Turn resolution speed vs AI

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
Posts: 5059
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

Turn resolution speed vs AI

Post by Yaab »

Last year, I noticed that turns processed in the windowed mode felt a little shorter the the full screen ones. Just made a small test in DaBigBabesC scen 28 vs Jap AI today to see if it is true.

I ran the first historical turn twice, once in windowed mode and once in full screen mode. Animation and reports were disabled, no ESC hitting to speed up the messages. The goal was to measure the times it takes the CPU to process the turn.

The results:

Windowed mode: 9 minutes 24 seconds
Full screen mode: 9 minutes 50 seconds

It seems in the windowed mode, the Calculate Air Superiority phase is always processed faster.Other than that,both turns processed identically.
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Lokasenna
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Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Turn resolution speed vs AI

Post by Lokasenna »

You would need to do more than one test (many more, in fact). It's entirely possible that your computer ran the full screen one slower because your computer did something else at that time.

Also note that, since this was against AI, there will be different random rolls every turn so that could affect the length also. You would need to eliminate this to properly test, which would mean using a PBEM combat replay file.
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