Net Play Testing 11/25/2015

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kjgokc2007
Posts: 148
Joined: Tue Dec 10, 2013 1:54 pm
Location: Oklahoma USA

Net Play Testing 11/25/2015

Post by kjgokc2007 »

Net Play Test - Barbarossa - Was able to play the complete game... (no navel combat)... The Initiative dialog box did on a number of occasions pop up more than once between the two players but ran fine.

We had one issue where German Production was Zero the third turn in.

Air combat was took some time to resolve waiting on the server to communicate actions and there are some issues when the Active Form gets a dialog box pop up behind it and goes inactive and you cannot move it to respond to the dialog box behind it. * I think that if you pop up one of the other forms like F9 – F10 and close that form with the OK command button that you can sometimes get the hidden dialog box up front to respond.

There were some instances where if you complete setup the air combat gets lost waiting for you to complete setup of Fighters/bombers and you have to restart from a save game to continue.
The same is true if one side decides to abort the combat for the next round. (sometimes it works sometimes it gets lost and again your forced to restart).

Net Play Test – Guadalcanal (Navel Combat Test) – We were unable to complete Navel combat in 3 tries. Each time the same bugs described above hit us.

We got though the first try all the way to navel casualties (air combat worked, but as the Japs picked the last aborted fleet the allied side never saw it and it just hung up.)

One time after the axis completed the selection of Fighter/Bombers and clicked Axis ready. The allies never saw the action and there was no way to continue (as the command button was now gone from the form.)

The Third time after 4 brutal rounds of air combat (the axis was surprised) and tried decided to not stay for any more rounds (about 5) again the after clicking no to stay another round the allies were waiting for the axis response and it never happened.

I hope this helps you on your testing… We would be happy to continue testing. I think that if you get the communications between Navel & Air combat working and work on ensuring the dialog boxes don’t get hidden behind an inactive form you are going to be very close to have a working Net play game.

You might consider moving the dialog boxes from combat up to the top right of the screen and keeping the combat forms on the bottom left to help here. Just an idea. Also if you don’t get a response you might try to go back to the response for the other side. Example You are waiting on the Axis to decide to abort or stay. After waiting 2-3 minutes you go back to the Axis and prompt again for abort or stay.

Keep up the good work... its getting close

Update * Playing more Netplay games Air combat. If one side decides not to stay another round of combat and the other does stay for another round. After returning the aircraft to base. The communication between the Net Play gets lost and there is nothing you can do but close down and restore. One side has the Air combat form open with no way to complete any action to continue and the other players Air Combat form is done/gone and waiting on the other player to take action "Waiting". The only playable option would be for both sides to abort (rather than just one)... of course this wont work for Navel combat as you would want your planes to say in the sea zone... (critical)
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paulderynck
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Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Net Play Testing 11/25/2015

Post by paulderynck »

That last one you mention in the update was recently fixed. What version are you testing with?
Paul
kjgokc2007
Posts: 148
Joined: Tue Dec 10, 2013 1:54 pm
Location: Oklahoma USA

RE: Net Play Testing 11/25/2015

Post by kjgokc2007 »

MWIF.exe: version 2.1.1.0. The latter is a Hot Patch for the Public Beta 2.1.0.3. You can get this from the Forms
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