Converting COTD into Grande Armee Miniatures Battles

Frank Hunter's Campaigns on the Danube is an operational study of the campaigns along the Danube in 1805 and 1809. Campaigns on the Danube's system focuses on trying to present the player with the same sort of decisions placed on their historical counterparts; how to feed an army and move that army according to a plan, all the while trying to fight a campaign. There is also an option to allow players to play out the battles with miniatures and input the results.
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Kai
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Converting COTD into Grande Armee Miniatures Battles

Post by Kai »

Campaigns on the Danube is one of the few computer games that allows for battle resolution using miniatures.



Here's how I convert my COTD battles into miniatures battles using Sam Mustafa's Grande Armee rules:

COTD to GA translation (Unit Quality)
COTD Regular Infantry= GA Trained
COTD Regular Cavalry= GA Veteran
COTD Veteran Infantry = GA Veteran
COTD Veteran Grenadiers or Cavalry= GA Elite
COTD Elite = GA Guard


Infantry COTD Strength Points to GA Infantry SP translation (Round to nearest whole number)
Elite COTD strength x 1.5 = GA SP
Veteran COTD strength x 1.3 = GA SP
Regular COTD strength x 1.1 = GA SP

Light Cavalry COTD strength x 2 = GA SP
Heavy Cavalry COTD strength x 2.5 = GA SP

Limitations on brigade SP value:
The basic brigade SP value that can be purchased is limited by the Grande Armee morale class as follows:

Trained Cost is 3 SP for each SP over 7 (Maximum is 10)
Veteran Cost is 3 SP for each SP over 8 (Maximum is 11)
Elite Cost is 3 SP for each SP over 9 (Maximum is 11)
Guard Cost is 3 SP for each SP over 12 (Maximum is 13)

All brigades must have a starting value of 5 SP or more if possible. An army may only have 1 Guard brigade of less than 7 SP (one each cav and infantry.)


Creating Mixed Infantry Cavalry brigades:
Austrians may use 1 Cavalry SP to make an infantry unit a mixed brigade. Maximum of 2 such Mixed brigades in any Corps.


Artillery: Each 2 COTD strength points (round up) = 1 GA artillery battery. ( ½ are heavy, ½ are medium)

Reisch, Werneck, and Murat’s Corps artillery is horse artillery.

 



Examples

Bellegarde VII Corps
Vukasowich Infantry Strength 11 Regular
Simbschen I Infantry Strength 15 Regular
Sinbschen II Infantry Strength 15 Regular
O’Reilly Cavalry Strength 4 Regular
Corps Artillery Strength 4

41 COTD Infantry strength points = 45 GA SP
4 Cav COTD Light Cav strength points = 8 GA SP
4 Artillery COTD strength points = 2 GA 12 pound batteries

GA Equivalent
5 Infantry brigades of 7 SP each
1 Infantry brigade of 8 SP
1 Light cav brigade of 8 SP
1 heavy battery (12 pound)
1 medium battery (6 pound)
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Rasputitsa
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RE: Converting COTD into Grande Armee Miniatures Battles

Post by Rasputitsa »

I have never tried miniatures, but how does it compare with the way that the game resolves battles ?
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Kai
Posts: 150
Joined: Mon Dec 12, 2005 6:33 am
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RE: Converting COTD into Grande Armee Miniatures Battles

Post by Kai »

If using miniatures, you have to figure out a way to convert the miniatures rules to COTD mechanics.

Obviously, resolving the battle with miniatures can be very complex and time consuming, or relatively simple. It all depends on what miniatures rule set you are using.
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