Supply Range 20 instead of 25 (v 1.08.05 errata)?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rainman2015
Posts: 229
Joined: Thu Feb 12, 2015 1:52 am

Supply Range 20 instead of 25 (v 1.08.05 errata)?

Post by rainman2015 »

Question:

Due to the new rule in 1.08.05 that states "Supply deliveries will be reduced above 20 MP from railhead (instead of 25)", is the following rewrite of the rules below correct? This is a fairly important change if so, especially for the Germans in 41.


(20.4.1) Tracing Supply

In order to receive supply, a combat unit first attempts to trace a path to the headquarters unit to which it is attached. The combat unit must be within both five hexes and twenty MPs of the applicable headquarters unit.

In order for a headquarters unit to provide supply to its attached combat and support units, it in turn must be within both 20 hexes and 100 MPs of a railhead.

If a combat unit cannot trace an eligible path to its headquarters unit, it will then attempt to trace a path to a railhead as if it was a headquarters unit, i.e. within both 20 hexes and 100 MPs of the railhead.

Note that Air base and Rail repair units, though HQ units, are treated as combat units for supply purposes per the above.

Also note the distinction between supply state and tracing supply, in that a unit that is within 100 MPs, but not within 20 hexes, is considered in supply, but nonetheless, will not be able to receive supply due to exceeding the 20 hex requirement.

Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit.

V1.08.05

Supply deliveries will be reduced above 20 MP from railhead (instead of 25)
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morvael
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RE: Supply Range 20 instead of 25 (v 1.08.05 errata)?

Post by morvael »

The part that was changed is 20.4.3.1. It was the MP limit that was changed, not hex limit.

Before:
0-25MP - no decrease due to "MP to rail"
26-100MP - decrease due to "MP to rail"
more than 100MP - no supply due to "MP to rail"

Now:
0-20MP - no decrease due to "MP to rail"
21-100MP - decrease due to "MP to rail"
more than 100MP - no supply due to "MP to rail"
rainman2015
Posts: 229
Joined: Thu Feb 12, 2015 1:52 am

RE: Supply Range 20 instead of 25 (v 1.08.05 errata)?

Post by rainman2015 »

Thanks Morvael!
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