Maximum Possible AP for a German Unit

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

Post Reply
Tweedledumb
Posts: 55
Joined: Tue Dec 29, 2015 4:35 am
Location: Calgary, Alberta, Canada

Maximum Possible AP for a German Unit

Post by Tweedledumb »

I just read about high octane fuel (had never used it) and its +20 AP's for 16 days for a Panzergruppe.

I was quite proud to have 170 AP's on Guderian's Panzergruppe units.

I guess with the Theatre Command bonus (+20 AP's) and high octane fuel (+20 AP's) you could theoretically have a division in Guderian's Panzergruppe with 210 AP's?

That's an absurd, fuel-guzzling, amount but you sure could drive a long way!

Has anyone actually achieved this?
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Maximum Possible AP for a German Unit

Post by James Ward »

I had a division with 212 APs once.
etsadler
Posts: 148
Joined: Wed Apr 27, 2011 7:41 pm

RE: Maximum Possible AP for a German Unit

Post by etsadler »

High Octane is +30.

You can also have:

HQ Focus - Maneuver with Guderian: +30

Theater Command: +20

Blitzkrieg: +40

Ambiguous Orders Event: +30 (iirc)

Propaganda Film Crew Event: +20 (one division)

That one division could have 270 AP unless there is a cap.

I know I have had a unit at 210, and I think 220.
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: Maximum Possible AP for a German Unit

Post by Jonathan Pollard »

What's the highest AP that was ever seen for a German infantry unit?
Post Reply

Return to “Decisive Campaigns: Barbarossa”