Is there a way to see "facing" of armored units in 2D view modes?

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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HeinzHarald
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Is there a way to see "facing" of armored units in 2D view modes?

Post by HeinzHarald »

I tried using the 3D infobox, but that doesn't seem to show facing.

Don't care much for the 3D views so I rather stick to 2D all the time. I'm probably wired from playing RTS games back in the 90s to expect that terrain I can see clearly also shows any enemies/installations. With the stylized 2D map I don't suffer this disconnect.
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TomBombadil711
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RE: Is there a way to see "facing" of armored units in 2D view modes?

Post by TomBombadil711 »

Turn off infobox counters (Options - Infobox counters) and you can see the direction units are facing.
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berto
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RE: Is there a way to see "facing" of armored units in 2D view modes?

Post by berto »


I'm with you on preferring 2D pretty much all the time.

At present, the only way to see facing in 2D is to toggle off Options > Infobox Counters, which switches the Info Box unit displays to 3D.

Facing indicators in strictly 2D failed to make 1.00's release deadline. It's high on our to-do list for ME 1.01.

In the meantime, you might consider playing with the Armor Facing Effects optional rule toggled off.
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HeinzHarald
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Joined: Mon Dec 30, 2013 11:40 pm
Location: Varberg, Sweden

RE: Is there a way to see "facing" of armored units in 2D view modes?

Post by HeinzHarald »

Man, that's weird. I did turn off infobox counters but it didn't show facing. But now that I tried again it's working.

I suppose I was probably mistaken about which unit was selected when I compared in 3D view mode (I'm on my balcony so the 3D highlight doesn't show very strong unless I crank up the brightness to max).

Thanks for your help.
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berto
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RE: Is there a way to see "facing" of armored units in 2D view modes?

Post by berto »


Unfortunately, the Info Box counters on/off state doesn't take effect until you select a different unit on map.

Probably that's what happened. Sorry for the confusion.
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