Submitted Maps
Moderators: Peter Fisla, Paullus
Submitted Maps
This thread is to collect all the submitted Maps in one thread for ease to find.
Please only submit your Maps in this thread and ad a small description and version number in the post. Announce your Maps in the Mods and scenario folder so you can have a discussion on your Maps, and get positive feedback
Users post your comments in the announcements thread. We all need a bit of encouragement
I'll try to keep a list of the submitted Maps in this top post as well.
Maps
- Rotated maps (rotated ASL "Like" maps)
- ASL "Like" maps (adapted from ASL maps 1-11, 16-23, 32-32-33, 35, 37-38, 43-44, 48-52, 56-58, p-q, t-z, z-rubble)
- Desert maps (adapted from ASL Map 25-31 (includes rotated maps))
- ASL "Like" maps 2 (adapted from ASL maps 12-15, 24, 34, 36, 39-42, 45-47, 53-55, 59-68, r-s (includes rotated maps))
- ASL "Like" maps addition (adapted from ASL maps 3a and 6a)
- Le Haut du Faing CG Map (used in the Neither Fear nor Mercy mini-CG)
Please only submit your Maps in this thread and ad a small description and version number in the post. Announce your Maps in the Mods and scenario folder so you can have a discussion on your Maps, and get positive feedback
Users post your comments in the announcements thread. We all need a bit of encouragement
I'll try to keep a list of the submitted Maps in this top post as well.
Maps
- Rotated maps (rotated ASL "Like" maps)
- ASL "Like" maps (adapted from ASL maps 1-11, 16-23, 32-32-33, 35, 37-38, 43-44, 48-52, 56-58, p-q, t-z, z-rubble)
- Desert maps (adapted from ASL Map 25-31 (includes rotated maps))
- ASL "Like" maps 2 (adapted from ASL maps 12-15, 24, 34, 36, 39-42, 45-47, 53-55, 59-68, r-s (includes rotated maps))
- ASL "Like" maps addition (adapted from ASL maps 3a and 6a)
- Le Haut du Faing CG Map (used in the Neither Fear nor Mercy mini-CG)
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Submitted Maps
Rotated Maps for Scenario Conversions
**** This is a repost to help centralize maps, mods, scenarios ***
*** The zip file has been updated to include the correct map # 19i ***
*** Thanks, dundas61! ***
*** The zip file has been updated to include the edited map # 3i ***
*** Thanks, suul! ***
Some old scenarios have multiple maps with 2 orientations:
regular and inverted. Richie61 has kindly provided 44
ASL 'like' maps in a standard orientation.
I'm attaching a zip file with 44 maps in the inverted
orientation for scenario design.
Install these maps just like the maps Richie61 provided.
I've kept the same naming convention. I just tacked on
the letter "i" at the end of each file name prefix.
Peter F., thanks so much for making TOTH. I had to pound
a few square pegs in round holes to do the map inversions.
Sometime in the future, low priority..., perhaps you could
extend the building palette to support inverted images of
the weird shaped buildings. This would give more pleasing
images for inverted maps.
Enjoy!
Inverted Map Notes:
First, TOTH maps are not strictly geomorphic. One can
examine the shape of the 10x33 hex grid and see it is
different under a 180-degree rotation. But, TOTH maps
are close to geomorphic. So, with some very mild
assumptions one can build a tool to re-map a regular map's
contents to an inverted form.
Such a tool can also substitute the road symbols for their
inverted analog. Usually. The current TOTH road palette
does not cover all possible instances of road connectivity.
For example, dirt road 42 does not have an inverted
version. (I substitute with dirt road 52.)
It is very easy to let the single-hex buildings re-map to
their inverted location without doing any graphics
substitution. Two-hex buildings can also be re-mapped
without graphics substitution. Three-hex and larger
buildings can sometimes be re-mapped without substitution
if they have a linear or "regular" shape. In the tougher
cases, one can, sometimes, substitute one building for
another building that have the necessary shape for the
inverted map. However, the TOTH building palette does not
cover all possible building shapes (and some buildings
cover up to 11 hexes).
For these very tough cases I had to "build" a building
from components. I always kept wood buildings as wood
and stone as stone. Also, I really tried to keep the
inverted building as large as the original (since
building size matters in ASL).
If you see some better choices that I missed, feel free
to let me know. Let me know the map #, hex numbers,
and your new, suggested palette entries for each hex.
All the best. (And game on!!)
*** The zip file has been updated to include the correct map # 19i ***
*** The zip file has been updated to include the edited map # 3i ***
**** This is a repost to help centralize maps, mods, scenarios ***
*** The zip file has been updated to include the correct map # 19i ***
*** Thanks, dundas61! ***
*** The zip file has been updated to include the edited map # 3i ***
*** Thanks, suul! ***
Some old scenarios have multiple maps with 2 orientations:
regular and inverted. Richie61 has kindly provided 44
ASL 'like' maps in a standard orientation.
I'm attaching a zip file with 44 maps in the inverted
orientation for scenario design.
Install these maps just like the maps Richie61 provided.
I've kept the same naming convention. I just tacked on
the letter "i" at the end of each file name prefix.
Peter F., thanks so much for making TOTH. I had to pound
a few square pegs in round holes to do the map inversions.
Sometime in the future, low priority..., perhaps you could
extend the building palette to support inverted images of
the weird shaped buildings. This would give more pleasing
images for inverted maps.
Enjoy!
Inverted Map Notes:
First, TOTH maps are not strictly geomorphic. One can
examine the shape of the 10x33 hex grid and see it is
different under a 180-degree rotation. But, TOTH maps
are close to geomorphic. So, with some very mild
assumptions one can build a tool to re-map a regular map's
contents to an inverted form.
Such a tool can also substitute the road symbols for their
inverted analog. Usually. The current TOTH road palette
does not cover all possible instances of road connectivity.
For example, dirt road 42 does not have an inverted
version. (I substitute with dirt road 52.)
It is very easy to let the single-hex buildings re-map to
their inverted location without doing any graphics
substitution. Two-hex buildings can also be re-mapped
without graphics substitution. Three-hex and larger
buildings can sometimes be re-mapped without substitution
if they have a linear or "regular" shape. In the tougher
cases, one can, sometimes, substitute one building for
another building that have the necessary shape for the
inverted map. However, the TOTH building palette does not
cover all possible building shapes (and some buildings
cover up to 11 hexes).
For these very tough cases I had to "build" a building
from components. I always kept wood buildings as wood
and stone as stone. Also, I really tried to keep the
inverted building as large as the original (since
building size matters in ASL).
If you see some better choices that I missed, feel free
to let me know. Let me know the map #, hex numbers,
and your new, suggested palette entries for each hex.
All the best. (And game on!!)
*** The zip file has been updated to include the correct map # 19i ***
*** The zip file has been updated to include the edited map # 3i ***
- Attachments
-
- rotated1.2.zip
- (25.9 KiB) Downloaded 519 times
- Peter Fisla
- Posts: 2520
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Submitted Maps
I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.
If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.
Thank You!
If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.
Thank You!
RE: Submitted Maps
ASL 'like' map templates
Attached are some ASL 'like' map templates that you can use to build your scenarios. I think there are 44 maps
You can use the "JoneSoft Generic Mod Enabler" or put them into your "Map" folder.
Attached are some ASL 'like' map templates that you can use to build your scenarios. I think there are 44 maps
You can use the "JoneSoft Generic Mod Enabler" or put them into your "Map" folder.
- Attachments
-
- ASL maps.zip
- (25.4 KiB) Downloaded 1063 times
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
Sun Tzu
Sun Tzu
RE: Submitted Maps
ORIGINAL: Peter Fisla
I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.
If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.
Thank You!
This is a great point Peter... I will mention this during my next couple of TOTH live streams so I can pass the word around for you.... Use your time wisely my friend.
RE: Submitted Maps
Hi Everybody
There are maps 25 to 31 (desert One) with Reverse side
It's beter with my Desert or SSDesert Mod of course
This 2 Mods are updated to Correct some trouble i Discoverd when i'm create the Maps
Please use version a.1 of the Mods
Regards from France
Cheers
There are maps 25 to 31 (desert One) with Reverse side
It's beter with my Desert or SSDesert Mod of course
This 2 Mods are updated to Correct some trouble i Discoverd when i'm create the Maps
Please use version a.1 of the Mods
Regards from France
Cheers
- Attachments
-
- Maps2531_v1.0.zip
- (3.84 KiB) Downloaded 624 times
Semper Fi - Sicut Aquila
RE: Submitted Maps
[&o]
Whithout maps, no scenarios.THANKS.
Whithout maps, no scenarios.THANKS.
RE: Submitted Maps
KhanDam2
What does it mean desert one with reverse side?
There are maps 25 to 31 (desert One) with Reverse side
What does it mean desert one with reverse side?
JRR
RE: Submitted Maps
There was desert map asl like in 2 orientation 1 normal 1 upside down for each map like the other asl like map that can be found earlier in this post
Cheers
Cheers
Semper Fi - Sicut Aquila
RE: Submitted Maps
Even More "ASL-Like" Maps --
Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.
These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.
I used:
http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards
as sources for images of the maps.
If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.
Enjoy! [:)]
Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.
These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.
I used:
http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards
as sources for images of the maps.
If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.
Enjoy! [:)]
- Attachments
-
- EvenMoreMaps.zip
- (36.38 KiB) Downloaded 671 times
-
- Posts: 60
- Joined: Fri Feb 12, 2016 1:28 pm
- Contact:
RE: Submitted Maps
Thanks everybody! Very helpful!
Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/inde ... ASL_Boards
Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/inde ... ASL_Boards
B&D Publishing LLC - Books from Collectors for Collectors!
RE: Submitted Maps
Hi,
Thanks for this nice work ! [&o]
Thanks for this nice work ! [&o]
RE: Submitted Maps
ORIGINAL: Dietrich53
Thanks everybody! Very helpful!
Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/inde ... ASL_Boards
I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]
Thanks for this Batch Dietrich53
Cheers
Semper Fi - Sicut Aquila
-
- Posts: 60
- Joined: Fri Feb 12, 2016 1:28 pm
- Contact:
RE: Submitted Maps
I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]
Cheers
That is just great! Thank you for that!
B&D Publishing LLC - Books from Collectors for Collectors!
- DoubleDeuce
- Posts: 1235
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Submitted Maps
Pretty much any existing ASL map out there could be made but due to limits with currently available terrain in TotH, they will not be able to be exact copies.
RE: Submitted Maps
Thanks for these.ORIGINAL: javafiend
Even More "ASL-Like" Maps --
Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.
These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.
I used:
http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards
as sources for images of the maps.
If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.
Enjoy! [:)]
Are some of these replacements for Richie's set of 44 that he posted?
RE: Submitted Maps
ORIGINAL: Gerry
Thanks for these.ORIGINAL: javafiend
Even More "ASL-Like" Maps --
Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.
These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.
I used:
http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards
as sources for images of the maps.
If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.
Enjoy! [:)]
Are some of these replacements for Richie's set of 44 that he posted?
No. This "#2" set is totally complementary to Richie61's set and to KhanDam2's desert set.
Collect them all! Game on!! [:)]
-
- Posts: 18
- Joined: Sun Feb 21, 2016 8:35 pm
RE: Submitted Maps
Just wanted to say THANKS EVERYONE for all the maps. It is much appreciated out here in Tigers on the Hunt land!!!!!!!!!!!!!! [&o]
Jeff
Jeff
RE: Submitted Maps
Hi, the Community
My Heartliest Congratulations to all these enthusiastic "map drawing drudges"...
Who aren't "ordinary workhorses" but Great Great (Five Stars) Cartographers indeed!
As much as the great accuracy & patience in such a repetitive work, or as those really attractive
and aesthetic results we all can use from now on in creating scenarios & campaigns.
[&o] "Chapeau bas, Mesdames et Messieurs !"
LN59
My Heartliest Congratulations to all these enthusiastic "map drawing drudges"...
Who aren't "ordinary workhorses" but Great Great (Five Stars) Cartographers indeed!
As much as the great accuracy & patience in such a repetitive work, or as those really attractive
and aesthetic results we all can use from now on in creating scenarios & campaigns.
[&o] "Chapeau bas, Mesdames et Messieurs !"
LN59
_______________________________
"On ne passe pas !"
The French Motto (Verdun, 1916)
"On ne passe pas !"
The French Motto (Verdun, 1916)