Timescale

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

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dundas61
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Joined: Fri Feb 20, 2009 7:02 am
Location: UK

Timescale

Post by dundas61 »

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!
rickier65
Posts: 14241
Joined: Thu Apr 20, 2000 8:00 am

RE: Timescale

Post by rickier65 »

ORIGINAL: dundas61

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!

I think each turn covers 2 minutes of real time. with 8 segments per turn: fb.asp?m=3983178

Thanks
rick
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Richie61
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RE: Timescale

Post by Richie61 »

It's a 2 minute module of time per turn. [:)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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Peter Fisla
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Location: Canada

RE: Timescale

Post by Peter Fisla »

There is two ways to create a battle:

1) scenario - up to 504 turns (physical limit)

2) campaign - full day in a campaign costs of daylight + night. Daylight = 8 turns + 4 turns for the night. So full day in a campaign is 12 turns. So this means (504/12) = 42 full days of combat.
dundas61
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Location: UK

RE: Timescale

Post by dundas61 »

This is great news indeed!
dwinston
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RE: Timescale

Post by dwinston »

To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...
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Peter Fisla
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RE: Timescale

Post by Peter Fisla »

ORIGINAL: dwinston

To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...

2 minutes
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