Wish List
RE: Wish List
Stacking Limits ? What about stacking limits of less than 9 units set by the scenario designer ? That might be useful.
RE: Wish List
ORIGINAL: sPzAbt653
Stacking Limits ? What about stacking limits of less than 9 units set by the scenario designer ? That might be useful.
Or a stacking limit not determined by number of units, but unit "density". Not to keep harping on PzC, but it has a stacking limited determined by the number of men/vehicles in the units, not the units themselves. Makes sense...
RE: Wish List
Or a stacking limit not determined by number of units, but unit "density".
Oh yeah, that is a more gooder idea. Even way back in the 90's, games would know that a hex could contain three regiments or nine battalions. Or two regiments plus three battalions, etc.
RE: Wish List
ORIGINAL: 76mm
to keep the existing player base tottering along for a few more years, its one thing, but hopefully it is intended to achieve a much wider player base and set the standard for operational wargames for the foreseeable future, in which case they should expend .......
My Wargaming resume': Rise and Decline of the Third Reich, Ambush, Patrol, Uncommon Valour, The RUN5 series by SSG in the 80's and 90's, SSG's series over the last 10 years starting with Korsun Pocket, Computer War in Europe 2 and a few others.
I recently installed TOAW3 as a kind of demo to TOAW4. I cannot see TOAW4 getting a wider wargaming player base.
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RE: Wish List
ORIGINAL: Joe 98
I recently installed TOAW3 as a kind of demo to TOAW4. I cannot see TOAW4 getting a wider wargaming player base.
Could you elaborate? I agree that TOAW III is not going to get much traction, patch or no patch, but think that with a new UI, graphics, and a few other innovations (cough, cough hex-side rivers[8D]) TOAW IV will do well--there is not another game like it...
I stopped playing TAOW III years ago because I hate the UI, but like the engine quite a bit. Since you're using III as a "demo" for IV, presumably it is the engine you dislike, not the UI/graphics?
RE: Wish List
Love it very much! Will toaw run on Mac OS?
RE: Wish List
ORIGINAL: 76mm
Could you elaborate?
I have found 3 separate tutorials.
I will go through all of them and then respond
Joe
RE: Wish List
ORIGINAL: Joe 98
I will go through all of them and then respond
Great, thanks, would appreciate it. I'm sort of idly curious, but who knows, maybe you'll mention something that can be (or has been) fixed for TOAW IV.
RE: Wish List
Is this the request thread? I'd really like for fog of war (spotted/unknown hexes) to be easier to identify at a glance by a greyed out overlay on the map. Also something similar for Supply, maybe a colored overlay instead of icons? And while I'm at it, dispense with those hideous icons on the right of the screen, and the "3d" graphic icons.
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RE: Wish List
I really like the idea of a colored overlay instead of icons. It would look more professional or something.ORIGINAL: sad git
Is this the request thread? I'd really like for fog of war (spotted/unknown hexes) to be easier to identify at a glance by a greyed out overlay on the map. Also something similar for Supply, maybe a colored overlay instead of icons? And while I'm at it, dispense with those hideous icons on the right of the screen, and the "3d" graphic icons.
Also, I would like to have some transport ships to carry supply from a supplied port to an unsupplied port, say. And subs to
hunt the transports.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
RE: Wish List
How about engineering units that can build ports, airfields, and think of it, roads!
RE: Wish List
I'm a simple man. I have simple needs.
In replay - if moves, which I cannot see would be skiped, replays would be much shorter
In OOB - mode: splitt units show the coordinates of only two sub units. It's hard to find the thrid one
In battle log - only the first 17 (?) units types are shown
such things. Would be great, if that would be improved. Oh, and a "whole formation move to"-button would be nice, too
Oh, and more then 2 sides. Today an ETE is the end for the whole turn. How to imagine that? WW2, a british soldier near El Alamain: "Sir, I have to report, that a german company has set up strong resistance agains a soviet company at the Volga!" Major: "Ok, we won't attack for the rest of the week!" [:'(]
In replay - if moves, which I cannot see would be skiped, replays would be much shorter
In OOB - mode: splitt units show the coordinates of only two sub units. It's hard to find the thrid one
In battle log - only the first 17 (?) units types are shown
such things. Would be great, if that would be improved. Oh, and a "whole formation move to"-button would be nice, too
Oh, and more then 2 sides. Today an ETE is the end for the whole turn. How to imagine that? WW2, a british soldier near El Alamain: "Sir, I have to report, that a german company has set up strong resistance agains a soviet company at the Volga!" Major: "Ok, we won't attack for the rest of the week!" [:'(]
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RE: Wish List
ORIGINAL: Cfant2
I'm a simple man. I have simple needs.
In OOB - mode: splitt units show the coordinates of only two sub units. It's hard to find the thrid one
Huh? Screenshot?
In battle log - only the first 17 (?) units types are shown
That's fixed.
Oh, and more then 2 sides.
You are not a simple man. You do not have simple needs. [:-]
Today an ETE is the end for the whole turn. How to imagine that? WW2, a british soldier near El Alamain: "Sir, I have to report, that a german company has set up strong resistance agains a soviet company at the Volga!" Major: "Ok, we won't attack for the rest of the week!" [:'(]
BTS system fixes this.
RE: Wish List
It's nice to let one's mind fly and dream about new features, but I think it's a little late for that (or was already late when the game was announced). What I would want is more information about the features that are being implemented, how they affect the game, what had to be left out, see the new graphics, the interface... are those simple needs? [:)]
- larryfulkerson
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RE: Wish List
I'm running into that same problem and I'm finding them at the tail end of the OOB. I guess that's the default for units that breakOne part on hex 30,46, but where are the other two?
into pieces.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
RE: Wish List
The unit database for each scenario is written in stone, it is not dynamic. So when units are broken down it HAS to be added to the end because when the game was programmed there was no thought about rearranging the unit data in the scenario. Maybe they decided it would be easier to take the lazy way out.
http://www.operationbarbarossa.net/
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein
Q: What do you call a boomerang that doesn’t come back?
A: A stick.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein
Q: What do you call a boomerang that doesn’t come back?
A: A stick.
- larryfulkerson
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RE: Wish List
I used to work as a computer programmer and I can tell you from experience that data that changes dynamically is MUCHMaybe they decided it would be easier to take the lazy way out.
easier added or subtracted from the end of a pointed list or a vector list or a bag or some other standard container. Two-ended
pointers CAN be used to put them into the stream of data hierarchicly ( I phrased that badly ), I mean in the order of the
hierarchy as it exists *now* but they are a big drag on code footprint and real-time expended especially when you're using
threads and there can be many of them. It's not only just the lazy way, it's better.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
RE: Wish List
One part on hex 30,46, but where are the other two?
Select the part on 30,46 then hit next or previous to locate the others.