Pinned unit interdicting?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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blazej
Posts: 76
Joined: Tue Apr 17, 2007 4:43 pm
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Pinned unit interdicting?

Post by blazej »

Hello,

The manual says that a PINNED unit cannot fire, and yet in the first tutorial I had an American PINNED AI unit interdict (and brake) my German unit...

Can someone explain this?

Thanks,
Michal
Meroka37
Posts: 268
Joined: Fri Jul 31, 2009 6:12 am

RE: Pinned unit interdicting?

Post by Meroka37 »

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'Better honor without ships, than ships without honor"
Paullus
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RE: Pinned unit interdicting?

Post by Paullus »

I'll take a look at this and will get back to you.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Pinned unit interdicting?

Post by Peter Fisla »

ORIGINAL: blazej

Hello,

The manual says that a PINNED unit cannot fire, and yet in the first tutorial I had an American PINNED AI unit interdict (and brake) my German unit...

Can someone explain this?

Thanks,
Michal

It's a bug, pinned personnel unit cannot interdict. Do you have a saved game file by any chance ?

Thanks
blazej
Posts: 76
Joined: Tue Apr 17, 2007 4:43 pm
Contact:

RE: Pinned unit interdicting?

Post by blazej »

Sorry, no :( I finished the scenario and didn't care to save the game.

I will keep that in mind in the future. I was not sure if the game file contains only the snapshot of the current game state or also all the past events.

Best,
Michal
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