Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

Campaign Series 1.02 UPDATE - Open Beta

This is a pre-release of the 1.02 UPDATE.

The current release consists of:

The 1.02 Update Open Beta Patch has been revised today and includes (as of 20160112):

[*]OBA and airstrikes bug fixes.
[*]New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
[*]New feature: Options > Details > Persistent.
[*]Air Model revisions.
[*]Scenario edits due to above.
[*]Scenario nomenclature edit based on user note.
[*]Revised manual.
[*]Revised terrain graphics from Crossroads.
[*]More UI elements adapted to the new Box Art motif.
[*]Other minor UI tweaks.
[*]Revised platoon file based on a comment from Warhorse.
[*]A new augmented logging system, for facilitating remote debugging.
[*]Revised UK graphics from Warhorse/papalazaru5.
[*]New scenario from vonkrieg.
[*]New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).
[*]Revised the 13 scenarios that have helicopter gunships
[*]Revised Iraqi graphics from Warhorse and papalazaru5
[*]New scenario from Jason Petho (not historical, tourny set C01 - Hack and Slash - Division sized - Edited)
[*]Revised Egyptian platoon file, noted some 2D graphical errors
[*]Revised Egyptian battalion file, noted some data errors
[*]Revised UI graphics from Crossroads
[*]Revised ProWest platoon file fixing mine issue
[*]Revised 3D graphics from Crossroads
[*]Revised helicopter modelling issue.
[*]Revised helicopter ghosts
[*]Revised ProWest platoon file fixing mine issue
[*]Revised Iraqi graphics from Warhorse/papalazaru5.[/color]

NEW 20160202



The final, official 1.02 UPDATE will also eventually include:

[*]Additional Scenarios (probably a few).
[*]More revised terrain graphics from Crossroads.
[*]More revised unit graphics from Warhorse/papalazaru5.
[*]Any bugs fixed noted by users.
[*](And maybe also?)

Please remember this is an OPEN BETA, these files are not final and are subject to change.

You can find the BETA package here:

1.02 UPDATE OPEN BETA!! (Revised 20160202)

PLEASE, utilize the instructions below on installing it with the JSGME Mod Enabler.



NOTE: You need to own the Campaign Series Middle East 1948-1985 game to use this BETA!

NOTE 2: If you installed the first version, you will need to use the JSGME Mod Enabler to disable the original mod, unzip the new package, then readd the new one with the Mod Enabler.

UPDATED 20160202

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

INSTALL

1. Download the Zip File, UnZip, and place the -- middle_east_102 -- folder to \Mods folder, in the CS Middle East main folder:

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

2. Locate and run the JSGME.exe application (JoneSoft Generic Mod Enabler; from now: JSGME) by double clicking it:


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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

3. Depending on your Windows version and it's User Access Control settings, you might see the following warning. Click 'Yes' to continue.

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4. Acceps MODS as the default folder for Game Modifications. This is necessary only once, when opening JSGME for the first time:

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

5. Next, the JSGME dialog will open up. Select -- middle_east_102 -- as the game modification (From now on: Mod) you want to activate:

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

6. Activate the selected Mod by clicking the "Right Arrow" button in the middle

7. You have now successfully activated the 1.02 UPDATE Open Beta package!



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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

To deactive the 1.02 BETA

Reverse the process.

Select the middle_east_102 folder and then Press the return arrow (middle one) so the folder returns to the left hand side.



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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by berto »


The 1.02 Update Open Beta Patch includes (as of 20151223):

[*]OBA and airstrikes bug fixes.
[*]New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
[*]New feature: Options > Details > Persistent.
[*]Air Model revisions.
[*]Scenario edits due to above.
[*]Scenario nomenclature edit based on user note.
[*]Revised manual.
[*]Revised terrain graphics from Crossroads.
[*]More UI elements adapted to the new Box Art motif.
[*]Other minor UI tweaks.
[*]Revised platoon file based on a comment from Warhorse.
[*]A new augmented logging system, for facilitating remote debugging.
[*]Revised UK graphics from Warhorse/papalazaru5.
[*]New scenario from vonkrieg.
[*]New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).

The final, official 1.02 UPDATE will also eventually include:

[*]Additional Scenarios (probably a few).
[*]More revised terrain graphics from Crossroads.
[*]More revised unit graphics from Warhorse/papalazaru5.
[*]Any bugs fixed noted by users.
[*](And maybe also?)
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

I am looking forward to your comments about the new 2D terrain look and feel especially.

I do like my maps subtle and easy on the eye, so took a good few steps here to that direction. There's been a couple of comments I've maybe taken a step too far, like that would be possible [8D]

So give them a spin and let me know !!

[:)]
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Big Ivan
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Big Ivan »

AHH Yes Dev Team

The new open beta 1.02 patch has cured the off board artillery bug![&o]

There are a lot of other good features in this patch also.

I like the new cursors, the von Krieg added scenarios, 3D graphics and for you Crossroads the new 2D terrain much easier on the eyes!

Good stuff, Oh Yummy!



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Blitz call sign Big Ivan.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by GavinP01 »


Odd.

Followed the instructions fully, but couldn't get the MOD to function properly.

Failed to see new map graphics and I unable to access 'edit map' from game screen.

The game screen just sits there and sits there and nothing happens until I press 'exit' then am getting a window saying 'application not responding.'

I've now deactivated the MOD from JSGME, but still no joy in being able to access 'edit map.'

All other functions work fine - such as 'new game,' 'edit scenario' and 'campaign.'

And ideas gents?

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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by berto »


Immediately after any "application not responding", please zip up and post here

[*]frontend.log
[*]edmap.log
[*]error.log

You will find these in the logs folder.

Note that in order to upload and post the file here, you will likely need to rename your file with a .txt extension (replacing the .zip), since ZIP file uploads are not supported in this sub-forum.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by z1812 »

I am unsure about updating. Currently my game installation is at 1.00

1. Is the Beta update 1.02 comprehensive?

2. On the product page there are 2 updates shown but when I download them they are identified as being the same. That is a bit confusing. Are they the same or different?

Great game and I really like the Campaign Series of Games.



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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Jason Petho »

1.02 is not yet cumulative.

You will need to install the 1.01 UPDATE first from here:

The 1.01 UPDATE!

Unzip, and then double click that executable, follow the installation instructions.

Jason Petho


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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by z1812 »

Thanks for the quick reply. I really was not expecting a response today.

Merry Christmas!!!
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Rosseau »

Merry Christmas Team. Thank you for the enhanced cursor. I was expecting a big red cross [;)]

Also thanks that extreme FoW tells us some combat details. I assume spotting is still harder than with regular FoW setting.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

ORIGINAL: rosseau

Merry Christmas Team. Thank you for the enhanced cursor. I was expecting a big red cross [;)]

Also thanks that extreme FoW tells us some combat details. I assume spotting is still harder than with regular FoW setting.

Hope you had a great Chrismas and wishing you a great New Year!

Here's Iraqi Special Air Services for you guys by papalarazu5:

Image

[:D]

Regarding your question: No changes to spotting / concealment rules with 1.02.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Rake »

ORIGINAL: Crossroads

I am looking forward to your comments about the new 2D terrain look and feel especially.

I do like my maps subtle and easy on the eye, so took a good few steps here to that direction. There's been a couple of comments I've maybe taken a step too far, like that would be possible [8D]

So give them a spin and let me know !!

[:)]


First off, thanks to all of you guys for keeping this game alive and growing. When I'm bored with all the rest, CS is the game I keep coming back to.

Now, about those graphics... Forest, vineyard, orchard, scrub, etc. graphics are fine, even well done! But, it seems that the actual "tiles" are more and more desaturated, to the point where I have difficulty seeing the difference between one elevation level and the next. I keep trying to add more color to the base terrain and you keep taking it away... [:)] The problem is that there's only so many shades of tan that can be used for the desert.
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RE: Campaign Series Middle East - 1.02 UPDATE - OPEN BETA

Post by Crossroads »

ORIGINAL: Rake

First off, thanks to all of you guys for keeping this game alive and growing. When I'm bored with all the rest, CS is the game I keep coming back to.

Now, about those graphics... Forest, vineyard, orchard, scrub, etc. graphics are fine, even well done! But, it seems that the actual "tiles" are more and more desaturated, to the point where I have difficulty seeing the difference between one elevation level and the next. I keep trying to add more color to the base terrain and you keep taking it away... [:)] The problem is that there's only so many shades of tan that can be used for the desert.

Thank you for your feedback Rake!

I just now had a chance to upgrade my CS:ME install on my old laptop, and I see what you mean. My development Desktop has a decent backlit LED monitor, so it shows the tiles in more color than what the especially older LCD monitors do.

I will prepare another version of basic tiles with less saturation, I will upload it here for comparison. Not before next weekend, though.

As it is though, with # of elevation levels to support, they are less distinctive than games with say half a dozen or even less elevation variations do.

As an additional tip, there's always the "." (dot) hotkey that toggles elevation values ON and OFF. Handy for checking a line of advance or assault, when not sure how the lay of the land goes, in addition to perhaps toggling Contour lines ON and OFF with "C" hotkey.
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