17.1 Middle East Update Log for 1.01
17.1.1 FIXES
• Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
• In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
• With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
• Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
• For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
• Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
• Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
• Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
• Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
• Fixed the OBA crash bug.
• Fixed a possible crash bug in PBEM play.
• Fixed a bug where helos overflying unknown enemy units would vanish.
• Fixed a 3D crash bug involving assaults and overflying helos.
• Fixed a bug where air strikes were without limit.
• Fixed a bug where the edorg Append feature was broken.
• Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
• Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
• Fixed a bug where the Infobox Counters setting was not being saved.
• Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
• Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
• Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
• AutoSave AP’s for Firing OFF by default.
• Added missing background music files
• Revised the NATO Symbols sheet with White Background modification
• In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.
17.1.2 ENHANCEMENTS
• Implemented on-counter unit stats. For 2D views #4 and #5.
• Implemented some new LoseConcealment() rules
• Implemented new reveal rules for the display of counter and Info Box unit stats.
• The Unit Viewer is newly available from within edorg.
• Hex Outlines and Contours can now display concurrently.
• In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
• Added a Black 2D Unit Profiles modification
• Added a NATO Symbols sheet with Transparent Background modification
• Added Alternate 3D Base modification
• Cosmetic tweaks to several frontend displays.
• Added many more diagnostic logreturn() calls.
• Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
• UnitViewer (F3) displays to selected unit
17.1.3 GRAPHICS
• Revised a few 3D terrain and vegetation tiles
• Revised 2D View terrain, terrain marker and vegetation art
• Revised 2D Counter and Graphical Unit Icons art for all nations
• Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
• Added new Main Menu graphics matching the CS: Middle East box Art
• Revised the Blankbox graphics matching the CS: Middle East box art
• Revised Egyptian 3D graphics
• Revised Syrian 3D graphics
• Revised Jordanian 3D graphics
17.1.4 DATA
• Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
• Added post 1982 self-propelled artillery organizations for Syria
• Revised road/offroad speed of certain Israeli tanks for consistency
• Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
• Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
• Updated Weaon.pdt file, revising existing information and adding new information for new units
• Updated Unittext file, revising existing information and adding new information for new units
17.1.5 SCENARIOS
• New Scenarios by Al Sandrik:
o Duel For The Golan 85-Banias
o Duel For The Golan 85-Bridges
o Duel For The Golan 85-Nafakh
o Duel For The Golan 85-Night
o Duel For The Golan 85-Rafid
o Duel For The Golan 85-Valley A
o Duel For The Golan 85-Valley B
• New Scenario by Jim Mays:
o Tourny - Set B01 - Into the Breach
• New Scenarios by Jason Petho:
o Position 181 (Batur Track 1967)
o Textbook Night Assault (Umm Katef 1967)
o Into the Camps (Rafah 1956)
o Teaching Set A01 – 1948
o Teaching Set A02 – 1956
o Teaching Set A03 – 1967
o Teaching Set A04 – 1973
o Teaching Set A05 – 1982
• Scenario Modifications to:
o Endgame at Jenin
o Into Africa!
o Into the Ring
o Hot Knife through Butter
o The Shores of Great Bitter Lake
o Battle of Abu Ageila (1956)
o Third Time's a Charm
CSME 1.01 Official 1.01 UPDATE Log
Moderator: Jason Petho
- Jason Petho
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CSME 1.01 Official 1.01 UPDATE Log
RE: CSME 1.01 Official 1.01 UPDATE Log
must be close, thx for posting this. One question, where were those unlimited airstrikes when i needed them[:D]
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
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"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
- Jason Petho
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RE: CSME 1.01 Official 1.01 UPDATE Log
*laughs* They were hiding!
Kinda.
Jason Petho
Kinda.
Jason Petho
- Crossroads
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RE: CSME 1.01 Official 1.01 UPDATE Log
ORIGINAL: Jason Petho
*laughs* They were hiding!
How I saw them on my set-up was unlimited plotting of air strikes, while air strikes themselves working as designed [:D]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CSME 1.01 Official 1.01 UPDATE Log
Thank you guys for your continued work to improve this game which I am already enjoying very much. It is much appreciated!
- FroBodine
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RE: CSME 1.01 Official 1.01 UPDATE Log
Is 1.01 out now, then? I haven't checked the game or this forum in a couple weeks, and now I see this changelog!
I'm excited to get home now and install the update!
Question - is there an in-game interface or setting in the options screens to turn on the on-counter stats, and to select the black 2D unit profiles? If not, how do we activate these new features, please?
I'm excited to get home now and install the update!
Question - is there an in-game interface or setting in the options screens to turn on the on-counter stats, and to select the black 2D unit profiles? If not, how do we activate these new features, please?
RE: CSME 1.01 Official 1.01 UPDATE Log
We have handed off ME 1.01 to Matrix/Slitherine. Vetted the installer too. Public release should come soon. It depends on M/S' schedule, however.
Yes, Counter Stats are something you can toggle ON/OFF via Options > Counter Stats.
The black 2D unit profiles will be a (officially supported) JSGME mod, however, not an in-game toggle.
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Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
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- FroBodine
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RE: CSME 1.01 Official 1.01 UPDATE Log
Thanks Berto. I'm really looking forward to it.
- Crossroads
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RE: CSME 1.01 Official 1.01 UPDATE Log
Jim's Tourny - Set B02 - A Furious Charge (Golan Heights, 16 June 1982) seems to be missing from the new scenario listing.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CSME 1.01 Official 1.01 UPDATE Log
I have not printed out the manual yet, is there a scenario explanation( other than the in game one) by any chance , online or?
oh and just for a heads up, typos on page 11, section 2.1.1 ...1st paragraph, last sentence...
oh and just for a heads up, typos on page 11, section 2.1.1 ...1st paragraph, last sentence...
- Jason Petho
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RE: CSME 1.01 Official 1.01 UPDATE Log
I believe Section 9.0 has the complete scenario list.
Thank you for catching the typo!
Jason Petho
Thank you for catching the typo!
Jason Petho