Focus Pacific Beta

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paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

I've been plugging away at various fixes and additions.

*Fixed the duplicate sub issue by changing the Canadian S-18 to SS 118, which more standardizes it's naming with the other Canadian subs.
*Changed CVE Puncher's air group to arrive on the same date as the carrier

Japan

*Added a Monsun Gruppe Base Force to Georgetown, as well as added a small repair shipyard there so the Monsun Gruppe can properly base from the hex.
*I already had Monsun Gruppe subs in the mod, but I added more to arrive with the Monsun Gruppe Wolfpack that arrives in early 43, and additional Munson Gruppe subs to arrive at Georgetown.
*Added additional training groups for Japan that arrive in 1943 - IJA Fighter and Bomber squads, and IJN Fighter, Dive Bomber and Torpedo Bomber squads.
*Added significantly more air support at some Japanese bases that aren't starting off with enough, especially in Manchuko and some Pacific Islands, as well as Cam Ranh Bay and Bangkok. This will help free up more Japanese Engineering squads as well.
*Added a Toyohara fortress unit with coastal guns and aviation support.
*Increased Sentai size for many Japanese patrol Sentais.
*Increased the size of CVE Taiyo's fighter squadron from 3 to 9 so it can actually put up a CAP.
*Two additional Japanese carriers that were in the editor but not showing up in the mod have been fixed - the Hofukuryu and the Sentoryu - a Unryu arriving in 11/44 and a Shinano arriving in 3/45 respectively.
*Expanded the air capacity of the Shinano class from 47 planes to 90- these carriers were designed to carry up to 120 replacement airframes for other carriers, and while they were planned to only have an airgroup of 47 planes that doesn't mean that they weren't capable of carrying and operating more.
*Similarly, the Amagi class battlecruiser Ishitaka was not present in Focus Pacific, but now has been fixed. It now starts the game in the KB.

Allies
*Added the Constitution and United States to the Game - these were part of the 6 member battlecruiser class that became the Lex and Saratoga. In Focus Pacific we have the Constellation and Ranger appearing from that class as proper battlecruisers, but the Constitution and United States will arrive as Lexington class carriers. The additional carriers will help keep Japan honest in the early part of 1942, but Japan will still hold the carrier advantage until 44. Even though the allies start with many more carriers on paper, most of them are CLVs, and they are not very useful until they finish their conversions in mid 42. While the KB is still going to smash the allies, I do want them to be able to present a credible threat in 42, which currently they don't.
*Added a few additional surface units to the commonwealth nations, most notably BC New Zealand, as well as their float plane groups. Canada receives some additional AMCs.
*Added Isaac Sewers class destroyers to act as escorts for the Dutch BCs. The Admiralen class DDs just don't have the range to be useful in that role.
*Added 3 Dutch motorized Brigades, all set to arrive in February of 42. I added these as complete brigades instead of as separate regiments, as location space in the editor is at a premium. They will arrive in Batavia, Sorejaeba and Palembang.

Once I do some testing with these changes, I'll release a new patch, probably this weekend.
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btd64
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RE: Focus Pacific Beta

Post by btd64 »

Para, how about a few extra single float plane groups.

Also, air unit ID#3028 starts to large. Start group size at 12, and upgrade to 18.

Everything else looks good. 2 more CV's, I can live with that....GP
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paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

ORIGINAL: General Patton

Para, how about a few extra single float plane groups.

Also, air unit ID#3028 starts to large. Start group size at 12, and upgrade to 18.

Everything else looks good. 2 more CV's, I can live with that....GP

I went through and audited all cruisers and battleships, and added float plane groups to all of them that were missing them.

I can certainly toss in a few spare groups as well.
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btd64
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RE: Focus Pacific Beta

Post by btd64 »

There are a few small ships that someone might want to put one on. Maybe....GP
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RE: Focus Pacific Beta

Post by paradigmblue »

I forgot that a lot of the French Corvettes can carry a FP. I'll add groups for all of them, as well as some extras.
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CaptBeefheart
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RE: Focus Pacific Beta

Post by CaptBeefheart »

Sorry I'm at the office and can't be more specific, but I noticed some French CAs have incredible AA values after an update (as in over 2000). Some of the new CVLs seemed to have a bit high AA numbers after updates as well. Further, some (maybe all?) USAAF base forces go up to 180 aviation support, at least in '43, but then "upgrade" to 120 or 150 (a lower number, anyway) in '44 or '45. I assume the 180 is correct in order to accommodate all the extra air units.

Cheers,
CC
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dontra85
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RE: Focus Pacific Beta

Post by dontra85 »

I have found a few issues with the game although i like. I have run the first turn over 5 times and each time i get the same results for TF3 with it being severly damaged by the base at Cebu. I could understand the 15% CAP rate if the airbase on Cebu was the 1st turn target of the TF. Based on the number of aircraft at that base it would definetly have been identified as a dangerous target and would have hit that than the minor base on Mindinao. Primary target of the airforce is first to defeat the others airforce and gain airsuperiority. Secondly, if you activate the soviets then they Bomb in manchuria with impunity since there is no cap. Additionally,why is there no japanese first strike is this set up to represent a soviet response to the japanese attack all the while fighting the germans. I think that the japanese should have the airforce in manchuria activated to attack in russian too.


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HansBolter
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RE: Focus Pacific Beta

Post by HansBolter »

ORIGINAL: paradigmblue

I forgot that a lot of the French Corvettes can carry a FP. I'll add groups for all of them, as well as some extras.

There are two or three small short legged Dutch AVPs that have a capacity of one and the AV Wright has a capacity of four.
Hans

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btd64
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RE: Focus Pacific Beta

Post by btd64 »

ORIGINAL: HansBolter

ORIGINAL: paradigmblue

I forgot that a lot of the French Corvettes can carry a FP. I'll add groups for all of them, as well as some extras.

There are two or three small short legged Dutch AVPs that have a capacity of one and the AV Wright has a capacity of four.

A few USN AVP's too....GP
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paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

Hi Cody,

Can you find any of the unit IDs for the base forces? If I have those I can track down the TOE IDs that are causing the "upgrades" to a smaller Aviation Support value.

I'll take a look at the French cruisers AA as well.
paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

ORIGINAL: dontra85

I have found a few issues with the game although i like. I have run the first turn over 5 times and each time i get the same results for TF3 with it being severly damaged by the base at Cebu. I could understand the 15% CAP rate if the airbase on Cebu was the 1st turn target of the TF. Based on the number of aircraft at that base it would definetly have been identified as a dangerous target and would have hit that than the minor base on Mindinao. Primary target of the airforce is first to defeat the others airforce and gain airsuperiority. Secondly, if you activate the soviets then they Bomb in manchuria with impunity since there is no cap. Additionally,why is there no japanese first strike is this set up to represent a soviet response to the japanese attack all the while fighting the germans. I think that the japanese should have the airforce in manchuria activated to attack in russian too.

Focus Pacific is not balanced or designed for vs AI play, so some of these issues we will never be able to fix, due to them involving AI scripting which is outside of everyone's wheelhouse on this project I'm afraid.

However, I've increased the CAP on TF 3 so it's not such easy pickings for Cebu.

6 Japanese bomber squadrons are set to attack Vladivostok's port on turn 1, however, those groups don't often make the attack for some reason.

I've also switched many of the fighter units in Manchuria to escort/CAP instead of training, so at least on the first turn the Japanese will have a CAP up.
paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

Added float plane groups:
PF Admiral Charner
PF DuMont D'Urville
PF E'Entrecasteaux
PF La Grandiene
PF Savorgnan
PF D'Iberville
AV Langley
AV Wright
AVP Valk
AVP Arend

Also added two French float plane groups at Tahiti, these can be split to accommodate other ships that need float plane groups as needed.

I toned down the AA on the French Duquesne class cruisers - as was pointed out, they had a BB sized AA suite instead of the correct AA upgrade for their class. The other French cruiser classes seem to have the correct AA upgrades.
sanderz
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RE: Focus Pacific Beta

Post by sanderz »


Quick questions about installing this mod - particularly the bit in bold below

==========================================================
Installing Focus Pacific

1) Create a fresh and updated install of War in the Pacific: Admiral's Edition in it's own folder in your Matrix games folder. I recommend renaming this folder to "Focus Pacific" for ease of use. Note that you must update to the newest version of WitP:AE before installing Focus Pacific.
==========================================================

a) does "newest version" mean latest official patch OR after installation of the latest beta patch
b) you don't mention here the extended map - does this mean your mod creates the extended map for you? (and chemkids map mod too)

many thanks for your help
paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

ORIGINAL: sanderz


Quick questions about installing this mod - particularly the bit in bold below

==========================================================
Installing Focus Pacific

1) Create a fresh and updated install of War in the Pacific: Admiral's Edition in it's own folder in your Matrix games folder. I recommend renaming this folder to "Focus Pacific" for ease of use. Note that you must update to the newest version of WitP:AE before installing Focus Pacific.
==========================================================

a) does "newest version" mean latest official patch OR after installation of the latest beta patch
b) you don't mention here the extended map - does this mean your mod creates the extended map for you? (and chemkids map mod too)

many thanks for your help

Either the official version or the newest beta will both work, but i recommend upgrading the new WitP:AE install to the latest beta version before installing Focus Pacific.

The Focus Pacific installation installs both the extended map and Chemkid's Yamato Damashii map art.

Hope that helps!
sanderz
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RE: Focus Pacific Beta

Post by sanderz »

thanks for the info - will have a look when next patch released - or maybe wait for the patch that has plane upgrade paths and industry tweaks (if any)

cheers
paradigmblue
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RE: Focus Pacific Beta

Post by paradigmblue »

Sorry for the delay on the next patch all - I'm waiting on two things:

*Creating a 1944 save of the game so that Patton and I can look over the 1944 OOB for any errors.

*New upgrade paths for Japanese planes. Currently, it's very possible to have end-game planes in 1943 as the Japanese player if they abuse the research system. Honestly, I *want* the Japanese player to abuse the research system a bit so that the allied player is faced with some of the more effective Japanese aircraft before the game is a foregone conclusion, but it needs to be better balanced than it's current iteration. Lowpe is currently working on this for us, but if you're a JFB and have some suggestions, please let us know.
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HansBolter
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RE: Focus Pacific Beta

Post by HansBolter »

Got another 'been meaning to mention' item.

I'm still playing an original release scenario so I wasn't sure if this had been fixed or if it is WAD, or if was coming from my using a stock extended map instead of ChemKid's map.

I set up another FP folder with everything up to date and started a new scenario with fist turn surprise off so I could quickly examine the map (ChemKid's map) and I'm still seeing the same results.

There are about a half dozen bases in northwest India that are missing. The map art has the base names but the bases are not there.

I'll take some screenshots tonight and post them tomorrow.

I also had a glitch show up in my original release scenario where the Indian 6th Division came in as a reinforcement in a spot that is not on the map.
It is located in the gray border near Abadan. I get an isolated and out of supply message every turn for it, but of course, there is nothing I can do.

It will show up in the screen shot I'll post tomorrow. This may have been found and fixed already in an update.
Hans

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btd64
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RE: Focus Pacific Beta

Post by btd64 »

Hans, this sounds like a map panel/install thing. I know it's a pain, but try a fresh install of AE with the update and Michael's beta. Then do a fresh install of Focus Pacific....GP
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btd64
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RE: Focus Pacific Beta

Post by btd64 »

My apologies Hans. There are 5 names and no bases to go with them. This may be a job for chemkid....GP
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HansBolter
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RE: Focus Pacific Beta

Post by HansBolter »

ORIGINAL: General Patton

My apologies Hans. There are 5 names and no bases to go with them. This may be a job for chemkid....GP

Gotcha![:D]

The fresh install is exactly what I did to a new FP2 folder as a test to see if it might be something that was fixed.

Can you look into where the 6th Indian Division is entering as a reinforcement?

I can attach a save game tomorrow if it will help.
Hans

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