Skeptical about Decisive Campaigns: Barbarossa
- Templer_12
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Skeptical about Decisive Campaigns: Barbarossa
I am on the fence, but:
• Only a single scenario
• No Manstein
• Only 1941/1942
• Airwar and artillery abstracted
• Price
The fact is, with each title of the Decisive Campaigns series the developer Victor Reijkersz presented interesting and fun raising innovations.
Also the AI was competend, always good and should be improved with the game now.
I had a lot of fun and satisfaction playing the two predecessors, Decisive Campaigns: The Blitzkrieg from Warsaw to Paris and Decisive Campaigns: Case Blue.
Airwar and artillery abstracted – a bit confusing.
• Only a single scenario
• No Manstein
• Only 1941/1942
• Airwar and artillery abstracted
• Price
The fact is, with each title of the Decisive Campaigns series the developer Victor Reijkersz presented interesting and fun raising innovations.
Also the AI was competend, always good and should be improved with the game now.
I had a lot of fun and satisfaction playing the two predecessors, Decisive Campaigns: The Blitzkrieg from Warsaw to Paris and Decisive Campaigns: Case Blue.
Airwar and artillery abstracted – a bit confusing.
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RE: Skeptical about Decisive Campaigns: Barbarossa
After playing WiTE I'm glad they abstracted the airwar. The airwar in WiTE had a lot of problems. Also for me, the support unit concept got old, too much effort to move them around.
RE: Skeptical about Decisive Campaigns: Barbarossa
Hi Templer,
Since you own the previous games here is a quick and dirty explanation.
Divisions have divisional artillery included. Its just that there is no artillery attack mode anymore.
All the corps, army level artillery assets have been abstracted in a card that you can use to focus artillery on a specific frontage.
Exception and addition is a siege artillery card.
There are no air unit counters on the map but there are airfields and you have to make decisions when to relocate the Luftwaffe forward deeper into Russia as well as deal with how the Luftwaffe will need to be employed by events and action cards. Bonusses are provided for the armies that receive tactical air support. Furthermore cards also provide air resupply options.
The AI is my best so far imho and I am quite proud of it.
As for the one scenario... its deep and plays differently each time. But I am biased, other players might give you more objective feedback.
Best wishes,
Vic
Since you own the previous games here is a quick and dirty explanation.
Divisions have divisional artillery included. Its just that there is no artillery attack mode anymore.
All the corps, army level artillery assets have been abstracted in a card that you can use to focus artillery on a specific frontage.
Exception and addition is a siege artillery card.
There are no air unit counters on the map but there are airfields and you have to make decisions when to relocate the Luftwaffe forward deeper into Russia as well as deal with how the Luftwaffe will need to be employed by events and action cards. Bonusses are provided for the armies that receive tactical air support. Furthermore cards also provide air resupply options.
The AI is my best so far imho and I am quite proud of it.
As for the one scenario... its deep and plays differently each time. But I am biased, other players might give you more objective feedback.
Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
- DerGrenadier
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RE: Skeptical about Decisive Campaigns: Barbarossa
So thats 50,00 € for 1 scenario. Thats pretty steep. I think Ill pass on this one.
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RE: Skeptical about Decisive Campaigns: Barbarossa
Boxed edition €86.94 with taxes and shipping. I know that I will resist again couple of months but eventually I will buy this. The price is horrendous and I am stupid.
RE: Skeptical about Decisive Campaigns: Barbarossa
Yes actually there is only one scenario , but don't forget the editor and the fantastic Community Project engine!
When we were able to manage the engine i am sure we had many scenarios and mods.[;)]
When we were able to manage the engine i am sure we had many scenarios and mods.[;)]
RE: Skeptical about Decisive Campaigns: Barbarossa
I'd rather have one scenario done really well - and with a unique point of view - than a dozen done in the same old way.
RE: Skeptical about Decisive Campaigns: Barbarossa
ORIGINAL: nikdav
Yes actually there is only one scenario , but don't forget the editor and the fantastic Community Project engine!
When we were able to manage the engine i am sure we had many scenarios and mods.[;)]
About the Community Project BETA. Its an extra from VR Designs.
It should be made available in 1-2 weeks (or close to it) to all DC:Barbarossa owners. I just want to deal with the initial release of Barbarossa first.
You can already see the initial docs over here:
http://www.vrdesigns.nl/atwiki/doku.php?id=dcx
best wishes,
Vic
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- Erik Rutins
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RE: Skeptical about Decisive Campaigns: Barbarossa
To be fair, I think it's understating it more than a bit to call Operation Barbarossa a 'scenario'.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Skeptical about Decisive Campaigns: Barbarossa
Templar,
WitE, two expansions; WitW and one expansion. That's a lot of dough. I honestly would not miss out on this one for $50. I still play small WitE scenarios, but it is more of a chore because I have not invested my life in learning the rules, and then re-learning them again as they change.
DC3 played right out of the box after watching videos. Also, it is a long scenario with tons of options and replayability as it is right now. Some people like the micro of WitE, but I think DC3 hit the sweet spot so far.
WitE, two expansions; WitW and one expansion. That's a lot of dough. I honestly would not miss out on this one for $50. I still play small WitE scenarios, but it is more of a chore because I have not invested my life in learning the rules, and then re-learning them again as they change.
DC3 played right out of the box after watching videos. Also, it is a long scenario with tons of options and replayability as it is right now. Some people like the micro of WitE, but I think DC3 hit the sweet spot so far.
RE: Skeptical about Decisive Campaigns: Barbarossa
For my the price tag is absolutely ok. It`s the most innovative wargame i own! Enough said! [;)]
- Templer_12
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RE: Skeptical about Decisive Campaigns: Barbarossa
When do the game end?
RE: Skeptical about Decisive Campaigns: Barbarossa
February '42.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
- Templer_12
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RE: Skeptical about Decisive Campaigns: Barbarossa
So, there will be no:ORIGINAL: elmo3
February '42.
• Tiger
• Panther
• Stalingrad
• and no "Russia strikes back for justice"?
RE: Skeptical about Decisive Campaigns: Barbarossa
Believe me, Russia can strike back in this game something fierce, especially in the last two months when the Germans are on the end of their rope and the Soviets get their better organizations.
RE: Skeptical about Decisive Campaigns: Barbarossa
Actually I wouldn't say it's only one scenario, since you can play the game from the Soviet side as well and believe me it's a completely different approach, the feeling of playing one side or another is very different and the decisions events you must undertake each turn adds hundreds of possibilities when replaying the game.
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
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RE: Skeptical about Decisive Campaigns: Barbarossa
Not every game has to cover the entire war. The first few months were, arguably, the most decisive, but even if you really like the middle or end bits, there's nothing wrong with having a game focused on one part. Case Blue focused on the middle bit. There are games out there on Bagration and the end of the campaign. But this one happens to look at the beginnings.
I think what throws some people is that, unlike say a game on the Bulge, where you have a defined battle or campaign and cover it all, a game on the "Eastern Front" carries with it for some folks the connotations of the whole epic conflict. Just think of Barbarossa as, for instance, a campaign like the Stalingrad campaign, or the Kursk campaign, only bigger. It's limited by design; there are other games that attempt to cover everything.
I've only played a few turns (after reading the generally good manual) and this is definitely a very distinct, very interesting take on the campaign.
I think what throws some people is that, unlike say a game on the Bulge, where you have a defined battle or campaign and cover it all, a game on the "Eastern Front" carries with it for some folks the connotations of the whole epic conflict. Just think of Barbarossa as, for instance, a campaign like the Stalingrad campaign, or the Kursk campaign, only bigger. It's limited by design; there are other games that attempt to cover everything.
I've only played a few turns (after reading the generally good manual) and this is definitely a very distinct, very interesting take on the campaign.
RE: Skeptical about Decisive Campaigns: Barbarossa
I played three turns and I find this the first war game that is actually trying something different. I hope we have mods for this and I will have my $ worth after a week. Look at all the crappy movies out there for$10 a pop
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RE: Skeptical about Decisive Campaigns: Barbarossa
I was about to buy this, but then I realised the game covered only 8 months of the war.
For 50€, I'll pass for now.
For 50€, I'll pass for now.
RE: Skeptical about Decisive Campaigns: Barbarossa
crazy prize 70$
no demo
and an other game I will pass ....
in 5 years, digital prize increase to boxed edition.
really unfair.
consequence, year after year I bought less game ....
no demo
and an other game I will pass ....
in 5 years, digital prize increase to boxed edition.
really unfair.
consequence, year after year I bought less game ....