AI nuking friendly units

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Schr75
Posts: 860
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

AI nuking friendly units

Post by Schr75 »

Hi Devs

This is more a feature request than a bug report.

SPOILER ALERT!

Playing NI: Hunter or Hunted I never got to sink the Kiev, because a soviet Hormone nuked it along with a Krivak long before I had a chance to attack.

Watching Kushans Twitch feed two weeks ago, the same thing happened. This time the victims were a Kresta and a Krivak IIRC.

As it is now, the AI will attack an enemy target with nuclear weapons, no matter how close a friendly units is.

Perhaps a sort of sanity check before release of nuclear weapons are in order, or a minimum release distance from friendly units.

Attached is a quick demo of this behavior. Run as side b. The Hormone is about to attack the Whale with an 80kt NDC with the Kiev within 3nm.

Hope this is usefull.

S
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NuclearASWTest.zip
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wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: AI nuking friendly units

Post by wild_Willie2 »

Been there, reported that ;)

Should have been fixed??

W.

tm.asp?m=3965087
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User avatar
Schr75
Posts: 860
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

RE: AI nuking friendly units

Post by Schr75 »

ORIGINAL: wild_Willie2

Been there, reported that ;)

Should have been fixed??

W.

tm.asp?m=3965087
OOPS

Had forgot about your post.

Sorry about that.
Please disregard this post.

S
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