TOE Details

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morvael
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RE: TOE Details

Post by morvael »

Updated to 1.08.02.
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loki100
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RE: TOE Details

Post by loki100 »

ORIGINAL: morvael

Updated to 1.08.02.

you are seriously wonderful, esp the info on just how much precious supply my artillery fixation is costing
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morvael
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RE: TOE Details

Post by morvael »

I'm glad you like it. It wasn't updated for a long time and I had to dig deep in the forum bowels to find the thread to resurrect it [:)]
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morvael
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RE: TOE Details

Post by morvael »

Updated to 1.08.05.
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loki100
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RE: TOE Details

Post by loki100 »

thank you again [;)]
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M60A3TTS
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RE: TOE Details

Post by M60A3TTS »

One thing I noted was the Soviet 42 heavy rocket brigade has 480 delivery systems of 4 tubes firing a 300 mm rocket. That's 1,920 tubes. CV is listed as 5.3

The upgrade 44 heavy rocket brigade has 96 delivery systems of 12 tubes firing a 310 mm rocket. That's 1,152 tubes or 60% of the 42 version. But CV is 1.05 or 20% of the earlier version.

So apparently the CV is tied to the number of delivery systems rather than tubes. For the game system that may make sense but the amount of ordinance being delivered by the 44 version gets undervalued that way.
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morvael
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RE: TOE Details

Post by morvael »

With default CV settings artillery elements have 0 CV. What gives CV to those units are support squads.
Artillery is not counted in CV, but it kills elements on the battlefield, thus reducing enemy CV for the final calculations.
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M60A3TTS
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RE: TOE Details

Post by M60A3TTS »

So I would have a better chance winning a battle with an 82mm mortar with 1,000 support squads than an 82mm mortar with 1 support squad?
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morvael
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RE: TOE Details

Post by morvael »

...and better than 1000 mortars with 1 support squad [:)]

It doesn't compute for me as well, hence alternate CV modes for those who like to experiment, where artillery has 1 base CV instead of 0 and one with artillery at 1 base CV and supports at 0 base CV. I just can't accept that 20 men without rifles have more boots on the ground than 6 men with rifles and a gun.

This moves balance towards Soviets where their numerous artillery finally has visible impact on unit CV, and weakens Germans with their large logistical component.
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morvael
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RE: TOE Details

Post by morvael »

I pointed this early in WitW development cycle and the middle ground was chosen - all elements contribute at least 1 base CV (something is better than nothing).
Gabriel B.
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RE: TOE Details

Post by Gabriel B. »

====================
[294] 41 Rum. Light Howitzer Battalion
Artillery Support Battalion, 41/06 - 45/09
Build cost: 534 armaments + 0 supplies (~106 supplies)
Needs Sup Fuel Ammo Veh
Motorized 5 5 44 79
+Non-Motorized 6 1 44 17
Support: 15/24 (62.50%)

12 105mm Howitzer (Artillery)
15 Support

396 men, 12 guns, 0 AFV, CV 0.15 (0.02 @ 40)

====================


105mm light howitzer was not available in 1941 .

the actual units had Canon de 105 L mle 1936 Schneider ( heavy field gun ) not 10.5 cm leFH 18/40 ( divisional Howitzer )
Gabriel B.
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RE: TOE Details

Post by Gabriel B. »

====================
[7] 41c Rifle Division -> [51] 42a Rifle Division
Infantry Combat Division, 41/12 - 42/02
Build cost: 6914 armaments + 0 supplies (~1382 supplies)
Needs Sup Fuel Ammo Veh
Motorized 105 145 228 1594
+Non-Motorized 112 2 228 57
Support: 275/494 (55.67%)

252 Rifle Squad 41
81 Rifle Squad (-)
27 Submachine Gun Squad (SMG Squad) [.]
39 Sapper Squad 41 (Engineer Squad)
72 82mm Mortar
18 120mm Mortar (Heavy Mortar)
30 45mm Anti-tank Gun M37 (AT Gun)
12 76mm Infantry Gun
12 12.7mm Anti-aircraft MG (AAMG)
6 37mm Anti-Aircraft Gun (Light Flak)
16 76mm Field Gun F-22 (Light Artillery)
8 122mm Howitzer (Artillery)
72 50mm Mortar (Light Mortar)
108 7.62mm Machine Gun (Machinegun)
89 14.5mm Anti-tank Rifle (Infantry-AT) [.]
275 Support

11615 men, 174 guns, 0 AFV, CV 17.14 (3.29 @ 45)

====================

this gun has to go.

400 rifle divisions * 16 guns= 6400 pieces

the gun is actualy https://en.wikipedia.org/wiki/76_mm_div ... 1939_(USV)


the 76 mm f-22 should only be used by these units.

====================
[177] 41 AT Artillery Brigade -> [185] 42 AT Artillery Brigade
Anti-tank Combat Brigade, 41/06 - 41/09
Build cost: 4186 armaments + 0 supplies (~837 supplies)
Needs Sup Fuel Ammo Veh
Motorized 49 75 185 680
+Non-Motorized 64 2 185 42
Support: 225/161 (139.75%)

48 85mm Anti-aircraft Gun (Medium Flak)
72 76mm Anti-tank Gun F-22 (AT Gun)
16 37mm Anti-Aircraft Gun (Light Flak)
12 12.7mm Anti-aircraft MG (AAMG)
225 Support

5372 men, 148 guns, 0 AFV, CV 2.37 (0.56 @ 50)

====================



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morvael
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RE: TOE Details

Post by morvael »

Denniss is the expert here, I'll leave it to him to answer (if he has time).
Gabriel B.
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RE: TOE Details

Post by Gabriel B. »

ORIGINAL: morvael

Denniss is the expert here, I'll leave it to him to answer (if he has time).

Just for historical imersion because it does not realy have a impact on game play .

Also the soviet 122 mm M-30 howitzer was rare in 1941 (” 1800 pieces ), since the gun was capable of fast motorised towing
as oposed to the old https://en.wikipedia.org/wiki/122_mm_howitzer_M1910/30 maybe it should only be used by tank/ mot divisions in 1941 but become the standard divisional howitzer in early 1942.





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morvael
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RE: TOE Details

Post by morvael »

Updated to 1.11.02.
GabrielBora
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RE: TOE Details

Post by GabrielBora »

Rocket divisions had 3 rocket brigades ( instead of 2 as Toe suggest. )

http://www.niehorster.org/012_ussr/43-0 ... -mort.html
Denniss
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RE: TOE Details

Post by Denniss »

3 brigades of 288 launchers each and this is represented in the 43/44 OBs, the earlier 42 OB was a mix of static and highly mobile launchers that dit not work out and was changed after initial experience
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leverkuhn
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RE: TOE Details

Post by leverkuhn »

Thank you so much for this information. If it's accurate, the amount of work condensed here is insane. I could literally study this for months...
GabrielBora
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RE: TOE Details

Post by GabrielBora »

ORIGINAL: Denniss

3 brigades of 288 launchers each and this is represented in the 43/44 OBs, the earlier 42 OB was a mix of static and highly mobile launchers that dit not work out and was changed after initial experience

OK , THANKS
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