Captured armour into axis units?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Cavalry Corp
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Captured armour into axis units?

Post by Cavalry Corp »

Some questions...
How does the game allocate captured tanks to axis units like good ones --- t34, what tank can they replace or do they form new units?
In the K43 offensive they were in the SS units are they free to be in any panzer units?

Captured trucks - do the go immediately to units?

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sillyflower
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RE: Captured armour into axis units?

Post by sillyflower »

AFVs and guns take up slots of the same type. Seems to happen when there is a big enough shortage in a German unit.
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Cavalry Corp
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RE: Captured armour into axis units?

Post by Cavalry Corp »

So a battalion must have the same type of tanks so sy if it needs 40 MK1V then it will also need 40 T34?
Gabriel B.
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RE: Captured armour into axis units?

Post by Gabriel B. »

No , it can have a mixed structure , 17 T-34 and 23 mk-iv for instance.

Or you could have a panzer division fielding 5 or more types of medium tanks .( pz-38, pz III, pz-IV, t-34, valentine,)

plus type subvariants ( pz-IIIG,H,J,M,L)


Cavalry Corp
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RE: Captured armour into axis units?

Post by Cavalry Corp »

OK thanks for that
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morvael
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RE: Captured armour into axis units?

Post by morvael »

Over time the game will try to have the same number of slots occupied with equipment compatible to what the TOE specifies. Some scenarios have more detailed unit OBs with multiple tank types (provided there were enough slots, since there are only 32, and it's hard to fit the myriad of different elements in a German panzer division) at start, but this will not last. The process of upgrading and swapping elements is semi-random, which means units select best type (with lowest load of (in use+need)/have), and the chance to switch equipment is affected by various factors like being newer, older, obsolete, captured, closer to rail, on refit, missing a lot or being close to TOE etc.
Cavalry Corp
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RE: Captured armour into axis units?

Post by Cavalry Corp »

Oh so some scn are different from others?
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