ORIGINAL: Lokasenna
ORIGINAL: RichardAckermann
I kindly ask for 2 things that I think would be good to add.
First, I would love to have a button iside the window that is listing all TFs, to show currently known enemy TFs. It takes some time to follow all those sighting reports. Having them listed to jump to the location would save me a big deal of time every turn.
Second, I found allied shipping lanes and my subs are killing 3 to 5 transports per turn. The AI seems to completely ignore this. I think it may prove to be better for single player games if you teach the AI to avoid "kill zones" with non-combat TFs.
For the first thing, press Ctrl-A which will bring up the strategic map. You can filter this map to show only enemy task forces. I do this all the time.
For the second thing, that's not a code issue really, and also not really possible with the way I understand AI scripts to work.
Thanks for the hint with the map, but I use to miss out some of the green dots if they are close to land. Having a list would be more precise, and I would prefer that to reduce human error - something I have a lot of.
The AI already does seem to evade known threats. Once I station air forces close to enemy shipping lanes, they seem to tend to avoid the area. If the game would record ship losses it could also plot a path around that location. At least for some weeks. This would pose more of a challenge to single player.
I am Japan, and if I continue to score free kills on allied shipping, I have probably won the game using subs alone by end of 43.