OBSOLETE -- CS:ME 1.01 Graphics Preview
Moderator: Jason Petho
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
OBSOLETE -- CS:ME 1.01 Graphics Preview
CS:ME 1.01 Graphics Preview
Update: Now obsolete, as this is now stock content
Not a mod as a such, but rather a preview of things to come in CS:ME 1.01. More eyes on things the better, right!
[*] Revised NATO icon sheet (2D Zoom-In and Normal Views only)
[*] Revised Markers sheet with new Wreck Markers (2D Zoom-In and Normal Views only)
[*] Lighter blue Israeli Counters (2D Zoom-In and Normal Views only, no NATO icons on Alt Counters yet)
[*] Revised Terrain sheet (2D Zoom-In View only, toned done Hammada terrain)
[*] Box Art Front End Menu
[*] Toned down F2 Unit Handbook (a more subtle yellow font)
Please deactivate these mods before activating this one:
[*] This replaces the Box Art UI mod completely
[*] This replaces the F2 Unit Handbook mod but not the Blankbox. If you want a blank Blankbox jug it in here as well (blankbox0.bmp)
Download removed
Download, unzip, place in the \mods folder, then activate with JSGME
If you spot anything out of place please let me know! [:)]
Attachment below is the screenshot, not the mod
Update: Now obsolete, as this is now stock content
Not a mod as a such, but rather a preview of things to come in CS:ME 1.01. More eyes on things the better, right!
[*] Revised NATO icon sheet (2D Zoom-In and Normal Views only)
[*] Revised Markers sheet with new Wreck Markers (2D Zoom-In and Normal Views only)
[*] Lighter blue Israeli Counters (2D Zoom-In and Normal Views only, no NATO icons on Alt Counters yet)
[*] Revised Terrain sheet (2D Zoom-In View only, toned done Hammada terrain)
[*] Box Art Front End Menu
[*] Toned down F2 Unit Handbook (a more subtle yellow font)
Please deactivate these mods before activating this one:
[*] This replaces the Box Art UI mod completely
[*] This replaces the F2 Unit Handbook mod but not the Blankbox. If you want a blank Blankbox jug it in here as well (blankbox0.bmp)
Download removed
Download, unzip, place in the \mods folder, then activate with JSGME
If you spot anything out of place please let me know! [:)]
Attachment below is the screenshot, not the mod
- Attachments
-
- revised001.jpg (143.22 KiB) Viewed 443 times
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
Oh, the unit stats on counters? That will be available once CS:ME 1.01 is out.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
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CS: Vietnam 1948-1967 < Available now
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- Grim.Reaper
- Posts: 1337
- Joined: Thu Dec 31, 2009 8:08 pm
RE: CS:ME 1.01 Graphics Preview
Dumb question...how do you see the Nato counters? I downloaded, put into MODS, and activated through the mod manager....but I still see the picture graphics instead....what am I missing?
- Crossroads
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- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
Ctrl + i is the quickest toggle bw unit profiles and NATO icons [:)]
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Grim.Reaper
- Posts: 1337
- Joined: Thu Dec 31, 2009 8:08 pm
RE: CS:ME 1.01 Graphics Preview
Excellent...thanks.
RE: CS:ME 1.01 Graphics Preview
Love those new wreck markers[:)], thank you.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
I guess we are all mad here, but they certainly brought a smile on my face too [:)]
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CS:ME 1.01 Graphics Preview
This is really looking great. Thank you.
RE: CS:ME 1.01 Graphics Preview
Thanks for the extra goodies!
RE: CS:ME 1.01 Graphics Preview
Thinking about it love the wreck symbols. Would it be possible to display them with distinguishing colors separating Side A from B?
- Crossroads
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- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
That is a neat idea Brad62 [:)]
How markers work though is that they in essence are counters too. We just don't draw the counter anymore, just the content so they appear as part of the map. This is true be it a wreck marker, IP marker what not. So what this means there can be only one marker counter at one hex at one time. At least until when we figure out an easy way to have more.
So while we have two wreck sets to indicate the density of wrecks (either one or two burning tanks), then we have the two individual sets of both, like the left and right facing single burning tanks, we at the moment can't draw a hex where there'd be one say "friendly" and one say "hostile" wreck marker at the same time.
For this reason we don't have different wreck markers for different unit types atm either, say APC, AFV, truck, (helo), they could all have different wreck markers if we would draw them in a manner they'd somehow overlap each other nicely should they all be drawn to same hex.
How markers work though is that they in essence are counters too. We just don't draw the counter anymore, just the content so they appear as part of the map. This is true be it a wreck marker, IP marker what not. So what this means there can be only one marker counter at one hex at one time. At least until when we figure out an easy way to have more.
So while we have two wreck sets to indicate the density of wrecks (either one or two burning tanks), then we have the two individual sets of both, like the left and right facing single burning tanks, we at the moment can't draw a hex where there'd be one say "friendly" and one say "hostile" wreck marker at the same time.
For this reason we don't have different wreck markers for different unit types atm either, say APC, AFV, truck, (helo), they could all have different wreck markers if we would draw them in a manner they'd somehow overlap each other nicely should they all be drawn to same hex.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CS:ME 1.01 Graphics Preview
thank you...great work!
im new to game and this is a nice surprise. Please keep the mods coming.
cheers
im new to game and this is a nice surprise. Please keep the mods coming.
cheers
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
Thank you Tombo, I am glad you liked them! This is actually a preview here, for there's the plan to release CS:ME 1.01 late November / early December depending on how we get a release slot. I thought it might be a good idea to have them available earlier, for any mistake's I've made get spotted before they are part of an official UPDATE.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CS:ME 1.01 Graphics Preview
How about a hotkey for removing the wrecks from the map. i'm thinking about the clutter in 3d, especially when you have units in the wreck hexes. Also wrecks increase concealment in a hex, don't they.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
Yes, wrecks increase concealment, hinder movement as wreck SPs are counted towards that, also hinder LOS as unit density of 12 (or 12+ ie as of 13?) blocks the view through that hex.
Your idea for removing the wreck counters might be better saved in the Wish List thread. All ideas not there get lost so easily into the discussion going in various threads...
Your idea for removing the wreck counters might be better saved in the Wish List thread. All ideas not there get lost so easily into the discussion going in various threads...
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CS:ME 1.01 Graphics Preview
You guys really make a feller cry, you know?
PzB wrecks...hee...
PzB wrecks...hee...
"Gentlemen songsters off on a spree, damned from here to eternity, God have mercy on such as we..." -- The Whiffenpoofs
- Crossroads
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RE: CS:ME 1.01 Graphics Preview
Modeled after the AH AIW wreck counters, to be exact [8D]
edit here they are [:'(]
edit here they are [:'(]
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- aiw.jpg (76.24 KiB) Viewed 441 times
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: CS:ME 1.01 Graphics Preview
When are you going to start selling the T-Shirts with the Wreck markers on them ? I'd like to pre-order 5 of them in X-Large, black shirt with white graphic please.
Why the 'WR' in your mod when AH had no 'WR'. I ask because it seems kind of obvious, no need to specify with the 'WR'. [;)]
Why the 'WR' in your mod when AH had no 'WR'. I ask because it seems kind of obvious, no need to specify with the 'WR'. [;)]
- Crossroads
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- Joined: Sun Jul 05, 2009 8:57 am
RE: CS:ME 1.01 Graphics Preview
ORIGINAL: sPzAbt653
When are you going to start selling the T-Shirts with the Wreck markers on them ? I'd like to pre-order 5 of them in X-Large, black shirt with white graphic please.
What a splendid idea! We need to do this !!! [:D]
ORIGINAL: sPzAbt653
Why the 'WR' in your mod when AH had no 'WR'. I ask because it seems kind of obvious, no need to specify with the 'WR'. [;)]
The lettering is for the cases there's a unit counter sitting on top of the hex with the terrain marker for additional data, like IP (improved positions), PB (pillbox), BL (block), WR (wreck), and so forth. That way it is possible to see the terrain detail the unit is in.
The Syrian counters on the left are pretty much everyone on Improved Positions, for instance [:)]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works