(1.10) Score fixed to zero with canary's cage

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
User avatar
quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

(1.10) Score fixed to zero with canary's cage

Post by quertice »

After all these losses score is still zero



SIDE: Spain
===========================================================

LOSSES:
-------------------------------
7x F/A-18A Hornet [EF-18A+, C.15A]
1x AV-8B Harrier II+ [Night Attack]
1x F 81 Santa Maria [Perry]
1x S 61 Delfin [Daphne S 60]


SIDE: NAIL
===========================================================

LOSSES:
-------------------------------
2x Mirage F.1CH-200
8x F-16CG Blk 42 Falcon [Peace Vector II Upgr]
1x E-2C Hawkeye Group II
2x MiG-25P Foxbat A
5x AS.565MA Panther
3x SH-2G(E) Seasprite
2x F 946 Abu Qir [Descubierta]
2x L 9030 Champlain [BATRAL Class]
1x Sea King Mk47 [HAS.1]
1x LST 1179 Newport
4x 670 Ramadan
1x S 849 Romeo
1x 901 Mourad Rais [Pr.1159 Koni]
1x 801 Rais Hamidou [Pr.1234E Nanuchka II]


I have just lost a submarine when taking this screenshot

Image


I've tried to start a new game with the same scenario, but score doesn't change having losses or getting losses to enemy, is it normal? I'm used to see score changing while playing


cns180784
Posts: 448
Joined: Fri Jul 31, 2015 7:22 am

RE: (1.10) Score fixed to zero with canary's carnage

Post by cns180784 »

The scenario author hasnt included scoring i think. You can see your objectives for the scenario in the side briefing. Prevent the NAIL amphibious group from landing their troops, and to land your own troops that are on your amphibious vessels part of Grupo Delta. Achieve those two and its a success, otherwise you fail, simple...no need for scoring.
User avatar
quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

RE: (1.10) Score fixed to zero with canary's carnage

Post by quertice »

So I can win also by mean of a pyrrhic victory [:D]
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: (1.10) Score fixed to zero with canary's carnage

Post by Rory Noonan »

I like the 'canary's carnage' title [:D]
Image
User avatar
quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

RE: (1.10) Score fixed to zero with canary's carnage

Post by quertice »

Lol, I like it too[:D]
ca-rnage ca-ge lapsus, just fixed
cns180784
Posts: 448
Joined: Fri Jul 31, 2015 7:22 am

RE: (1.10) Score fixed to zero with canary's carnage

Post by cns180784 »

ORIGINAL: qwetry

So I can win also by mean of a pyrrhic victory [:D]

I see what you're saying. If they take excessive losses but manage to land their troops and you effectively control the seas and skies then their troops would be cut off from support. Maybe an event triggers or should trigger where once they've lost so many naval/air units that they surrender, but that most likely wouldnt have been able to be implemented at the time this scenario was made.

Maybe the new scenario editor lua options could enable this, i have no idea as i havent looked into creating a scenario yet so have no knowledge on lua scripting, event triggers etc.
Post Reply

Return to “Tech Support”