ORIGINAL: KWG
For the game to be HISTORIC...
When the Allies and the Germans go toe to toe at close strengths it will have to be
the ALLIED AIR POWER that breaks the Germans.
But as seen in picture as per Sig and myself
the exploit hits HQ's which means they are under 90% toe in some cases as low as 70% which is a -3 to commander rolls
Which effects every single roll.
This causes loses/misses ect ect
Lets stick to the data and not get off on personal issues.
1. you had no idea you were using a poor design/bug/exploit.
2. its effects HQ' massively
3. ToE effects commander rolls.
4. Commander rolls effect EVERY SINGLE ROLL so a 7 commander goes down to 4. This alone is HUGE as all WitE people know and I am guessing most here do.
5. Because of -30% rolls more losses happen during ground combat that never should have happened.
6. because of exploit Germany suffers more loses to HQ and more losses during ground combat.
This issue is massive which is why WitE players have house rules its effects are just not loses to the HQ's its loses to ground forses because of lost rolls which never should have been lost.
Again stick to the data.
As you said more then once you really don't have much of an idea what your doing.
You need to understand this is not all about our game and you winning.
Its about following the data no matter where it leads.
Our game and chances are every game is effected by this - not because people new what they were doing but because system is WAD, but with a massive problem.
The problem effects every single roll during ground combat if a Corp HQ takes more then 500 in loses. Your best bombing run was vs a HQ unit and several others.
So I had 3 Corp HQ rolling with lower then normall commander ratings.
This also effect logistics - MP's replacements ect ect
Again look at the data, follow it - what are the effects in game to EVERYONES game not just ours.
5.