Defending Meximieux AAR.

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

BG South spotted a squad with a satchel charge in a wooden building near the woods. I should deal with it ASAP or BG South order of battle will be way shorter.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 3, US phase.
The panzershreck squad took some heavy fire from all the US squads around. Morale went down (Broken+) but no casualties. German defensive fire achieved nothing.
Both US squads carrying satchel charges (BG south) are in a Broken+ state as a result of German defensive fire.
Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 4, GE phase.
BG North. Things are a bit chaotic. The recon element was not able to move (leader OoC) and attracted some fire, to no effect.
Main infantry element is moving southward and spotted new enemy units (1 mortar, 1 M10).
US leader and squad in stone building [10, 5] were removed from the game, Broken+ state, adjacent to enemy unit and unable to move to a safer position (a good way to deal with broken units, apart from CC of course).
That’s good news, the western edge of the village is clear.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

BG South is moving northward. The enemy MG nest is no longer a threat, the squad routed in a stone building, away from any friendly leader. Panthers are taking position and will have to deal with the M10.
4th platoon is falling behind, what a surprise this platoon will be renamed “the OoC boys”.[:@]
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 4, US phase.
The mortar and M10 fired at leader/LMG squad in stone building [14, 6] with no result. Subsequent defensive fire broke the mortar crew. The crew routed south leaving the VP hex undefended.
Unable to reach its leader, the panzershreck squad withdraw behind the hill, enough is enough!
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NSTR for BG South.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 5, GE phase.
The phase started badly with a lot of units OoC. Clock is ticking now.
BG North. Progress is slow, the first VP was captured by a SPW 251, armor units are moving into the village now.
Capture of VP hex [14, 8], hex with the mortar emplacement, will win the game.
This hex is worth 10 VPs, I need to control it.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

BG South. The infantry is moving along its 2nd approach path, the 2 Panthers are ambushed (more or less) waiting for the M10 to move.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 5, US phase.
BG south reported enemy moves, both infantry and armor.
It looks like the US commander rejected the Alamo option and called for reinforcements…
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

BG North is slowly reducing the resistance on its way towards the next VP hex.
US player didn't move much, the M10 is staying put, and tried to disloged the LMG squad in the stone building. No luck.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 6, GE phase.
BG South.
The Panther fired at the infantry in the stone building. Lucky shot, all the enemy units broke and some took casualties. Good job Hans.

[GE] PzKpfw VG ID#: 5 firing with 75mm
[US] LEADER: Lieutenant B* ID#: 15 is Broken
[US] SQUAD: 1st Line ID#: 0 is Broken
[US] SQUAD: Green ID#: 5 has been casualty reduced to: [US] HALF-SQUAD: Green
[US] HALF-SQUAD: Green ID#: 5 is Broken
[US] HALF-SQUAD: Green ID#: 5 failed Experience check, [ Average ] and will be replaced by [US] HALF-SQUAD: Green


The enemy infantry advance was put to a stop. As well as my own moves, one as to choose between fire or movement.[;)]
BG North.
Village is ours (almost)! Second VP hex was captured. Panthers closed in on the M10 at took a shot but missed.
The Broken+ units were eliminated (adjacent to enemy unit, and surrounded by open terrain).
Things are not too bad. Keep focused, I am a bit concerned about those enemy armor reports.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 6, US phase.
Panther in VP hex in OoC, let’s hope the M10 will be busy with other targets.
The squad adjacent to the M10 managed to scare the crew (small arms fire), crew is deep down the turret (buttoned up) and unable to use its weapons.

BG South, achtung panzer. Enemy armor in sight! 2 M5A1 are moving from the south-west.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

A strong enemy infantry moving from the south. German armor moved to meet the new threat.
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

BG North is securing the village.
M10 was destroyed by the Panther.
Enemy infantry remnant units are spotted west of the village in various state of morale (good order, broken, Broken+). No threat there, I guess they had enough for today.
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Enemy armor kept on firing at BG South squads located in the woods, 2 squads lost their morale and hit the dirt (Broken+).
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Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Turn 7
The battle is ours. The AI surrendered.
Victory!
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I controlled all the VPs, the US force took a beating on this one.
I guess I was lucky.

Time for a coffee break.
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Xavier
Paullus
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RE: Defending Meximieux AAR.

Post by Paullus »

Great Posting Xavier [:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Peter Fisla
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RE: Defending Meximieux AAR.

Post by Peter Fisla »

Outstanding piece of work Xavier, big thank you!!! I very much enjoyed reading it :)
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Richie61
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RE: Defending Meximieux AAR.

Post by Richie61 »

xavutrecht,

Well done Sir! This really shows how awesome this game is [&o]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



xavutrecht
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Joined: Mon Oct 31, 2011 1:46 pm
Location: NL

RE: Defending Meximieux AAR.

Post by xavutrecht »

Thanks gents.
Xavier
Gerry4321
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RE: Defending Meximieux AAR.

Post by Gerry4321 »

Thanks for the AAR. A few questions.
1. How can the US unit (D+) be seen with FOW on. There are in a forest so I thought they would be hidden until they perform some action?
2. Are the hill hexes the lighter color and is the US MTR on a level 2 hill? On my computer I am struggling to see the different shades of light colors (which seem to be hills).

ORIGINAL: xavutrecht

Turn1, GE phase. GE admin segment.

I knew it! Mortar unit entrenched on the main hill. Better take care of it, those guy will rain hell on my troops.
One M10 is on the road, it should be an easy prey for my Panthers waiting in the shadows.
Only 2 infantry squads and a leader are within sight. No anti-tank weapons spotted yet, patience.
Nothing on the south side, 2 options either my guys are blind or it’s a big forest.
Let’s roll!
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Paullus
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RE: Defending Meximieux AAR.

Post by Paullus »

ORIGINAL: Gerry

Thanks for the AAR. A few questions.
1. How can the US unit (D+) be seen with FOW on. There are in a forest so I thought they would be hidden until they perform some action?
2. Are the hill hexes the lighter color and is the US MTR on a level 2 hill? On my computer I am struggling to see the different shades of light colors (which seem to be hills).


1. The US squad is seen from German units south of the picture as concealment isn't used in TotH, at least for now.

2. Yes the lighter colours are Hills. The Mortar is on a Level 2 Hill.

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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