Scenarios in the game
Moderators: Paullus, Peter Fisla
- Peter Fisla
- Posts: 2522
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
Scenarios in the game
All scenarios that come with the game were designed by Jorgen Holmquist.
Name: Tutorial Scenario 1, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 2, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 3, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 4, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: With a little help from the StuGs
Date: September 28th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: Defending Meximieux
Date: September 1st, 1944
Location: Meximieux, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: Pershing on the Front
Date: February 27th, 1945
Location: Elsdorf, Germany
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Low
Name: Counterattack at Bardenberg
Date: October 9th, 1944
Location: Bardenberg, Germany
First Setup Side: American
First Move Side: German
Length: 6 turns
Visibility: 4 hexes
Complexity: Low
Name: First Contact
Date: June 22nd, 1941
Location: Patulin, Russia
First Setup Side: Russian
First Move Side: German
Length: 5 turns
Visibility: Unlimited
Complexity: Very Low
Name: Battle of the Lastekodumägi
Date: July 27th, 1944
Location: Sinimäed Hills, Estonia
First Setup Side: German
First Move Side: Russian
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: Defensive positions at Outreau
Date: May 22nd, 1940
Location: Boulogne, France
First Setup Side: British
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Popel's Attack
Date: June 27th, 1941
Location: Dubno, Russia
First Setup Side: German
First Move Side: Russian
Length: 6 turns
Visibility: Unlimited
Complexity: Medium
Name: First day of Borodino
Date: October 15th, 1941
Location: Borodino, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Diminishing the Perimeter
Date: April 10th, 1942
Location: Kholm, Russia
First Setup Side: German
First Move Side: Russian
Length: 10 turns
Visibility: Unlimited
Complexity: Medium
Name: Desperate Counterattack
Date: March 26th, 1945
Location: Schweinheim, Germany
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: 7th Somerset at Oosterhout
Date: September 22nd, 1944
Location: Oosterhout, Holland
First Setup Side: German
First Move Side: British
Length: 9 turns
Visibility: Unlimited
Complexity: Medium
Name: Oosterbeek Perimeter
Date: September 21st, 1944
Location: Oosterbeek, Holland
First Setup Side: British
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: The Battle of the Cactus Farm
Date: May 1st, 1943
Location: Cactus Farm, Tunisia
First Setup Side: German
First Move Side: British
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: Last Stand in Tretten
Date: April 23rd, 1940
Location: Tretten, Norway
First Setup Side: British
First Move Side: German
Length: 6 turns
Visibility: Unlimited
Complexity: Medium
Name: Mopping up the Forrest
Date: August 15th, 1942
Location: Perekopskiy, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Canicatti High Ground
Date: July 12th, 1943
Location: Canicatti, Italy
First Setup Side: German
First Move Side: American
Length: 10 turns
Visibility: Unlimited
Complexity: High
Name: Battle for Elst
Date: September 24th, 1944
Location: Elst, Holland
First Setup Side: German
First Move Side: British
Length: 10 turns
Visibility: Unlimited
Complexity: Medium High
Name: Fighting Among the Ruins
Date: October 14th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: High
Name: Opening the Gate
Date: September 15th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 9 turns
Visibility: Unlimited
Complexity: High
Name: Over the Canal
Date: April 27th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: Medium
Name: Trapped in Sector Z
Date: April 29th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: High
Name: Christmas at Marvie
Date: December 24th, 1944
Location: Marvie, Belgium
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: 5 Hexes
Complexity: Medium High
Name: Fighting for the Highway
Date: September 25th, 1944
Location: Koevering, Holland
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Medium High
Name: Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: Tutorial Scenario 1, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 2, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 3, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: Tutorial Scenario 4, Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Very Low
Name: With a little help from the StuGs
Date: September 28th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: Defending Meximieux
Date: September 1st, 1944
Location: Meximieux, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: Pershing on the Front
Date: February 27th, 1945
Location: Elsdorf, Germany
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Low
Name: Counterattack at Bardenberg
Date: October 9th, 1944
Location: Bardenberg, Germany
First Setup Side: American
First Move Side: German
Length: 6 turns
Visibility: 4 hexes
Complexity: Low
Name: First Contact
Date: June 22nd, 1941
Location: Patulin, Russia
First Setup Side: Russian
First Move Side: German
Length: 5 turns
Visibility: Unlimited
Complexity: Very Low
Name: Battle of the Lastekodumägi
Date: July 27th, 1944
Location: Sinimäed Hills, Estonia
First Setup Side: German
First Move Side: Russian
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: Defensive positions at Outreau
Date: May 22nd, 1940
Location: Boulogne, France
First Setup Side: British
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Popel's Attack
Date: June 27th, 1941
Location: Dubno, Russia
First Setup Side: German
First Move Side: Russian
Length: 6 turns
Visibility: Unlimited
Complexity: Medium
Name: First day of Borodino
Date: October 15th, 1941
Location: Borodino, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Diminishing the Perimeter
Date: April 10th, 1942
Location: Kholm, Russia
First Setup Side: German
First Move Side: Russian
Length: 10 turns
Visibility: Unlimited
Complexity: Medium
Name: Desperate Counterattack
Date: March 26th, 1945
Location: Schweinheim, Germany
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: 7th Somerset at Oosterhout
Date: September 22nd, 1944
Location: Oosterhout, Holland
First Setup Side: German
First Move Side: British
Length: 9 turns
Visibility: Unlimited
Complexity: Medium
Name: Oosterbeek Perimeter
Date: September 21st, 1944
Location: Oosterbeek, Holland
First Setup Side: British
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Low
Name: The Battle of the Cactus Farm
Date: May 1st, 1943
Location: Cactus Farm, Tunisia
First Setup Side: German
First Move Side: British
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
Name: Last Stand in Tretten
Date: April 23rd, 1940
Location: Tretten, Norway
First Setup Side: British
First Move Side: German
Length: 6 turns
Visibility: Unlimited
Complexity: Medium
Name: Mopping up the Forrest
Date: August 15th, 1942
Location: Perekopskiy, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: Medium
Name: Canicatti High Ground
Date: July 12th, 1943
Location: Canicatti, Italy
First Setup Side: German
First Move Side: American
Length: 10 turns
Visibility: Unlimited
Complexity: High
Name: Battle for Elst
Date: September 24th, 1944
Location: Elst, Holland
First Setup Side: German
First Move Side: British
Length: 10 turns
Visibility: Unlimited
Complexity: Medium High
Name: Fighting Among the Ruins
Date: October 14th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 8 turns
Visibility: Unlimited
Complexity: High
Name: Opening the Gate
Date: September 15th, 1942
Location: Stalingrad, Russia
First Setup Side: Russian
First Move Side: German
Length: 9 turns
Visibility: Unlimited
Complexity: High
Name: Over the Canal
Date: April 27th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: Medium
Name: Trapped in Sector Z
Date: April 29th, 1945
Location: Berlin, Germany
First Setup Side: German
First Move Side: Russian
Length: 9 turns
Visibility: Unlimited
Complexity: High
Name: Christmas at Marvie
Date: December 24th, 1944
Location: Marvie, Belgium
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: 5 Hexes
Complexity: Medium High
Name: Fighting for the Highway
Date: September 25th, 1944
Location: Koevering, Holland
First Setup Side: German
First Move Side: American
Length: 9 turns
Visibility: Unlimited
Complexity: Medium High
Name: Counterattack at Carentan
Date: June 13th, 1944
Location: Carentan, France
First Setup Side: American
First Move Side: German
Length: 7 turns
Visibility: Unlimited
Complexity: Medium
RE: Scenarios in the game
Interesting. Jorgen, if it is the same person, has done a lot with SASL.
RE: Scenarios in the game
Yes, that's me[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Scenarios in the game
Nice to see you here. I used to see you on the gamesquad forum. Unbelievable that some of that SASL stuff is still not published. Here at least you get to design things that will see the light of day!
Will scenarios have a historical background like in ASL and other games?
Will scenarios have a historical background like in ASL and other games?
- AlessandroD
- Posts: 381
- Joined: Sun Dec 28, 2014 8:29 pm
- Location: Italy
RE: Scenarios in the game
Hello Jorgen, IIRC you are a SASL player, aren't you?
Edit: I would say yes reading Gerry's post [:)]
Btw, nice to see tutorial scenarios for a game like this [:)]
Edit: do you have posted this news on GS forum?
Edit: I would say yes reading Gerry's post [:)]
Btw, nice to see tutorial scenarios for a game like this [:)]
Edit: do you have posted this news on GS forum?
RE: Scenarios in the game
I like the mix I see above. I'm looking forward to this.
Thanks
Rick
- Peter Fisla
- Posts: 2522
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Scenarios in the game
Wow, small world right ? I have been playing VotG CG II with Jorgen (6 years now!) using draft version of the SASL rules from Tom Morin
RE: Scenarios in the game
Well ye guys have great tactical wargaming experience!
In a scenario of low complexity in general how many counters are we talking about on each side (or maybe how mand squads, guns, and vehicles)?
In a scenario of low complexity in general how many counters are we talking about on each side (or maybe how mand squads, guns, and vehicles)?
RE: Scenarios in the game
Yes I am a SASL player and designer.ORIGINAL: AlessandroD
Hello Jorgen, IIRC you are a SASL player, aren't you?
Edit: I would say yes reading Gerry's post [:)]
Btw, nice to see tutorial scenarios for a game like this [:)]
Edit: do you have posted this news on GS forum?
No I haven't posted anything on the GS forum. Feel free to do it.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Scenarios in the game
I'd say about ten squads per side and perhaps 2 AFVs. Terrain and victory conditions also apply were killing of squads counts as lower and controlling victory locations as more complex in general.ORIGINAL: Gerry
Well ye guys have great tactical wargaming experience!
In a scenario of low complexity in general how many counters are we talking about on each side (or maybe how mand squads, guns, and vehicles)?
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Scenarios in the game
Yes they will. I go about the scenarios as I did with my SASL scenarios/Missions:ORIGINAL: Gerry
Will scenarios have a historical background like in ASL and other games?
- Find interesting battle
- Research history and units participating
- Adapt to game
- Playtest and balance the game
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: Scenarios in the game
Will you take scenario requests (find interesting battles)?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: Scenarios in the game
Will the winter scenarios have white maps, etc.?
If the game sells well will ye do factories and modules like Stalingrad?
Thanks,
Gerry
If the game sells well will ye do factories and modules like Stalingrad?
Thanks,
Gerry
- Peter Fisla
- Posts: 2522
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Scenarios in the game
ORIGINAL: Gerry
Will the winter scenarios have white maps, etc.?
If the game sells well will ye do factories and modules like Stalingrad?
Thanks,
Gerry
There is no snow graphics for the maps, perhaps something to consider for the expansion. However the game as concept of seasons (Orchard in Season, grain in season). You can also simulate visibility by reducing LOS (example maximum visibility can be configured to say 5 hexes)...this is done in the editor.
Factories have very limited usage so I'm not really convinced to implement it, because then I need to add wall breaches etc...it's a lot of work for a limited use.
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Scenarios in the game
I can't wait for this game! There are not very many scenarios higher than medium complexity, and ALL of the scenarios have a very short turn length.
Is this a concern to anyone? I played Squad Leader to death, but barely any ASL. I remember SL had scenarios in the 10-20 turn length range, which seems about right for a good, decently complex battle.
Is this a concern to anyone? I played Squad Leader to death, but barely any ASL. I remember SL had scenarios in the 10-20 turn length range, which seems about right for a good, decently complex battle.
RE: Scenarios in the game
Hi jglazier. As the scenario designer for this great game I think I can answer your questions. If you enjoyed the old SL scenarios, as I did back then [;)] you will enjoy these ones as well. Some are short but some are much longer as there will be a lot of units on the map. The old SL had some very long scenarios like the 18 Turn monster R218 "Operation Switchback" but most of them were between 7 and 10 turns long. There will be a scenario designer tool included so I wouldn't be surprised if some of the old SL scenarios would turn up done by a friendly gamer [:)]ORIGINAL: jglazier
I can't wait for this game! There are not very many scenarios higher than medium complexity, and ALL of the scenarios have a very short turn length.
Is this a concern to anyone? I played Squad Leader to death, but barely any ASL. I remember SL had scenarios in the 10-20 turn length range, which seems about right for a good, decently complex battle.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Scenarios in the game
I was on the beta testing team and I am no "Jorgen", but I ported a few scenarios into TotH. I am not an expert at scenario design in the least bit, but the game has a nice editor [:)]
I even made a few maps found in board games! Nice map making program [;)]
I even made a few maps found in board games! Nice map making program [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
Sun Tzu
Sun Tzu
RE: Scenarios in the game
Looks really nice Richie.
In general I prefer smaller to medium-sized scenarios so I am OK with the included scenarios and as Jorgen has said many will make/port bigger scenarios.
In general I prefer smaller to medium-sized scenarios so I am OK with the included scenarios and as Jorgen has said many will make/port bigger scenarios.
RE: Scenarios in the game
Man I loved the old Squad Leader and its scenarios (never played ASL). I can't wait for this game! That map, Richie61, reminds me of how long I've wanted this kind of game!
JRR
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: Scenarios in the game
I would like to see the Red Barricades map...or Kampfgruppe Pieper[&o]
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC