Beta testing?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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hellfish6
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RE: Beta testing?

Post by hellfish6 »

ORIGINAL: sPzAbt653

Just to clarify, there is no Beta. Instead, scenario designers are invited to submit scenarios for approval and designer admission to the IV Development Forum. See here : tm.asp?m=3898970

I submitted a scenario, and was invited to join the beta.
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scout1
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RE: Beta testing?

Post by scout1 »

ORIGINAL: Curtis Lemay

The game just isn't ready for beta testing yet. We're working to get it to that point, though.

Outta curiosity then, why is the site listing a sign up for beta testers for this game then ?
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Curtis Lemay
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RE: Beta testing?

Post by Curtis Lemay »

ORIGINAL: scout1

ORIGINAL: Curtis Lemay

The game just isn't ready for beta testing yet. We're working to get it to that point, though.

Outta curiosity then, why is the site listing a sign up for beta testers for this game then ?

What site? It's not on this board anywhere - while there is a sign up for scenario designers.
My TOAW web site:

Bob Cross's TOAW Site
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sPzAbt653
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RE: Beta testing?

Post by sPzAbt653 »

What site? It's not on this board anywhere

Its been brought to our attention - click on 'Home' at the top of this page, and on the left side of that page, near the bottom, is an advert for Beta Testers.
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RE: Beta testing?

Post by larryfulkerson »

It's got an operational NDA signature button and everything. This looks like it's official and everything.

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RE: Beta testing?

Post by larryfulkerson »

It's time for another update in the developers diary. Thomas Harvey finally captured Tokyo so we've
concluded our Pacific at War game and now we're trying to flush out some invalid parent errors
so we're playing Korea '50-'51 and I'm the UN player. We're on T4 and Thomas is still pushing
south into south korea and I'm scrambling to try to form some front lines north of Pusan to stem the
flow of communists. I've just received the 25th Inf Div as reinforcements so I've pushed them into the
front lines and I'm expecting miracles from them.

Also, the playtest on my B41 scenario continues. I'm adding 5 Soviet strategic targets for the
Axis to bomb. The targets are out near the Urals so there's going to have to be substantial progress
to bomb them but the drop in production is worth the effort.

[ More news about PAW ]:
Thomas is adding subchasers and other smaller ships to act as escorts for the LCU's that are embarked
on ships. We've found that the unescorted LCU's were going along without being intercepted for the
most part while the ships were intercepted almost all the time so a change is needed in the priority
routine to give the LCU's more sea INT "weight". Or something like that. Also, Thomas wants to add
some strategic targets to the Japanese home islands for the B-29's to have something to do. When
the changes are made we're going to restart to test them.

Ralph logs on every once in a while. We're glad to see him.
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RE: Beta testing?

Post by larryfulkerson »

I decided to attach the Barbarosa '41 v.4.9 scenario here so you guys can play with it too. Just rename the file as a zip
and unzip it.

EDIT: Hey you guys......I think maybe this scenario has the Soviet replacement rates all zeros and that won't work ingame. You
can edit it yourselves to give some replacement rates or you can wait for the version 10 to come out either way.
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mllange
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RE: Beta testing?

Post by mllange »

ORIGINAL: larryfulkerson

I decided to attach the Barbarosa '41 v.4.9 scenario here so you guys can play with it too. Just rename the file as a zip
and unzip it.

Thanks Larry, I'll give it a run.
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RE: Beta testing?

Post by larryfulkerson »

ORIGINAL: nim8or
ORIGINAL: larryfulkerson
I decided to attach the Barbarosa '41 v.4.9 scenario here so you guys can play with it too. Just rename the file as a zip
and unzip it.
Thanks Larry, I'll give it a run.
I would be really interested in hearing about your experiences with it. Your first impressions. Be honest. Really. Give us a
review as it were.
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mllange
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RE: Beta testing?

Post by mllange »

I'll jot down some notes as I make my way through.
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RE: Beta testing?

Post by larryfulkerson »

Time for another update. In my Korea '50-'51 game with Thomas Harvey I've made some landings at Inchon and the North
Korean's in South Korea have started streaming north to try not to get trapped in the south. He left a screen to hold the periimeter
and just moved everybody else north along the roads and rails. So I'm in pursuit and I'm wondering if I ought to stop at the 38th
parallel or not. There's a chance that China will come into the fight if I invade the north korean area and that might be interesting to
see if that works like it's supposed to.

In my B41 game with Thomas he has gotten his Soviets to start forming front lines already in T8 and the character of the game
is changing. It's no longer slash and dash round 'em up and finish 'em off. Now it's WWI-style warfare with actual front lines with
trenches and everything. My advance has stalled and the lines have formed and it's slow going measuring progress by the hex.

I'm getting the urge to mod the Korea '50-'51 scenario to change the max rounds per battle to 3 instead of 99 like it is now. I did
one, ( 1 ) three-dot attack and it burned the rest of my combat rounds. That needs to change. Also, this scenario just cries out for
some North Korean Strategic targets for the UN troops to bomb.

No parent invalid errors yet.
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RE: Beta testing?

Post by larryfulkerson »

Time for another update in the Developers Diary.
Thomas Harvey and I are playtesting Korea '50-51 trying to flesh out an invalid parent error and so far no errors were found. But
we're having a blast. At least I am. It's T17 and I've landed at Inchon and spead out from there to the NE and captured Seoul and
the environs. And on the East Coast the coastal road is being cleared by Marines supported by South Korean infantry and some RCT's
put together in the heat of the moment. I'm trying to get organized in the midst of a huge push to the north all along the front lines
stretching across the waist of the peninsula. I expect the Chinese to interviene sometime soon and cause a larger war yet.

I've modded the Korea '50-'51 scenario and made a version 4.1 that I've attached to this post so you guys can try it out if you'd like. Just rename the file as a zip and unzip it. I've rearranged the formations so that the HQ unit is the first in the list.

I set the MRPB ( mas rounds per battle ) to 3 instead of 99 so there's no more turn burn. Also, I've moved the HQ of each formation
to be the first unit in the list so you could better tell where the different formations start in the OOB and so on. I was tempted to put
some strategic targets in the far north but decided to playtest these changes first because it might have been rendered unbalanced
if there's no turn burn. You never know.

Also in the B41 game I've got going with Thomas ( PBEM ) he's succeeded in putting up wall-to-wall front lines with stout units
and the game has decended into WWI-style fighting. It's ugly and not a little bit boring compared to the early turns but I'm making
slow progress. This game will probably be a Soviet victory. I can tell that much already.
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RE: Beta testing?

Post by Lobster »

Is there any news about the game, TOAW4?
http://www.operationbarbarossa.net/

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RE: Beta testing?

Post by larryfulkerson »

ORIGINAL: Lobster
Is there any news about the game, TOAW4?
I've posted an open letter to Bob asking for information, either for the team or public, and there's been no
reply yet. But it's less than an hour old at this point. Don't get your knickers in a twist.
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RE: Beta testing?

Post by larryfulkerson »

Don't get your knickers in a twist.
I hope that remark didn't put your knickers in a twist. It wasn't meant too. Lame joke.
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RE: Beta testing?

Post by larryfulkerson »

Is there any news about the game, TOAW4?
We've had a reply from Bob. The project is still a go for lift-off and Ralph is still working on it, it's just that it's not ready yet
for prime time. Sorry about that. But it IS news. Maybe Bob will post something here. .
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RE: Beta testing?

Post by Lobster »

http://www.operationbarbarossa.net/

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Q: What do you call a boomerang that doesn’t come back?
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RE: Beta testing?

Post by Zap »

All I know is that would be quite uncomfortable to have twisted underwear[:)]
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RE: Beta testing?

Post by larryfulkerson »

ORIGINAL: Zap
All I know is that would be quite uncomfortable to have twisted underwear
I got my knickers in a twist last night. I received some moves from Thomas for our B41 game and he informed
me that my HE-111's are fully in range of his targets and that the reason I couldn't strike them was that they were
invisible. D'oh. So I thought the easiest fix was to bump up the theater recon value to 100. There was already an
event for that purpose I just needed to change it from 10 to 100. And then do a restart of the game.

But now I'm having second thoughts about using that method to fix the invisibility. Anybody have a better idea?

EDIT: I'm talking about those 5 strategic targets I installed.
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RE: Beta testing?

Post by Curtis Lemay »

ORIGINAL: larryfulkerson
ORIGINAL: Zap
All I know is that would be quite uncomfortable to have twisted underwear
I got my knickers in a twist last night. I received some moves from Thomas for our B41 game and he informed
me that my HE-111's are fully in range of his targets and that the reason I couldn't strike them was that they were
invisible. D'oh. So I thought the easiest fix was to bump up the theater recon value to 100. There was already an
event for that purpose I just needed to change it from 10 to 100. And then do a restart of the game.

But now I'm having second thoughts about using that method to fix the invisibility. Anybody have a better idea?

EDIT: I'm talking about those 5 strategic targets I installed.

You can put some dedicated air units on them (in garrison). Then they will be visible so long as the recon level is >0. I use this in my Soviet Union 1941 scenario.
My TOAW web site:

Bob Cross's TOAW Site
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