SAM System Lethality in V. 1.10

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Kitchens Sink
Posts: 402
Joined: Sun May 04, 2014 8:55 pm

SAM System Lethality in V. 1.10

Post by Kitchens Sink »

I haven't played CMANO in a few months, and recently updated from a V. 1.09 Build to V. 1.10 RC7 Build 775.16. I updated the db to 441 in a couple of scenarios that I enjoy playing (Havana Daydreamin as an example) and I got absolutely smoked by the SAM systems. I was wondering if my gaming skills have just gone to hell, or if there was some vast improvement in SAM system performance in the recent builds.

I used to be pretty good at Havana Daydreamin, but....not anymore.

P.S. Not saying anything is "wrong", so I really don't have any game-saves to share. I was just wondering if there were some big SAM improvements. In some scenarios I'm seeing SA-5c Gammons engage batches of 6-8 HARM's and get em all, which seems different than previous.

Thanks
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: SAM System Lethality in V. 1.10

Post by mikmykWS »

If you find a specific issue please do post with save. Right now we don't have time to chase down vague reports. We're busy with 1.11.

Thanks!

Mike
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