ORIGINAL: lancer
Hi Franciscus,
Fair enough. You're not the only one asking for this so I'll add something in for the next update.
Cheers,
Cameron
Any ETA on that?
ORIGINAL: lancer
Hi Franciscus,
Fair enough. You're not the only one asking for this so I'll add something in for the next update.
Cheers,
Cameron
ORIGINAL: RandomAttack
A question on HQ units. I understand you don't want them to be TOO flimsy, but they rarely seem to die (at least in SP). EX: I attack a lone Soviet HQ with a full-AP Pz Div. It retreats with minimal losses (ok, it's tiny to begin with). I follow it and attack it again-- it retreats again. And again. Once in a very long while I can kill one without surrounding it, but usually they just retreat almost indefinitely. Surprised the AI doesn't just use them as blocking units and let the Germans burn up all their APs attacking them. So is there something about HQ units that make them so resistant to being killed? I can see a gameplay reason for doing so, but one of the fun things about a classic breakthrough is overrunning tiny/weak HQs. [:)] I'm basically going to stop wasting time & APs attacking lone HQ units.
ORIGINAL: RandomAttack
I've played a few SP games through to the end, and here's my final take on 1.03B.
ORIGINAL: RandomAttack
To clarify on the editor: If I load a scenario I can open the simple editor from that screen. But if I try to open the editor at the main screen before loading a scenario I get a weird graphics message "Did not find J:\Matrix Games\Decisive Campaigns Barbarossa\graphics/Barb\Textures\grass.png". If I continue it just lists more graphics files. If I revert back to 1.03C everything works as expected.