ORIGINAL: Daniele
Enhanced
• Command Cycle Calculation Rebalanced
• HQ Ranges Increased
• Smoke Mission Changes
• Performance Improvements
• Posture Changes Take Time to Implement
• Scooting for Resupply and Recon Units
FWIW, I tried playing Tanks for the Memories scenario in Reforged a couple times this past week. I know this has been a long-running issue ever since release, but posture changes and move orders taking time to implement continue to annoy me. Specifically, combat units given a screen posture are still staying decisively engaged longer than I would expect them to. And even when I give them a move order to disengage they still seem to remain in place for a command cycle or longer (eg, 20-40 minutes or more). It's just annoying as heck to watch these screening platoons take continual fire and unnecessary losses before they disengage.
A direct order to move from a screen posture should not take as long as it does to execute. I'll grit my teeth about the default scoot routines for various unit types and postures, but just wondering if anything regarding this is being considered for the 2.0.11 update? Thanks.
Another comment about this scenario, and some others. I understand it was designed to get right into the action, but having a full Soviet battalion appear within the first command cycle totally disregards any possible recon/counter-recon action before getting into a decisive engagement. A modest request for Southern Storm scenario development would be to have more time/space included for recon activities. Doctrinally the Soviets would lead with a combat recon patrol/platoon and then a company before the lead battalion. So just a thought.