Germany at War: Barbarossa 1941 Patch 1.0.7

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

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Daniele
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Joined: Sat Feb 07, 2015 2:27 am

Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Daniele »

Hi all!

Germany at War: Barbarossa 1941 has been updated to version 1.0.7! This version contains a lot of improvements and new elements like new equipments for Germany, Hungary and Soviet Union!

You can download the patch from here

Get more information about the game from its official product page

Here's the changelog!

Changelog V1.07.00
Added:

• Campaign variant of Archangelsk-Astrachan "The Eastern Front" done by Zigmunds Steins
• formations can be changed before deployment and chosen when units are recruited
• formation size now limits number of support units:
▪ Batallion 2x
• Regiment 3x
• Brigade 4x
• Division 5x
• formation influences refit costs (batallion as bases) : +10% for regiment, +15% for brigade and +20% for division
• variations for mountain and hill textures & meshes
• minefields can be layed or removed by combat engineers
• minefields have strength and can damage units that move onto them. Every hit reduces the strength of the minefield
• shortcut key "L" to get to the statistics screen
• shortcut key "I" to reach the list of shortcuts
• new shot effect for rocket launchers
• varying effects for different attack distances
• new marker system to differ mines, ground and air units
• landscape may influence readiness of units with these consequences:
◦ mountain hex:
▪ units loose readiness by moving on it
▪ units can not be supplied any more and loose readiness each turn they stay on it
◦ swamp hex:
▪ units loose readiness by moving on it
▪ units loose readiness each turn they stay on it
◦ steppe hex:
▪ units loose readiness each turn they stay on it
• movement penalties for tanks and SP guns:
◦ hills +3
◦ swamp +2
◦ snow (terrain not weather) varies depending on type and time of the war:
▪ Soviet medium and heavy tanks +1
▪ Ostketten models (Tiger, Panther etc.) +1
▪ Pz. III/IV chassis Ostkette (1/5/1944) +1
▪ Pz. III/IV chassis Winterkette (1/10/1942) +2
▪ German small & medium chassis/Western Allies tanks/Soviet small tanks +3
◦ forests +1

• new equipment/units for Germany:
◦ Combat engineers (in contrast to normal engineers for repair/building)
◦ FW 190 A-2
◦ Wurfrahmen 40
◦ 30cm Nebelwerfer 42
◦ 30cm Raketenwerfer 56
◦ Panzergrenadiere
◦ Elite Panzergrenadiere

• new equipment/units for Hungary:
◦ 38M Toldi I
◦ 42M Toldi II
◦ 42M Toldi IIa
◦ 40M Turan I
◦ 41M Turan II
◦ 43M Zrinyi II
◦ 40M Nimrod

• new equipment/units for the Soviet Union:
◦ Combat engineers (in contrast to normal engineers for repair/building)
◦ IS-3
◦ MechCorps '42
◦ MechCorps '43
◦ MechCorps '44
◦ M3 Lee

• new equipment for Great Britain
◦ M3 Lee

Changed:

• reworked several menus for better readability
• reworked tooltips of unit upgrades
• ownership is displayed with a 2d icon instead of 3d flags (suggested by James Ward)
• renamed sea to water in map editor as it represents both sea and lakes (terminator)
• <tab> command has new rules and skips units that have action points but cannot do anything with it (e.g. attack is available, but no enemy in range)
• Unit values :
*Pz. III Ausf. H +4 (=12); Costs +20 (=300)
*Pz. III Ausf. J +2 (=10); Costs +10 (=310)
*Pz. III Ausf. L +2 (=10); Costs +20 (=360)
*Pz. III Ausf. N -2 (=8)

Fixed:

• Wrong designation of Bf110 G-2
• restarting a scenario with the unite armies screen cloned the units
• wrong NATO symbol for German Elite units
• missing "inferior supply" for Slovak tanks
• recruited cavlary units were labelled infantry
• changing player order in campaigns mixed up the statistic
• ground units' attack animation turned off if attacked by air and the muzzle aims into nowhere
• ambush was not detected with view=1
• Units now stop firing if annihilated
• wrong ScrollerPosition value hindered the improvement to Cavary Corps '42
• Unite armies crashes if such a mission is loaded twice in succession
• Deployment ignored auto_upgrades
• Crash if HQ is entered after the first unit was deleted (only occurred directly after deployment)
• Error in calculating upgrade costs when more than one upgrade path was possible
• Crash when units with dust are moved while particles are deactivated


A-A Campaign:

• Added:
&#9702; Hungarian option to Voronezh 1942

• Fixed:
&#9702; wrong year in Voronezh description

Single maps:

• Minsk Pocket
&#9702; Changed:
&#9642; small OoB adjustements of Soviet units for historical accuracy

Script Editor:

• Unit and object images displayed
• Interactive solution of battle positions on the main map
• Easier handling of several functions by adding a drop-down menus instead of having to type the names
• Renaming events will not change the focus of that menu any more
• Position of values is now next to their purpose for better reading of settings
• Action can erase events
• Readiness of units can be set
• place-units command can now set position, increased radius of placement and it lists unit names
• Option for reinforcements (full strength, ammo and fuel) at the beginning of a scenario
• "No units" condition now differs between ships, aircraft, ordnance, armored vehicles and infantry
• Hints can now be removed via action
• Removed the need to type in locations of objects and units on the map for conditions

Special thanks to Zigmunds Steins and Lars "Spillblood" Scharfenberg for their contribution to 1.07 !
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klhbekool
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by klhbekool »

Thank You!!!!!!!!!!!!!!!![:)]
KLH
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zakblood
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by zakblood »

thanks for the 1.07 patch, looks great, will play it again later tonight, thanks again for the update
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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Ronald Wendt
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Ronald Wendt »

Hi,

you all welcome, we hope the new stuff and possibilities add to the fun the game provides so far.

Enjoy ! [:)]

tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by tombo »

Very nice update!

Big thanks for all involved and continued support.[:)]

cheers
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jack54
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by jack54 »

Thank you.... [:)]
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Counter from Bloody April by Terry Simo (GMT)
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Ronald Wendt
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Ronald Wendt »

Hi guys,

thanks for your compliments, also in the name of our glorious helpers.

Regards,
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Ronald Wendt
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Ronald Wendt »

Hi again,

there was a issue with the multiplayer button as i forgot to adjust the server to accept 1.07 - its now resolved.

Regards,
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demyansk
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by demyansk »

Nice job ron, I have had the game since the beginning but often played panzer corps. All working
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Ronald Wendt
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Ronald Wendt »

Hi demjansk,

thanks and good to hear all works well.

Regards,
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demyansk
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by demyansk »

Keep up the good work
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Ronald Wendt
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RE: Germany at War: Barbarossa 1941 Patch 1.0.7

Post by Ronald Wendt »

Hi demjansk,
ORIGINAL: demjansk

Keep up the good work

thanks, we will ! [:)]

Regards,
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