New screens for SC3

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

User avatar
Skeleton
Posts: 560
Joined: Mon Mar 13, 2006 11:43 pm

RE: New screens of the game

Post by Skeleton »

Does anyone have the 3AR mod shown here for SC1? I would love to install it, but all of Welk's links are broken...
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
User avatar
AlvaroSousa
Posts: 11628
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: New screens of the game

Post by AlvaroSousa »

The 3d models look good Hubert
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
welk
Posts: 896
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: New screens of the game

Post by welk »

Hi Marcus

The mod is very heavy (40 Mo) because it includes the old guimod (made in 2002 by another gamer
If you find a free serveur to upload (without inscription), I will try to send it on

Or another solution : try to find yourself the guimod (I do not remember where I found it) and then, I will send to you the modified files for 3R mod
User avatar
Skeleton
Posts: 560
Joined: Mon Mar 13, 2006 11:43 pm

RE: New screens of the game

Post by Skeleton »

Thank you for the reply Welk, your work looks outstanding!! Would dropbox work? It's free and would work for a file this size. Please send me a PM if there is an easier way for you.

https://www.dropbox.com/
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
welk
Posts: 896
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: New screens of the game

Post by welk »

After verification, the mod after zipped is less heavy I though

Give me a mail adress => I will sent it directly to you (3 zip, each approx 1,5 to 3 Mo)

Please : note that only 3R changes are my work and it represents approx. 20% of the work (80% is from the sc_hff_guimod_v11 made by HolzemFrumFloppen in 2001-2002). The site where I found it is now closed and it was probably the last awailable version
User avatar
Skeleton
Posts: 560
Joined: Mon Mar 13, 2006 11:43 pm

RE: New screens of the game

Post by Skeleton »

I sent you a PM here Welk with my e mail information. Thank you for your effort and for sharing your brilliant work, I greatly appreciate it!!
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
welk
Posts: 896
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: New screens of the game

Post by welk »

Files sent [;)]
User avatar
Skeleton
Posts: 560
Joined: Mon Mar 13, 2006 11:43 pm

RE: New screens of the game

Post by Skeleton »

Outstanding and thank you Welk for your brilliant work and for taking the time to respond and send! Having a blast with this mod!
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: New screens of the game

Post by Magpius »

I'm really looking forward to pushing pixels around on some map and counter mods on this also.
Texican
Posts: 248
Joined: Mon Oct 30, 2006 5:33 pm

RE: New screens for SC3

Post by Texican »

Map looks much better than earlier iterations with their bland golf-green look. Would like to see even more detail and character.

Take a look at this old map from Avalon Hill's 1914 game from fifty years ago. Now this is a map:

http://www.ebay.com/itm/like/2916094358 ... ps&lpid=82

Ignore the Ebay ad, it was the best picture.
Rosseau
Posts: 2928
Joined: Sun Sep 13, 2009 2:20 am

RE: New screens for SC3

Post by Rosseau »

The map reminds me of a cross between DoomTrader's Time of Fury and Operation Barbarossa. Thank God you didn't stick with the same "figurines" as all other SC3 games.

I have all of them, including WW1 games - a significant investment and haven't played much so far. So this will be a very difficult buy for me.

For others without all these games, it is a must-buy (imo), as long as they include the famous SC3 editor [;)]
User avatar
Tac2i
Posts: 2078
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: New screens of the game

Post by Tac2i »

City graphic reminds me of deer poop lying on the ground. Hope that changes before release.
Tac2i (formerly webizen)
welk
Posts: 896
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: New screens of the game

Post by welk »

Waiting Strategic Command 3, I am working on a "OPERATIONNEL COMMAND mod" named "Barbarossa".
It uses some graphs from my old and venerable[&o] SC1

Now, the mod is worked on a 100% free downlodable PC wargame I founded on the web but I will adapt it for SC3 when released. It covers Great Patriotic War, from Mai-Juni 1941 to juli-Sept 1944, or just from Juni 41 to December 1942 (2 versions)

It work great and very funny : IA plays his turn very quickly

I think SC3 will be moddable as same for "east front only scenario", with great scale

Image[/img]
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: New screens of the game

Post by xwormwood »

Hi Hubert, hi Bill.

Any chance that the upcoming Christmastime might inspire you guys to share some new info & pictures about the current status and appearance of the game?

"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
AZKGungHo
Posts: 506
Joined: Wed Jun 07, 2006 6:26 pm
Contact:

RE: New screens of the game

Post by AZKGungHo »

Yes, that would be a WONDERFUL Christmas present!! [&o]
"In Arduis Fidelis"
Louie Marsh

Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
snowstorm
Posts: 26
Joined: Wed Feb 27, 2013 11:09 pm

RE: New screens of the game

Post by snowstorm »

Betatesting would be even grander. [8D]
Mountaineer
Posts: 95
Joined: Fri Sep 06, 2013 7:06 am

RE: New screens of the game

Post by Mountaineer »

Hubert and Bill, been working my way through my own articles (War Diary/Compass) and game publications (HBG), but I am ready to report back to duty with the team! Happy holidays.
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: New screens for SC3

Post by Michael T »

Does anyone know the scale of the hexes?
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: New screens for SC3

Post by xwormwood »

Hi Michael.

Best would be to wait for Hubert or Bill to answer your question. Right now there are no details published about map sizes (at least as far as i know), probably because the game is still in development.



"You will be dead, so long as you refuse to die" (George MacDonald)
chuotconk41a
Posts: 5
Joined: Sat Apr 02, 2016 11:05 am

RE: New screens for SC3

Post by chuotconk41a »

Con cac anh ne
Post Reply

Return to “Strategic Command WWII War in Europe”