Support Weapons

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

Support Weapons

Post by Peter Fisla »

Support weapons can be operated by a Squad, Half- Squad and Crew (exception: only leaders can operate Radio support weapons). Here is a list of all the support weapons used in the game:

Name: Light Machine Gun (LMG)
Nationality: German, Russian, British
Rate of Fire: Low
Usage: Squad, Half-Squad, Crew, Leader (no Rate of Fire)
Leader can help to direct fire: Yes

Name: Medium Machine Gun (MMG)
Nationality: German, Russian, American, British
Rate of Fire: Medium
Usage: Squad, Half-Squad, Crew, Leader (no Rate of Fire)
Leader can help to direct fire: Yes

Name: Heavy Machine Gun (HMG)
Nationality: German, Russian, British
Rate of Fire: High
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Heavy Machine Gun (HMG)
Nationality: American
Rate of Fire: High (M1917), High (.50 cal)
Usage: Squad, Half-Squad, Crew, Leader (no Rate of Fire)
Leader can help to direct fire: Yes

Name: Demolition Charge (DC)
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew, Leader
Leader can help to direct fire: No

Name: Flame Thrower (FT)
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Panzerschreck (PSK), LATW
Nationality: German
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Panzerfaust (PF), LATW
Nationality: German
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Anti-Tank Rifle (ATR), LATW
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: German, Russian
Rate of Fire: High (50mm)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: American
Rate of Fire: Medium (M2), High (M19)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: British
Rate of Fire: Low (51mm Airborne), Medium (51mm)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Bazooka, LATW
Nationality: American
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: PIAT, LATW
Nationality: British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Molotov Projector, LATW
Nationality: Russian
Rate of Fire: N/A
Usage: Crew
Leader can help to direct fire: No

Name: Radio
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Leader
barkhorn45
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Joined: Thu Mar 06, 2008 10:19 pm

RE: Support Weapons

Post by barkhorn45 »

Will there be improved versions of panzerfaust based on date?
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Support Weapons

Post by Peter Fisla »

ORIGINAL: barkhorn45

Will there be improved versions of panzerfaust based on date?

Yes, the game supports 3 version of Panzerfaust. Also there are 3 versions of Bazooka.
dwinston
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Joined: Mon Aug 11, 2003 8:49 pm

RE: Support Weapons

Post by dwinston »

I see that leaders can't place DC charges - why the change from ASL?
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Support Weapons

Post by Peter Fisla »

ORIGINAL: dwinston

I see that leaders can't place DC charges - why the change from ASL?

Actually, they can...it's a manual error thanks!
pad152
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Joined: Sun Apr 23, 2000 8:00 am

RE: Support Weapons

Post by pad152 »

Are ATG's, Infantry guns, mine fields, trenches or pillboxes in the game?
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Peter Fisla
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Location: Canada

RE: Support Weapons

Post by Peter Fisla »

There are Mortars, Anti-Tank guns, Anti-Aircraft guns (direct fire role), Artillery as well as Infantry guns (In all, 95 types of guns). In terms of off-board artillery, the game supports 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket. There are trenches, though there are no pillboxes or mines...these will be part of expansion.
bo
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Joined: Thu Apr 30, 2009 9:52 pm

RE: Support Weapons

Post by bo »

ORIGINAL: Peter Fisla

There are Mortars, Anti-Tank guns, Anti-Aircraft guns (direct fire role), Artillery as well as Infantry guns (In all, 95 types of guns). In terms of off-board artillery, the game supports 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket. There are trenches, though there are no pillboxes or mines...these will be part of expansion.



Peter your explantions to questions are excellent and very understandable, appreciate it.

Bo
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Peter Fisla
Posts: 2520
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Support Weapons

Post by Peter Fisla »

ORIGINAL: bo
ORIGINAL: Peter Fisla

There are Mortars, Anti-Tank guns, Anti-Aircraft guns (direct fire role), Artillery as well as Infantry guns (In all, 95 types of guns). In terms of off-board artillery, the game supports 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket. There are trenches, though there are no pillboxes or mines...these will be part of expansion.



Peter your explantions to questions are excellent and very understanable, appreciate it.

Bo

Thank you, I'm trying to do my best so that you guys know exactly what the game is about.
dundas61
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Joined: Fri Feb 20, 2009 7:02 am
Location: UK

RE: Support Weapons

Post by dundas61 »

Hi there,
Can we have RPG-43 AT grenades for the Soviets please?
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Support Weapons

Post by Peter Fisla »

ORIGINAL: dundas61

Hi there,
Can we have RPG-43 AT grenades for the Soviets please?

There are no grenades in the game as a separate weapon...this is quad level game, so the grenades are calculated into the design from high level perspective. They come into play in Close Combat segment.
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waltero
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Joined: Wed Jan 23, 2008 10:02 pm
Location: Alaska

RE: Support Weapons

Post by waltero »

ORIGINAL: bo
ORIGINAL: Peter Fisla

There are Mortars, Anti-Tank guns, Anti-Aircraft guns (direct fire role), Artillery as well as Infantry guns (In all, 95 types of guns). In terms of off-board artillery, the game supports 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket. There are trenches, though there are no pillboxes or mines...these will be part of expansion.



Peter your explantions to questions are excellent and very understandable, appreciate it.

Bo

This is Amazing. Not only are your explanations Exceptional...you have all the right answers! I wont even bother you with any questions...I trust you have it covered
"WELL ~ Mrs. LIncoln,
other than that, How was the play?
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Peter Fisla
Posts: 2520
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Support Weapons

Post by Peter Fisla »

Well I'm glad that I can explain to you what the game is about - so you know what you are getting yourself into :) I'm a wargamer that had some spare time to create a wargame that I wanted to play and I'm share it with the rest of the world. Even though I'm a designer/developer, at heart I'm still a gamer :)
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