Flashpoint Campaigns: Red Storm is updated to Version 2.09

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

David1992
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by David1992 »

Thanks![&o]
War is the most spectacular battle to win the competition! the dead, the weak.
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Deathtreader
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by Deathtreader »

ORIGINAL: David1992

Thanks![&o]

+ 1

Lookin' good!
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Panzer_Leader
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by Panzer_Leader »

Thanks guys, downloaded and installed. Now to play it...
kipanderson
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by kipanderson »

Hi,

Great to see Flashpoint race on. Hits near magical sweat spot between the operational and the tactical in way
I think none other than the design team even realised existed.. :).

However... still holding out hoping you will take a crack at WWII, Eastern Front of course.. ;).

I always think the best wargames are wasted on one narrow era. Happily Combat Mission does WWII and contemporary, would love to see it take a crack at Fulda Gap. Scourge of War cut its teeth on ACW, now happily Napoleonic. It would be shame if Flashpoint just sticks to Cold War. Am great fan of Cold War, more so than contemporary. But the real meat in wargames is surely WWII?

It happened for real, the scale, the history, the campaigns simulate and refight.

No matter.. the developers clearly enjoy Cold War or next major release would have been WWII.

Either way.. Flashpoint is right up there.. as with all great wargames.. fantastic quality of production, extraordinary, on top of superb game system.

You get my money even though no sign of WWII... but I know, you know, you really want to do WWII ;).
All the best,
Kip.

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CapnDarwin
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by CapnDarwin »

Kip, All things in good time. We have plans to hit many areas with the system.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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Stimpak
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by Stimpak »

What can we expect for 2.0.10?
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CapnDarwin
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by CapnDarwin »

Stimpak, the top item will be revised/rebalanced scenarios. We also have a number of bug fixes, tweaks, and a couple small feature adds as well. I'll be working on the documentation for the update soon.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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CapnDarwin
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by CapnDarwin »

Let me add to the 2.0.10 list the work Rob has been doing the past few days in code optimization to get the game to play a bit faster especially for large scenarios. This work on Red Storm will directly impact the coding for Southern Storm as well. A win-win situation. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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nadia911
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by nadia911 »

They have solved the problem of invincible Hinds? I want to play this great game but it becomes very difficult when you can not shoot down Russian helicopters...
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CapnDarwin
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by CapnDarwin »

Nadia911, if you have a system well placed or a concentration of units with AD weapons, you can shoot down helicopter and aircraft in the game. I had my vulcans take 2 Hinds down testing Reforged over the weekend. It is a two way street. I did have four of my Cobras removed from the air by a 2S6 and SA-11 combo.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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nadia911
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by nadia911 »

I placed 4 Vulcans to 1,000 mts. from 6 Hinds ... 4 Vulcans destroyed vs 0 Hinds destroyed ...
I shot 16 Rapier missiles at 5,000 mts. to 4 Hinds ... 0 Hinds destroyed
Second try, 12 Rapier missiles at 4.000 mts.... 0 Hinds destroyed
Many more examples I could offer, but if that is not considered a problem then I guess that will not be solved ... a shame
Excuse the off topic

Thanks anyway

And excuse my english
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delete1
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by delete1 »

Oh...I understand your frustration! I also hate when a Lynx or Cobras hold my advance! [:D] Thats the beauty of this game!
Rob322
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by Rob322 »

I've managed to bring down Hinds with Rapiers. I've failed to do so with Vulcans but Vulcans aren't very good so I wouldn't expect them to be too useful. I've also shot them down with Stingers and an Abrams platoon once.
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ivanov
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by ivanov »

My experience is totally different. Vulcans are pretty decent against the helicopters but Rapiers and Chaparral quite useless ( and rightfully so - they were not designed to engage the targets below 150 feet ).
Lest we forget.
battlerbritain
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by battlerbritain »

Actually, Rapiers were designed to hit targets below 150 feet. That's why they weren't given a proximity fuse (they were dubbed a 'hittile not a missile').

But in action, eg in The Falklands, they still didn't hit much.
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ivanov
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by ivanov »

ORIGINAL: battlerbritain

Actually, Rapiers were designed to hit targets below 150 feet. That's why they weren't given a proximity fuse (they were dubbed a 'hittile not a missile').

But in action, eg in The Falklands, they still didn't hit much.


Yes, I've heard that they had around few percent success rate.I don't think they could achieve much against helicopters flying few meters above the ground.
Lest we forget.
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Mad Russian
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by Mad Russian »

Try the units with Blowpipe AA missiles.

Worthless.

Unfortunately, again, the Falklands showed the exact same thing. Worthless.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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ETF
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by ETF »

Strange the link doesn't work neither does the auto updater.....any ideas gents?
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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ETF
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by ETF »

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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CapnDarwin
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RE: Flashpoint Campaigns: Red Storm is updated to Version 2.09

Post by CapnDarwin »

ETF, what update are you looking for? 2.0.10b is the latest official, 2.0.11.6 beta is out there and we just sent the full 2.0.11 update to Matrix for installer build this week and it should be out in a week or so. That update will bring the game up to date.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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