Let's Play Decisive Campaigns: Barbarossa

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

LordCucumber
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Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Hi all,

I've started a series on this game on my channel.

First part can be found right here:

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 000: Introduction
Philippeatbay
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by Philippeatbay »

Two observations, neither of them biggies.

By using Fast AI you're making the AI Soviets play with a disadvantage. I'm against giving the AI any advantages or disadvantages that a human player doesn't have, but anything faster than the slowest setting can produce less than optimal responses.

I didn't look closely but it seems like you're playing an early version rather than what's currently in use. Don't hold me to that because I don't remember (or really care) what the difference is between 1.01 and 1.02. But a major change that has taken place is the positioning of armored units in Army Group North and the border around Memel. That doesn't seem to be reflected in the few minutes I watched of your playthrough.

And I applaud your use of a propaganda clip featuring Lizt's 'Ming the Merciless' overture (that last comment will only make sense to you if you're familiar with Flash Gordon clips from the '30's).
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

That's strange. When I run the update service it says I am running the latest version? Odd.

As for giving the AI a disadvantage: I had no idea I did that. I left things on default and paid no mind. I'll certainly not overlook it next time I start a campaign...
Philippeatbay
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by Philippeatbay »

Here's what your initial screens should look like:


Image


(The current official version).


Image


The version currently being tested.
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Next part is up. I've mistaken Romanians for Hungarians, and I apologize profusely..!

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 002: Romanians Hungary For More
lancer
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by lancer »

Hi Cryirist,

You've got some nice historical footage spliced in there.

I particularly like the german soldier in No.2 who stands straight up in amongst everybody else who is crouching and running. Probably having a moment.

Well done.

Cheers,
Cameron
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

ORIGINAL: lancer

Hi Cryirist,

You've got some nice historical footage spliced in there.

I particularly like the german soldier in No.2 who stands straight up in amongst everybody else who is crouching and running. Probably having a moment.

Well done.

Cheers,
Cameron

Yes it's clear that footage is totally not staged. Ultra realistic combat footage, guaranteed by the propaganda kompanie to be 100% authentic! ;-)

"Snipers, they are shooting, take cover...! O look, a camera, HI MOM..!"
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Next part is up. It's time to push in the north! Kovno shall be mine..!

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 003: The Battle For Kovno
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Next part is up. Vilnius taken without resistance (a bit of a surprise that one!):

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 004: Siege Of Brest-Litowsk
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Next part is up. I knew they put the Hungarians in somewhere...

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 005: Hungarians, At Last!
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WingedIncubus
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by WingedIncubus »

ORIGINAL: Cyricist

Next part is up. Vilnius taken without resistance (a bit of a surprise that one!):

I'm not surprised. Vilnius was very hard to defend early in 1.01 up to 1.02g.
lancer
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by lancer »

Hi Cyrist,

The Soviet garrisons - minor and major - that defend cities are randomised (within semi-historical paramaters) so you'll get a different experience each play through. Sometimes you'll have to fight for it, other times not.

Cheers,
Cameron
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Thanks for that tidbit of info, Cameron! :-)

Next part is up. Time to get the Fins moving, finally...

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 006: Mopping Up & Finland Attacks
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Next part is up. Soon we'll be partying in the streets of Minsk...? [8|]

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 008: Grodno Falls, Minsk In Our Sights!
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Well hoot, I really am playing Germany. I gots fuel supply issues everywhere! Next part proves it:

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 011: Army Group North Fuel Issues
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

Despite all kinds of efforts to get more oil to our tanks, I've even ordered commandeering of civilian oil, we seem to have that fuel issue pretty much everywhere [:D]

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 012: Army Group Centre Fuel Issues

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 013: Army Group South Fuel Issues
LordCucumber
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RE: Let's Play Decisive Campaigns: Barbarossa

Post by LordCucumber »

It looks like the soviets are digging in at Dunaburg. We're getting there though, slowly but surely, in this next part:

Let's Play Decisive Campaigns: Barbarossa (Germany) Part 014: Slicing And Dicing To Dunaburg
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