Stimpak's New Maps (Nienburg released!)
Moderator: MOD_Flashpoint
RE: Faßberg (New Map)
-snip-
Stimpak's New Maps
Done.
Bad Fallingbostel is not far from the large military training area of Bergen-Hohne, which is currently used by the Bundeswehr and by NATO forces. This is located in the gemeindefreies Gebiet (i.e. it is not part of any civilian administrative district) called "Osterheide". In addition, there was Fallingbostel Station, a large barracks within Bergen-Hohne Garrison, itself part of British Forces Germany. This was used by units from the 7th Armoured Brigade, specifically The Royal Scots Dragoon Guards, who operate Challenger 1 tanks and Warrior IFVs. (Correct me if I'm wrong)
Today there are 22 firing ranges on the training area for main battle tanks and infantry fighting vehicles, of which nine are also suitable for anti-tank guided missiles. In addition there are 14 artillery fire positions, six of which are outside the boundaries of the training area. There are also five small arms ranges and three ranges for hand-held anti-tank weapons, as well as air defence training facilities, FIBUA villages, deep wading points and bivouac sites.
The multinational troops of NATO member countries – Germany, Netherlands, Britain and Belgium – exercise regularly on the training area. Major combat equipment that uses the ranges include Challenger and Leopard 2 tanks, and much more modern assets like the WAH-64 Apache attack helicopters, and Panzerhaubitze 2000. The area is increasingly used by unmanned aerial vehicles (UAV) and it is the only training area in Germany which may be overflown by reconnaissance drones. Air-to-ground practice and live munitions may also be fired.
It is also notable that the former site of the Bergen-Belsen concentration camp, although off-map, lies roughly 2 kilometers (4 hexes) to the south of Belsen itself in the lower right.
Map + .fp9 File:
http://www.filedropper.com/ceg2redstorm
Bad Fallingbostel is not far from the large military training area of Bergen-Hohne, which is currently used by the Bundeswehr and by NATO forces. This is located in the gemeindefreies Gebiet (i.e. it is not part of any civilian administrative district) called "Osterheide". In addition, there was Fallingbostel Station, a large barracks within Bergen-Hohne Garrison, itself part of British Forces Germany. This was used by units from the 7th Armoured Brigade, specifically The Royal Scots Dragoon Guards, who operate Challenger 1 tanks and Warrior IFVs. (Correct me if I'm wrong)
Today there are 22 firing ranges on the training area for main battle tanks and infantry fighting vehicles, of which nine are also suitable for anti-tank guided missiles. In addition there are 14 artillery fire positions, six of which are outside the boundaries of the training area. There are also five small arms ranges and three ranges for hand-held anti-tank weapons, as well as air defence training facilities, FIBUA villages, deep wading points and bivouac sites.
The multinational troops of NATO member countries – Germany, Netherlands, Britain and Belgium – exercise regularly on the training area. Major combat equipment that uses the ranges include Challenger and Leopard 2 tanks, and much more modern assets like the WAH-64 Apache attack helicopters, and Panzerhaubitze 2000. The area is increasingly used by unmanned aerial vehicles (UAV) and it is the only training area in Germany which may be overflown by reconnaissance drones. Air-to-ground practice and live munitions may also be fired.
It is also notable that the former site of the Bergen-Belsen concentration camp, although off-map, lies roughly 2 kilometers (4 hexes) to the south of Belsen itself in the lower right.
Map + .fp9 File:
http://www.filedropper.com/ceg2redstorm
- CapnDarwin
- Posts: 9270
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RE: Stimpak's New Maps
You can also place the maps and scenarios up on our website if you like and link back to here. [;)]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Stimpak's New Maps
I was going to wait until the other two were done, but thanks. May as well [;)]
RE: Stimpak's New Maps
Great job again!
My understanding is that Fallingbostel Station is/was at hex 813 (see also the railway on satellite images), with base facilities also covering Oerke.
William
My understanding is that Fallingbostel Station is/was at hex 813 (see also the railway on satellite images), with base facilities also covering Oerke.
William
William
On Target Simulations LLC
On Target Simulations LLC
RE: Stimpak's New Maps
I'm afraid there's an error I missed in the new map's .fp9 file.
In the training field area (The large brown portion of the map), there is a single elevation 2 hex that should be elevation 1.
You can resolve this simply by changing it to the proper 1 in the Map Values editor.
In the training field area (The large brown portion of the map), there is a single elevation 2 hex that should be elevation 1.
You can resolve this simply by changing it to the proper 1 in the Map Values editor.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Stimpak's New Maps
Great job!
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Stimpak's New Maps
If anyone's got spare time, then I'd like to request a bit of playtesting of the second scenario, or the one to be based on the Bad Fallingbostel map.
In this package is a spare copy of the map (Alongside the fixed .fp9), scenario file, and East German database. Extract them into their relevant places within the FPRS/Modules folder.
http://www.filedropper.com/ceg2testversion
In this package is a spare copy of the map (Alongside the fixed .fp9), scenario file, and East German database. Extract them into their relevant places within the FPRS/Modules folder.
http://www.filedropper.com/ceg2testversion
RE: Stimpak's New Maps
Just had a quick run through for a marginal loss
couple of things/thoughts:
The DAG arrival locations, they're in the middle of the woods nearly surrounded by 20% movement hexes, not ideal as when they try to shoot and move it'll take far too long and they will suffer badly from CB fire, might want to place them at the map edge along the roads around Belsen, the player will need to move them into suitable firing locations which in turn slows their deployment/usage
The 2 VPs to the northwest in/around Fallingbostel you may want to change to NATO held, the AI has a habit to moving to take them when it doesn't need to
Appreciate what your trying to do with the obstacles and minefields but they can provide free intel to the player when they see a WP minefield cause an explosion or obstacle rendered 'passable'
The Tank sqn on the wooded hill overlooking the ranges, they are in a horrible position as they are surrounded by low movement hexes and spent most of the game trying to move through the woods back to Fally (see above point regarding VP control)
British ORBAT:
you have swingfire and Spartan MCT in the wrong units (RSDG and Staffies), tank regiments got the swingfire while infantry battalions had MCT
Warrior equip units didn't receive enough warriors to equip the antitank platoon until late 1990's - early 2000's, they still used FV432
couple of things/thoughts:
The DAG arrival locations, they're in the middle of the woods nearly surrounded by 20% movement hexes, not ideal as when they try to shoot and move it'll take far too long and they will suffer badly from CB fire, might want to place them at the map edge along the roads around Belsen, the player will need to move them into suitable firing locations which in turn slows their deployment/usage
The 2 VPs to the northwest in/around Fallingbostel you may want to change to NATO held, the AI has a habit to moving to take them when it doesn't need to
Appreciate what your trying to do with the obstacles and minefields but they can provide free intel to the player when they see a WP minefield cause an explosion or obstacle rendered 'passable'
The Tank sqn on the wooded hill overlooking the ranges, they are in a horrible position as they are surrounded by low movement hexes and spent most of the game trying to move through the woods back to Fally (see above point regarding VP control)
British ORBAT:
you have swingfire and Spartan MCT in the wrong units (RSDG and Staffies), tank regiments got the swingfire while infantry battalions had MCT
Warrior equip units didn't receive enough warriors to equip the antitank platoon until late 1990's - early 2000's, they still used FV432
AUCTO SPLENDORE RESURGO
RE: Stimpak's New Maps
Thanks for the feedback, Tazak. I'm adjusting the scenario right now.
RE: Stimpak's New Maps
Version 1.3:
-British ORBAT fixed up.
-VP balance equalized: Fallingbostel station begins in NATO hands, but the other two VPs in the north simply have NATO units sitting on them at start
-Training area squadron was moved into the open and some distance away from the VP: This gives the AI freedom to choose what to do, but ideally they'll meet your forces in a meeting engagement.
-DAG 2 moved onto the road by Belsen.
-Mixed obstacle/minefields removed entirely. Obstacles around Fallingbostel station are NATO only now.
--Considering switching the spawns of 2RTR and 1st Staffordshire
EDIT: Yikes. I've overestimated the AI's intelligence.
Version 1.4
-Just gave the other northwestern VPs to the AI. Halved their values.
-First Strikers ordered to hold.
-Sprinkled more IPs around the training field.
-British ORBAT fixed up.
-VP balance equalized: Fallingbostel station begins in NATO hands, but the other two VPs in the north simply have NATO units sitting on them at start
-Training area squadron was moved into the open and some distance away from the VP: This gives the AI freedom to choose what to do, but ideally they'll meet your forces in a meeting engagement.
-DAG 2 moved onto the road by Belsen.
-Mixed obstacle/minefields removed entirely. Obstacles around Fallingbostel station are NATO only now.
--Considering switching the spawns of 2RTR and 1st Staffordshire
EDIT: Yikes. I've overestimated the AI's intelligence.
Version 1.4
-Just gave the other northwestern VPs to the AI. Halved their values.
-First Strikers ordered to hold.
-Sprinkled more IPs around the training field.
- Attachments
-
- CEG 2 Test version.zip
- (202.73 KiB) Downloaded 34 times
RE: Stimpak's New Maps
Map #3 is done. Now I just have to go through with the tedious process of assigning values in the map editor.
Can't help but feel that something's off, or missing...
Quite a contrast from the heavily forested two maps done previously.
EDIT: I forgot to turn the forest layer on.
Derp.
Can't help but feel that something's off, or missing...
Quite a contrast from the heavily forested two maps done previously.
EDIT: I forgot to turn the forest layer on.
Derp.
RE: Stimpak's New Maps
Overview from afar, thus far [;)]
Any idea on where the fourth map should take place?
Any idea on where the fourth map should take place?
RE: Stimpak's New Maps
Obvious location would be between 2 and 3rd maps, EG division put into reserve to resupply and reinforce when it finds itself in the path of a NATO counter attack
or a in the path of a UK rescue mission to escort Wolfgang and his bratwurst van from behind WP lines
https://www.youtube.com/watch?v=96I4IHQpA98 (23mins into the video)
or a in the path of a UK rescue mission to escort Wolfgang and his bratwurst van from behind WP lines
https://www.youtube.com/watch?v=96I4IHQpA98 (23mins into the video)
AUCTO SPLENDORE RESURGO
RE: Stimpak's New Maps
For this third scenario, I'm going with a concept that I've always wanted to try: A scenario that starts in the middle of a battle that is already being fought.
The Battle of Bremen is turning into an Urban Hell as 12th Guards Tank Division, supported by 47th GTD, tries to finish off the US 3rd Bgde, 2nd Armor Div.
NATO is responding with a counter-attack: The West German 11th Panzergrenadier Division is moving towards the south to attempt an outflanking of the Soviet forces, where they'll strike into rear echelons, destroying logistical support along the way and hopefully cutting off Soviet fighters in Bremen from reinforcements.
However, first they must break through an intact bridge. The East Germans are all that stand in the way: While 9. Panzerdivision is still out, the elite FJB-40 has landed a full day before in Verden. Their original mission was to destroy NATO nuclear delivery means in the area, but now their only objective is holding down the bridges here until 5. Armee can relieve them.
Now, I would like to throw the entire 11th PzG Division against you, but it seems there's going to be a lack of full-scale divisional battles here: The only divisions standing in the way, 11th PzGD and the US 5th Infantry are each missing a brigade! The US' 256th Mech Brigade is still in the USA, and the West German's 33rd Panzer Brigade is trapped in what I refer to as the "Celle Pocket".
Unfortunately, it appears I can't "delay" core campaign units, but I can compensate for that. I still need to completely re-do my east German database and ORBAT, as I've discovered a much more accurate set than the Fire and Fury TOE. I'm also going to turn their training down to NATO levels, as their high performance is somewhat exaggerated in my mind.
RE: Stimpak's New Maps
Map #3 and it's .FP9 are downloadable here: http://www.filedropper.com/ceg3redstorm
Still stuck on where #4 should be. This time, we've got a choice between British and Americans.
East German databse revamp is nearly done and I just need to change every instance of "RU" to "EG".
Still stuck on where #4 should be. This time, we've got a choice between British and Americans.
East German databse revamp is nearly done and I just need to change every instance of "RU" to "EG".
RE: Stimpak's New Maps
Diepholz has an airbase of it's own and looks attractive. Might be set for a meeting engagement with American or British forces.
Other candidates include Vechta:
And Bramsche, where the A1 crosses the Mitteland Canal (The strategic importance of which I'd like to be educated about)
I like Tazaks idea, although it goes a bit against the narrative I'm working with for this campaign. I may do a one-off in the future for it [:D]
Other candidates include Vechta:
And Bramsche, where the A1 crosses the Mitteland Canal (The strategic importance of which I'd like to be educated about)
I like Tazaks idea, although it goes a bit against the narrative I'm working with for this campaign. I may do a one-off in the future for it [:D]
RE: Stimpak's New Maps
The Mittellandkanal was of similar strategic importance as the major rivers. The canal is between 42m and 55m wide, and at least 4m deep. Like the bridges across the major rivers, all bridges across the Mittellandkanal were prepared to be blown quickly (holes for explosives in the pillars).
Fliegerhorst Diepholz doesn't seem to have had aircraft stationed in the late 1980s. It was home to the Luftwaffenpioniere (Luftwaffenpionierlehrkompanie 2), the German air force engineers specialized in repairing and constructing run ways.
North of Vechta, near Ahlhorn is a more import air base which also had Nike air defence missiles and USAF A-10 Thunderbolts stationed.
William
Fliegerhorst Diepholz doesn't seem to have had aircraft stationed in the late 1980s. It was home to the Luftwaffenpioniere (Luftwaffenpionierlehrkompanie 2), the German air force engineers specialized in repairing and constructing run ways.
North of Vechta, near Ahlhorn is a more import air base which also had Nike air defence missiles and USAF A-10 Thunderbolts stationed.
William
William
On Target Simulations LLC
On Target Simulations LLC
RE: Stimpak's New Maps
So that puts it between a meeting engagement with heavily supported Americans in or around Vechta (Ahlhorn is roughly 11 kilometers outside of the Army boundary), or an assault on the Mittellandkanal against the BAOR 12th Armoured - and there's already been a scenario against the British.
Thanks for the information, William.
Thanks for the information, William.
RE: Stimpak's New Maps
The Goldenstedt and Drebbersches Moor provide an interesting possibility: A new kind of terrain type, bog, which restricts movement but leaves vehicles exposed. Pseudo-lakes that can be crossed, but generally you do not want to have your troops in.
I'm leaning towards the American Meeting Engagement. Since Ahlhorn itself is outside of the army boundary, I'll have to find somewhere around Vechta.