[SOLVED] Real time isn't real time?

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Somnus
Posts: 20
Joined: Sun Nov 01, 2015 12:33 am

[SOLVED] Real time isn't real time?

Post by Somnus »

Hello everyone,

I've noticed that when I'm running at 1 sec time compression, which should be real time, anywhere between 2 - 10 real seconds can pass for each game second. Is this normal?
jtoatoktoe
Posts: 208
Joined: Wed Oct 09, 2013 12:38 pm

RE: Real time isn't real time?

Post by jtoatoktoe »

I get laggy a lot. Sometimes it runs normal, sometimes it lags. Sometimes saving helps my speed, if it gets too bad, sometimes you need a restart.
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Ekaton
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RE: Real time isn't real time?

Post by Ekaton »

It only runs as fast as your PC allows it to. Lagging is quite often.
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Chris21wen
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RE: Real time isn't real time?

Post by Chris21wen »

ORIGINAL: Ekaton

It only runs as fast as your PC allows it to. Lagging is quite often.


There's lots of number crunching going on and the more units on map the more it has to do per second. As you can pause the game anyway it's not true real time.
Dimitris
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RE: Real time isn't real time?

Post by Dimitris »

Hello,

This can vary a lot, depending on what is happening in-sim (lots of units tracking/engaging lots of targets etc.) or what the map-rendering code is doing (e.g. drawing tons of polygons).

You can try disabling hi-fidelity mode (Game Options) and see if there is a noticeable difference. This forces the simulation and map code to run at 1-second pulses instead of 0.1-sec pulses when in real-time.

If you are still facing a performance issue in a specific case then please make a save file and submit it for investigation.

Thanks!
ComDev
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RE: Real time isn't real time?

Post by ComDev »

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Developer "Command: Modern Air/Naval Operations" project!
Somnus
Posts: 20
Joined: Sun Nov 01, 2015 12:33 am

RE: Real time isn't real time?

Post by Somnus »

Thank you Sunburn and Emsoy, this was it!
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