1.02 - glitches?

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Speedysteve
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1.02 - glitches?

Post by Speedysteve »

Hi All,

In my PBEM++ game vs Gunnulf I've noticed a couple of potential glitches still om 1.02.

Firstly, we're both showing as updated to 1.02 but some of the changes don't appear to have worked in game. For example the plains hex at 37,40 is still showing as plains rather than swamp.

Also maybe still a glitch with rail conversion.

Firstly, the swamp hex:

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RE: 1.02 - glitches?

Post by Speedysteve »

Secondly,

It's showing as mud affected rail conversion again but there's no mud:

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RE: 1.02 - glitches?

Post by Speedysteve »

No Mud:

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RE: 1.02 - glitches?

Post by Speedysteve »

Both on 1.02:

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RE: 1.02 - glitches?

Post by Speedysteve »

:

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RE: 1.02 - glitches?

Post by Speedysteve »

Rail conversion (mud) issues continue and now appear in AGN and AGS with no mud conditions.
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Vic
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RE: 1.02 - glitches?

Post by Vic »

For most of the 1.02 fixes to take effect you need to start a new game with 1.02. Like the mud hex issue and the swamp hex issue.

Best wishes,
Vic
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Speedysteve
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RE: 1.02 - glitches?

Post by Speedysteve »

Hi Vic,

This was started as a new game under 1.02
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RE: 1.02 - glitches?

Post by Vic »

Hi Speedy,

Looking at the map screenshot I am very very tempted to say it was not started under 1.02.

Could you go the BRIEF tab and press the config sub-tab and tell me the scenario version reported there?

thanks.

best wishes,
Vic
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Speedysteve
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RE: 1.02 - glitches?

Post by Speedysteve »

Hi Vic,

Will do once I receive the turn back from Gunnulf. I'm now beginning to think it was started under 1.01 as well as from memory the reinforcement schedule was not 'spread out' (hence the wall in my AAR) and I also thought that Dunaburg is not renamed Daugavpils in this game (which I think it would be under 1.02)?
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RE: 1.02 - glitches?

Post by Speedysteve »

Hi Vic,

Scenario version is 16 if it helps?

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RE: 1.02 - glitches?

Post by Speedysteve »

Really think somehow this could be a 1.01 game as Reinforcement schedule is not the amended one, Daugavpils is still called Dunaburg, rail conversion is still crawling on mud etc.

Thoughts?

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RE: 1.02 - glitches?

Post by Vic »

Confirmed. v1.02 start would have resulted in scenario version 17.

best wishes,
Vic
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RE: 1.02 - glitches?

Post by Speedysteve »

Thanks Vic. I'll message Gunnulf and likely stand this game down as was supposed to be 1.02 start
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