Operation Reclaimed Might, 2015

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magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: Operation Reclaimed Might v0.65

Post by magi »

i havent played the update....

in the briefing.... you need to give some Intel on red force... there can some ambiguous info....
the russians need a more balanced force for their missions... per doctrine....
more recon assets... some more standoff loadouts... sead/dead stuff...
none of the assigned aircraft would go to their assigned missions...
i deleted all your missions....
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Death6
Posts: 66
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RE: Operation Reclaimed Might v0.7

Post by Death6 »

ORIGINAL: magi

i havent played the update....

in the briefing.... you need to give some Intel on red force... there can some ambiguous info....
the russians need a more balanced force for their missions... per doctrine....
more recon assets... some more standoff loadouts... sead/dead stuff...
none of the assigned aircraft would go to their assigned missions...
i deleted all your missions....

Could you expand on that? What is ambiguous about the IS targets?

More balanced force? per doctrine? Care to explain it a bit further? Is the Russian force not suited for their jobs? The main task of the Russian side is to destroy the main targets with Cruise missiles anything else is secondary and emergent gameplay after that. You don't have to engage the MiG-21 force or the Surprise attack but you get bonus points for doing so while avoiding more point penalties.

Russia has a good amount of recon assets. First of the Il-20A is your main recon asset which you must take care of and use wisely to gain more intelligence on the IS. Secondly you have a lot of Radar and EW sections in your disposal who help detect significant elements of the hidden IS force.

Stand off load outs? Could you elaborate? SEAD and DEAD is up to the player. What weapons would you recommend?

All missions are inactive on purpose. This is so the player dictates the tempo and moves. They can activate the missions and ready the aircraft to make them happen. There are 4 on the Russian side. All of them work at least on my end.

Thanks for your feedback magi. Looking forward to hearing more details!
magi
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RE: Operation Reclaimed Might v0.7

Post by magi »

(in the briefing.... you need to give some Intel on red force... there can some ambiguous info...) a military briefing should have some intel information on the enemy... disposition.. intent.. composition... etc.... not all of it has to be accurate... some can be estimates.... you can probably find examples of russian pre strike briefings... you can check some of gunners briefings... he is a canadian x nato guy....

strike doctrine.... recon/intel target aeras.... fighter sweeps & escorts... supression of defenses... ballenced strike packages per targets... etc...

this version .7 is better... the 4 each su-30's with the as-22 standoff loadout is better... and sone better loadout on the strikers...

the only thing i added was a su-24mr fencer to speed up recon of target areas....

i would like another hour or too off game time.... playing this now..... im very slow.... oh well....
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Death6
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RE: Operation Reclaimed Might v0.7

Post by Death6 »

ORIGINAL: magi

(in the briefing.... you need to give some Intel on red force... there can some ambiguous info...) a military briefing should have some intel information on the enemy... disposition.. intent.. composition... etc.... not all of it has to be accurate... some can be estimates.... you can probably find examples of russian pre strike briefings... you can check some of gunners briefings... he is a canadian x nato guy....

strike doctrine.... recon/intel target aeras.... fighter sweeps & escorts... supression of defenses... ballenced strike packages per targets... etc...

this version .7 is better... the 4 each su-30's with the as-22 standoff loadout is better... and sone better loadout on the strikers...

the only thing i added was a su-24mr fencer to speed up recon of target areas....

i would like another hour or too off game time.... playing this now..... im very slow.... oh well....

Thanks for explaining it further magi. I shall improve on the intel section of the briefing with the parameters mentioned.

I will also look in to improving the load outs better. I still want the player to not have the ideal force to counter at %100 though. So partially I will boost more compatible load outs for targets.

About doctrine. There are a few missions but they are basic and simple. The rest is for the player to create and apply.I just set up a few guideline missions. The player is in charge of doing his own to be more effective.

The SU-24mr is a good idea. Will look in to adding that. I could add another hour to the mission.

Appreciate the feedback magi. Will return with a 0.75 version as soon as I can.
Vici Supreme
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Location: Southern Germany

RE: Operation Reclaimed Might v0.7

Post by Vici Supreme »

Hi,

I think this could be of interest for you and your scenario. I was able to identify Russian radars and pinpoint their approximate location at Bassel Al-Assad Air Base. I used Google earth, several photos from the internet and a PGW layer. Hope this helps!

Supreme
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RussianEW..AirBase.zip
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Death6
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RE: Operation Reclaimed Might v0.7

Post by Death6 »

ORIGINAL: Supreme 2.0

Hi,

I think this could be of interest for you and your scenario. I was able to identify Russian radars and pinpoint their approximate location at Bassel Al-Assad Air Base. I used Google earth, several photos from the internet and a PGW layer. Hope this helps!

Supreme

Thanks for that one. I will take a look.

For the Russian units I used this source

https://rusi.org/publication/rusi-defen ... rces-syria
magi
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RE: Operation Reclaimed Might v0.7

Post by magi »

I think I can win with what I have with .7..... But haven't played it out yet.....
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Death6
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RE: Operation Reclaimed Might v0.7

Post by Death6 »

Take your time. I will start working on version v8 as soon as I can. I do have a busy week ahead.
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Death6
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RE: Operation Reclaimed Might v0.8

Post by Death6 »

0.8 is released!

Changelog:

Added Enemy Forces section to the Briefing.
Added Credits section to the scenario description.
Extended mission length by an hour.
Improved load outs for several Russian Aircraft.
Added a single SU-24MR for more recon capabilities.
Deleted the Tabqa AB for realism purposes.
Upgraded Jirah AB. Historically this is where some 'things' actually happened.
Added 4 new unit types to IS.
Changed location of 2 main targets of IS.
Added a new mission for IS.
Added Events for all new unit types and the Jirah AB.
Did some balancing for IS adding some new units and removing some old ones.
Added 2 more Civilian cities.
Renamed all main IS targets with geographic tags.
Fixed a Russian mission.
Set a IS unit to lowest Unit Proficiency (Novice)
Made the second Il-20A reserve.

Scenario is attached to the OP and this post.


Attachments
Operation..Beta08.zip
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Death6
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RE: Operation Reclaimed Might v0.8

Post by Death6 »

Hello guys.

I am expecting feedback on the overall mission but I do want focused feedback on the scoring and point system. Do all the events work and trigger correctly?

Thanks for your help and attention so far!
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Dysta
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RE: Operation Reclaimed Might v0.8

Post by Dysta »

I know this is tangent, but things DOES complicate in reality just recently:

https://uk.news.yahoo.com/turkey-shoots ... ml#aR1xnC4
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Death6
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RE: Operation Reclaimed Might v0.8

Post by Death6 »

Version 0.85 is out!

Added historical weather data from October 7th 2015.
Edits for the Enemy Forces section in the Briefing.
Removed the S-400 missiles but kept their advanced radar. Made the total amount of SA-22 Greyhounds 4. For historical realism purposes.
Spread out the Russian units in Latakia so they are easier to click on to.
Changed the name of the Russian airbase and it's defensive units. Edited the name change in the events accordingly.
Added a few new IS units.
Repositioned several IS units.
Changed the mission area for the Russian side.
Recreated the Turkish No Navigation zone in more detail at the Turkish Syrian border.
Edited the units available in the briefing in accordance to the recent changes.
Attachments
Operation..Beta085.zip
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Vici Supreme
Posts: 559
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Location: Southern Germany

RE: Operation Reclaimed Might v0.8

Post by Vici Supreme »

The scenario is taking shape! [8D]
I still got two minor things worth mentioning.

1. You may want to ungroup the AD and EW sections at the Russian Air Base. Grouping mobile ground units such as radars or SAMs sometimes causes them to do weird things like constantly circling around their station point which is the case with your scenario. Just take a look. It also looks better to not have them grouped but that's just a personal preference of mine. [;)]

2. Take a look at the VLS configuration of the Missile SAG in the Caspian. You added 1 x SS-N-30 [3M14 Kalibr] (0/12) to all vessels but have you seen that this weapon record has a rate of fire of one missile every 120 seconds? I propose you simply add 8 x SS-N-30 [3M14 Kalibr] (0/1) to those ships as their rate of fire is just two seconds. It sure looks odd but for now, it might be the best solution to proper simulate the launch of these missiles from those ships.

Hope this helps!

Supreme
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Death6
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RE: Operation Reclaimed Might v0.9

Post by Death6 »

ORIGINAL: Supreme 2.0

The scenario is taking shape! [8D]
I still got two minor things worth mentioning.

1. You may want to ungroup the AD and EW sections at the Russian Air Base. Grouping mobile ground units such as radars or SAMs sometimes causes them to do weird things like constantly circling around their station point which is the case with your scenario. Just take a look. It also looks better to not have them grouped but that's just a personal preference of mine. [;)]

2. Take a look at the VLS configuration of the Missile SAG in the Caspian. You added 1 x SS-N-30 [3M14 Kalibr] (0/12) to all vessels but have you seen that this weapon record has a rate of fire of one missile every 120 seconds? I propose you simply add 8 x SS-N-30 [3M14 Kalibr] (0/1) to those ships as their rate of fire is just two seconds. It sure looks odd but for now, it might be the best solution to proper simulate the launch of these missiles from those ships.

Hope this helps!

Supreme

Thanks for the feedback. It will be incorporated in to 0.9. Btw have you noticed the Credits section at the Scenario Description? [;)]
Vici Supreme
Posts: 559
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Location: Southern Germany

RE: Operation Reclaimed Might v0.8

Post by Vici Supreme »

Sure I have! Very kind of you! [:)]
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Death6
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RE: Operation Reclaimed Might v0.9

Post by Death6 »

Version 0.9 is out.

Unrouped EW and AA sections of the Khemeimim Air Base.
Optimized the Kalibr missile rate of fire on the Caspian Fleet.
Added 2 new IS unit types.
Repositioned some IS units.
Added Events according to the newly added units.
Spread out the ungrouped EW and AA sections for an easier clicking experience.

Scenario is attached to this post.
Attachments
Operation..Beta09.zip
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Death6
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RE: Operation Reclaimed Might v0.9

Post by Death6 »

Looking in to finalising and submitting this scenario. Would love some more feedback from other people though. Different perspectives have different perceptions! Thanks already!
MrGandi
Posts: 52
Joined: Sat Apr 05, 2014 1:56 pm

RE: Operation Reclaimed Might v0.9

Post by MrGandi »

Hello Death6,

I enjoyed your scenario very much. It's tougher than expected.
For me it was great balanced!
Although I lost couple of jets and didn't destroy all detected targets in time.
Will play it again and hopefully with better results[;)]

Maybe you could punish the player more if he looses his jets like I did.[:D]



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Death6
Posts: 66
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RE: Operation Reclaimed Might v0.9

Post by Death6 »

ORIGINAL: MrGandi

Hello Death6,

I enjoyed your scenario very much. It's tougher than expected.
For me it was great balanced!
Although I lost couple of jets and didn't destroy all detected targets in time.
Will play it again and hopefully with better results[;)]

Maybe you could punish the player more if he looses his jets like I did.[:D]




Thanks MrGandi for trying out my scenario. There is a -25 point punish for each aircraft lost. I could increase that to 30 that would be a little increase or do you think 40 is more appropriate?
MrGandi
Posts: 52
Joined: Sat Apr 05, 2014 1:56 pm

RE: Operation Reclaimed Might v0.9

Post by MrGandi »

Maybe -35 or -40 is good. Considering that the enemy is actually not so strong it should be little embarrassing for any commander loosing to many jets.
Also challenges the player to try it again, be more carefully and make it better.

But what does the community say?
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