First, thanks for your generous offer. That said, personally I'm not really interested, because I am sure that I could figure out the editor on my own, but having messed around with it, I don't think it is worth the effort with the current interface. If TOAW IV has a better editor, I'll use it; if not, I won't buy the game and will write-off TOAW forever.ORIGINAL: sPzAbt653
And, I may regret it, but I'll offer to Skype and Screen Share with anyone that wants.
Well, I guess 1,000 sounds impressive until you consider that this game has been out for basically twenty years. I wonder how many of those scenarios have been developed in the last five years? GUIs that people might have tolerated 10 years ago do not pass muster any more.ORIGINAL: sPzAbt653
With well over 1,000 scenarios designed by users, it can't be all that difficult, right?
Of course any changes need to be well thought out, but with all due respect I don't think it is rocket science. Signficant changes need to be made to the GUI if this game wants to attract new players. Scroll bars? Being able to use a dropdown box to select items in the event editor instead of cycling through umpteen events?ORIGINAL: sPzAbt653
I don't find it difficult, but I guess that comes from being familiar with it. But that is the same with any new software we get. Learning it can be frustrating at first. The current Editor could sure use some modifications that would make it better, but they need to be well thought out.
In this forum I often get the feeling that this "revamp" is being developed to iron out a few bugs to satisfy the old-timers (fewer and fewer) rather than seeking to attract new players by creating something like a contemporary GUI. If this relaunch is being done on a commercial basis (not completely obvious), I think this is the wrong approach.
And I could be wrong--maybe the devs have made or are making all sorts of changes to the GUI and graphics, but with the current state of information it is difficult to say.