloss - a very tough mountaintop objective.

I encourage everyone to use any/all of my submitted scenarios (particularly since none of mine are true to real historical battles but are all fictional) as the basis of something of your own. If you think what I've put together is too easy - reinforce the other side and/or manipulate the maps or unit placement, and go from there. If you find something that I've tossed together to be too difficult - jump in there and edit it, reinforce your side then go back and roll over those bad guys....it's supposed to be FUN, right?

One of the things that I really enjoy about the scenario creator tool is the ability for ALL of us to tinker with any and all parts of the various submissions pretty much any way we want. Talk about your "sandbox"...this is about as open as you can possibly want it.

A last thought - make some campaign scenarios, folks. Make a big map - 3x6 or more - string units, emplacements, hills, buildings and VP objectives all over the place, drop reinforcements all over in the later game turns to maybe turn the tide of the battle back and forth - use this impressive sandbox as the wonderful game tool that it is.

The incredible array of scenarios that have popped up so quickly is really impressive, and shows no signs of falling off. Thanks to all of you for pitching in your super talents - this is awesome!

[:)][:)]
Attachments
Desktop-1.zip
(83 KiB) Downloaded 501 times
So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson
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Doraniner
Posts: 22
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RE: Submitted Scenarios

Post by Doraniner »


Dead man's Corner: 09th June 1944, near Carentan, Normandie, France.

History: A small element ( 10 to 20 men ) of the 101st Airborne Division bumped into some German troops trying to regroup
and form a defensive line near Carentan. Heavily outnumbered the paratroopers engaged them anyway in the hope of hindering
their attempt until reinforcements arrive. They were soon joined by a single Stuart tank. Unfortunately the tank was destroyed
by an AT gun and the crew was killed. Because the tank commander's body could be seen sticking out of the tank for a couple of
days afterward, the spot were the Stuart was destroyed was latter named ''Le coin de l'homme mort'' ( Dead man's Corner)
by the French locals.
Troops from both sides rapidly arrived on the scene. The Germans where eventually pushed back towards Carentan.

Best played as American against AI.

Both sides receive reinforcements throughout the scenario.

Terrain: Rural with hills.

Scenario Length: 9 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner.

Scenario Designer: DORANINER
Attachments
Deadmanscorner.zip
(21.78 KiB) Downloaded 455 times
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rico21
Posts: 3034
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RE: Submitted Scenarios

Post by rico21 »

Makin Atoll Raid
Makin Atoll : 18th August 1942, Butaritari Island

History: Our Marine Raider Battalion( Navy Seal ancestor)
is landed on Butaritari by submarine and tasked with
destroying installations on the Makin Atoll to divert
attention from the Guadalcanal landings. We are landing,
Gung Ho!
The beaches are quiet, too many quiet...

Units Human Players (AI player units may vary)
USMC: Squads, MMG, LMG, DC, FT, MTR, OBA
Japanese: Squads, HMG, MMG, LMG, MTR

Maps: Two maps( ASL 8,8( Modified ) )
Terrain: Atoll

Scenario Length: 7.5 Game Turns

Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.

Scenario designer: ASL'Men
Attachments
MakinAtollRaid.zip
(20.85 KiB) Downloaded 425 times
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blackcloud6
Posts: 609
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RE: Submitted Scenarios

Post by blackcloud6 »

S42 - One More Hedgerow, Covains, France

History: The 1st Battalion, 116th Infantry Regiment, 29th Infantry Division struggled across the Elle River and
having to fight through many fields surrounded by the boucage. Orders have come down to take the village of
Covains which is defended by elements of the German 352 Infantry Division. The US soldiers face one more difficult
field, with one more hedgerow, to clear the way towards St. Lo.


Units:
German: Squads, Half Squads LMGs, MMG, HMG
American: Squads, MMGs

Maps: One Map

Terrain: Rural/Village, woods added to simulate hedgerows.

Scenario Length: 5.5 Game Turns

Victory Objective: The US must gain 3 Victory Points to win.

Conversion from ASL by Fred Schwarz (Blackcloud6)

Original ASL scenario by Chas Argent and Brian Youse, Multiman Publishing
Attachments
S42OneMo..Hedgerow.zip
(20.86 KiB) Downloaded 416 times
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