Submitted Maps

Moderators: Peter Fisla, Paullus

Paullus
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Submitted Maps

Post by Paullus »

This thread is to collect all the submitted Maps in one thread for ease to find.

Please only submit your Maps in this thread and ad a small description and version number in the post. Announce your Maps in the Mods and scenario folder so you can have a discussion on your Maps, and get positive feedback

Users post your comments in the announcements thread. We all need a bit of encouragement

I'll try to keep a list of the submitted Maps in this top post as well.

Maps

- Rotated maps (rotated ASL "Like" maps)

- ASL "Like" maps (adapted from ASL maps 1-11, 16-23, 32-32-33, 35, 37-38, 43-44, 48-52, 56-58, p-q, t-z, z-rubble)

- Desert maps (adapted from ASL Map 25-31 (includes rotated maps))

- ASL "Like" maps 2 (adapted from ASL maps 12-15, 24, 34, 36, 39-42, 45-47, 53-55, 59-68, r-s (includes rotated maps))

- ASL "Like" maps addition (adapted from ASL maps 3a and 6a)

- Le Haut du Faing CG Map (used in the Neither Fear nor Mercy mini-CG)
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
decaf
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RE: Submitted Maps

Post by decaf »

Rotated Maps for Scenario Conversions

**** This is a repost to help centralize maps, mods, scenarios ***

*** The zip file has been updated to include the correct map # 19i ***
*** Thanks, dundas61! ***

*** The zip file has been updated to include the edited map # 3i ***
*** Thanks, suul! ***

Some old scenarios have multiple maps with 2 orientations:
regular and inverted. Richie61 has kindly provided 44
ASL 'like' maps in a standard orientation.

I'm attaching a zip file with 44 maps in the inverted
orientation for scenario design.

Install these maps just like the maps Richie61 provided.
I've kept the same naming convention. I just tacked on
the letter "i" at the end of each file name prefix.

Peter F., thanks so much for making TOTH. I had to pound
a few square pegs in round holes to do the map inversions.
Sometime in the future, low priority..., perhaps you could
extend the building palette to support inverted images of
the weird shaped buildings. This would give more pleasing
images for inverted maps.

Enjoy!

Inverted Map Notes:
First, TOTH maps are not strictly geomorphic. One can
examine the shape of the 10x33 hex grid and see it is
different under a 180-degree rotation. But, TOTH maps
are close to geomorphic. So, with some very mild
assumptions one can build a tool to re-map a regular map's
contents to an inverted form.

Such a tool can also substitute the road symbols for their
inverted analog. Usually. The current TOTH road palette
does not cover all possible instances of road connectivity.
For example, dirt road 42 does not have an inverted
version. (I substitute with dirt road 52.)

It is very easy to let the single-hex buildings re-map to
their inverted location without doing any graphics
substitution. Two-hex buildings can also be re-mapped
without graphics substitution. Three-hex and larger
buildings can sometimes be re-mapped without substitution
if they have a linear or "regular" shape. In the tougher
cases, one can, sometimes, substitute one building for
another building that have the necessary shape for the
inverted map. However, the TOTH building palette does not
cover all possible building shapes (and some buildings
cover up to 11 hexes).

For these very tough cases I had to "build" a building
from components. I always kept wood buildings as wood
and stone as stone. Also, I really tried to keep the
inverted building as large as the original (since
building size matters in ASL).

If you see some better choices that I missed, feel free
to let me know. Let me know the map #, hex numbers,
and your new, suggested palette entries for each hex.

All the best. (And game on!!)

*** The zip file has been updated to include the correct map # 19i ***
*** The zip file has been updated to include the edited map # 3i ***


Attachments
rotated1.2.zip
(25.9 KiB) Downloaded 519 times
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Peter Fisla
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RE: Submitted Maps

Post by Peter Fisla »

I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!
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Richie61
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RE: Submitted Maps

Post by Richie61 »

ASL 'like' map templates

Attached are some ASL 'like' map templates that you can use to build your scenarios. I think there are 44 maps

You can use the "JoneSoft Generic Mod Enabler" or put them into your "Map" folder.

Attachments
ASL maps.zip
(25.4 KiB) Downloaded 1063 times
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idjester
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RE: Submitted Maps

Post by idjester »

ORIGINAL: Peter Fisla

I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!

This is a great point Peter... I will mention this during my next couple of TOTH live streams so I can pass the word around for you.... Use your time wisely my friend.
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KhanDam2
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RE: Submitted Maps

Post by KhanDam2 »

Hi Everybody

There are maps 25 to 31 (desert One) with Reverse side

It's beter with my Desert or SSDesert Mod of course

This 2 Mods are updated to Correct some trouble i Discoverd when i'm create the Maps

Please use version a.1 of the Mods

Regards from France

Cheers
Attachments
Maps2531_v1.0.zip
(3.84 KiB) Downloaded 624 times
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rico21
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RE: Submitted Maps

Post by rico21 »

[&o]
Whithout maps, no scenarios.THANKS.
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baloo7777
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RE: Submitted Maps

Post by baloo7777 »

KhanDam2
There are maps 25 to 31 (desert One) with Reverse side


What does it mean desert one with reverse side?
JRR
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KhanDam2
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RE: Submitted Maps

Post by KhanDam2 »

There was desert map asl like in 2 orientation 1 normal 1 upside down for each map like the other asl like map that can be found earlier in this post

Cheers
Semper Fi - Sicut Aquila
decaf
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RE: Submitted Maps

Post by decaf »

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]
Attachments
EvenMoreMaps.zip
(36.38 KiB) Downloaded 671 times
Dietrich53
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RE: Submitted Maps

Post by Dietrich53 »

Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/inde ... ASL_Boards
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rico21
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RE: Submitted Maps

Post by rico21 »

Hi,
Thanks for this nice work ! [&o]
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KhanDam2
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RE: Submitted Maps

Post by KhanDam2 »

ORIGINAL: Dietrich53

Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/inde ... ASL_Boards

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]


Thanks for this Batch Dietrich53

Cheers
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Dietrich53
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RE: Submitted Maps

Post by Dietrich53 »

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments ) [:)]

Cheers

That is just great! Thank you for that!
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DoubleDeuce
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RE: Submitted Maps

Post by DoubleDeuce »

Pretty much any existing ASL map out there could be made but due to limits with currently available terrain in TotH, they will not be able to be exact copies.
Gerry4321
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RE: Submitted Maps

Post by Gerry4321 »

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]
Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?
decaf
Posts: 102
Joined: Fri Aug 01, 2008 6:44 pm

RE: Submitted Maps

Post by decaf »

ORIGINAL: Gerry

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/inde ... ory:Boards
http://www.advancedsquadleader.net/inde ... Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy! [:)]
Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?

No. This "#2" set is totally complementary to Richie61's set and to KhanDam2's desert set.
Collect them all! Game on!! [:)]
jeffdeham1
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RE: Submitted Maps

Post by jeffdeham1 »

Just wanted to say THANKS EVERYONE for all the maps. It is much appreciated out here in Tigers on the Hunt land!!!!!!!!!!!!!! [&o]

Jeff
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LN59
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RE: Submitted Maps

Post by LN59 »

Hi, the Community

My Heartliest Congratulations to all these enthusiastic "map drawing drudges"...
Who aren't "ordinary workhorses" but Great Great (Five Stars) Cartographers indeed!
As much as the great accuracy & patience in such a repetitive work, or as those really attractive
and aesthetic results we all can use from now on in creating scenarios & campaigns.

[&o] "Chapeau bas, Mesdames et Messieurs !"
LN59
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baloo7777
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RE: Submitted Maps

Post by baloo7777 »

How are these new maps downloaded? Do you have to do one at a time?
JRR
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