Naval combat
RE: Naval combat
There will be navies and there will be combat. Now you probably know as much as we all will till Bob gets the green light. [;)]
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- larryfulkerson
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RE: Naval combat
I'm playtesting Pacific At War with Thomas Harvey, the scenario designer, and there's about 190 turns
and we're on turn 131 so far. We are both having a blast using trial and error to figure out what works best
with the ships with spotter planes aboard and we've discovered a few things. It's best to leave your TF's
clumpped together when you park them for the turn. That way they can support each other with their built-in
arty. Also, it's best NOT to have ships escort the LCU's that move from point A to point B because ships are
an interdiction magnet and ordinary land combat units don't seem to draw all that much in terms of air strikes.
Many aircraft had to give up their lives to bring us this information.
and we're on turn 131 so far. We are both having a blast using trial and error to figure out what works best
with the ships with spotter planes aboard and we've discovered a few things. It's best to leave your TF's
clumpped together when you park them for the turn. That way they can support each other with their built-in
arty. Also, it's best NOT to have ships escort the LCU's that move from point A to point B because ships are
an interdiction magnet and ordinary land combat units don't seem to draw all that much in terms of air strikes.
Many aircraft had to give up their lives to bring us this information.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- rhinobones
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RE: Naval combat
ORIGINAL: larryfulkerson
Also, it's best NOT to have ships escort the LCU's that move from point A to point B because ships are
an interdiction magnet and ordinary land combat units don't seem to draw all that much in terms of air strikes.
Sounds gamey. Would expect that transports would be treated as high value targets and interdicted accordingly.
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- larryfulkerson
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RE: Naval combat
From what I understand the target priority is for CV's first, then BB's, then CA's and the smaller ships and then I suppose theSounds gamey. Would expect that transports would be treated as high value targets and interdicted accordingly.
transports are dead last. And I can verify that the strike aircraft do indeed tend to strike the higher value targets first. I suppose you
could adopt a house rule that all transports have to have at least one DD as escort(s). I remember when playing WITP-AE it
was unadvisable to send a naked transport TF out of port without at least an AM or a minesweeper or SOMETHING as escort.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Naval combat
Please, no house rules. Any TOAW IV worth its salt (water) should have naval rules that directly encourage, if not mandate, realistic naval ops. Without going into WITP-like detail and micromanagement, still, a half-baked TOAW IV naval implementation will be a big disappointment. Abstract where necessary, but do please Get It Right.
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RE: Naval combat
ORIGINAL: larryfulkerson
I'm playtesting Pacific At War with Thomas Harvey, the scenario designer, and there's about 190 turns
and we're on turn 131 so far. We are both having a blast using trial and error to figure out what works best
with the ships with spotter planes aboard and we've discovered a few things. It's best to leave your TF's
clumpped together when you park them for the turn. That way they can support each other with their built-in
arty. Also, it's best NOT to have ships escort the LCU's that move from point A to point B because ships are
an interdiction magnet and ordinary land combat units don't seem to draw all that much in terms of air strikes.
Many aircraft had to give up their lives to bring us this information.
How is Pacific War related to TOAW?
RE: Naval combat
ORIGINAL: Joe 98
ORIGINAL: larryfulkerson
I'm playtesting Pacific At War with Thomas Harvey, the scenario designer, and there's about 190 turns
and we're on turn 131 so far. We are both having a blast using trial and error to figure out what works best
with the ships with spotter planes aboard and we've discovered a few things. It's best to leave your TF's
clumpped together when you park them for the turn. That way they can support each other with their built-in
arty. Also, it's best NOT to have ships escort the LCU's that move from point A to point B because ships are
an interdiction magnet and ordinary land combat units don't seem to draw all that much in terms of air strikes.
Many aircraft had to give up their lives to bring us this information.
How is Pacific War related to TOAW?
It's a TOAW scenario.
- larryfulkerson
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RE: Naval combat
There IS a TOAW III version that you can download from GameSquad or Rugged Defense or somewhere or other, but the one thatIt's a TOAW scenario.
Thomas and I are playing is the version for TOAW IV specifically. There's been a lot of changes and updates and additions, one of
which is PBY's and spotter planes that spot from the ship, usually a CA type. Ships can spot too but not very far and usually the range
of the Jap planes is about 27 hexes, which is really handy in a knife fight.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Naval combat
+1. Treating transports as low-priority targets and thus encouraging sending them out without escorts seems...odd.ORIGINAL: berto
Please, no house rules. Any TOAW IV worth its salt (water) should have naval rules that directly encourage, if not mandate, realistic naval ops.
- Curtis Lemay
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RE: Naval combat
TOAW IV uses the same naval targeting priorities as PacWar. Embarked units have their priority based upon their weight. If Larry is seeing no interdiction of unescorted embarked units, then he's found a bug that needs to be fixed - but it sounds like he hasn't done rigorous tests, exactly).
- larryfulkerson
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RE: Naval combat
Yeah, no rigorous tests but it's just that Thomas and I have observed that unescorted embarked units don't getbut it sounds like he hasn't done rigorous tests, exactly
intercepted as often as ships. I've seen Allied units float from Pearl to Kwajaliene without getting intercepted once
and I had some Betty's on Truk.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Naval combat
It turns out that there's only one way to give an aircraft Naval Air Movement so spotter planes can be made to park on ships but then so can
fighters and bombers. So Thomas and I made a house rule that CA's can't carry anything but spotter planes, no fighters and no bombers.
fighters and bombers. So Thomas and I made a house rule that CA's can't carry anything but spotter planes, no fighters and no bombers.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Naval combat
ORIGINAL: Curtis Lemay
TOAW IV uses the same naval targeting priorities as PacWar. Embarked units have their priority based upon their weight. If Larry is seeing no interdiction of unescorted embarked units, then he's found a bug that needs to be fixed - but it sounds like he hasn't done rigorous tests, exactly).
What is PacWar?
RE: Naval combat
ORIGINAL: Meyer1
ORIGINAL: Curtis Lemay
TOAW IV uses the same naval targeting priorities as PacWar. Embarked units have their priority based upon their weight. If Larry is seeing no interdiction of unescorted embarked units, then he's found a bug that needs to be fixed - but it sounds like he hasn't done rigorous tests, exactly).
What is PacWar?
I suppose that this means "Pacific War", a game from Matrixgames that now is free and you can donwload in the following link: http://www.matrixgames.com/products/235/downloads/
JA
RE: Naval combat
ORIGINAL: larryfulkerson
So Thomas and I made a house rule that CA's can't carry anything but spotter planes, no fighters and no bombers.
So without a house rule, fighters and bombers can land on cruisers? Not an encouraging sign for TOAW IV naval warfare...
- Curtis Lemay
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RE: Naval combat
ORIGINAL: 76mm
ORIGINAL: larryfulkerson
So Thomas and I made a house rule that CA's can't carry anything but spotter planes, no fighters and no bombers.
So without a house rule, fighters and bombers can land on cruisers? Not an encouraging sign for TOAW IV naval warfare...
No. Fighters and bombers cannot land on cruisers - normally. Thomas Harvey has done some sort of kluge to his BBs/CAs to allow them to sport spotter planes.
- larryfulkerson
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RE: Naval combat
You have to do to the spotter plane what you have to do to fighters and bombers to get them to park on a ship. So...........ORIGINAL: 76mmSo without a house rule, fighters and bombers can land on cruisers? Not an encouraging sign for TOAW IV naval warfare...ORIGINAL: larryfulkerson
So Thomas and I made a house rule that CA's can't carry anything but spotter planes, no fighters and no bombers.
EDIT: You're basically turning the BB / CA into a carrier as seen by the planes. It's a secondary icon trick in the editor.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Naval combat
The aircraft carriers have a limit to carry aircrafts, normaly they are limited with no more than 90 planes (in a super aircraft carrier) but currently under toaw 3 engine, if yo want, you can land in it units with more than 1000 planes or more (for example).
My question is; this has changed in Toaw 4?
My question is; this has changed in Toaw 4?
JA
- larryfulkerson
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RE: Naval combat
Thomas has fixed his carriers so that they can carry one unit and that unit can have whatever equipment a squadron usually carriedORIGINAL: josant
The aircraft carriers have a limit to carry aircrafts, normaly they are limited with no more than 90 planes (in a super aircraft carrier) but currently under toaw 3 engine, if yo want, you can land in it units with more than 1000 planes or more (for example).
My question is; this has changed in Toaw 4?
so that would be about 16 Wildcats or 28 Zeros or 24 Vals etc.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.