DW - Starfall Ver 1.12

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LandShepherd
Posts: 5
Joined: Fri Jun 13, 2014 8:29 pm

RE: [WIP] DW - Starfall - version 1.01

Post by LandShepherd »

Thanks for the answer, will try it out when the new update is ready.
Blueinstinct
Posts: 64
Joined: Sat Dec 17, 2011 5:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by Blueinstinct »

hi, i wanted to give this one another go aswell, cant wait for the new version.

tnx for the hard work !!

greetings
Tiberiumkyle
Posts: 9
Joined: Wed Nov 21, 2012 5:43 pm

RE: [WIP] DW - Starfall - version 1.01

Post by Tiberiumkyle »

Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.
In your forums, lurking about!
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SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: [WIP] DW - Starfall - version 1.01

Post by SirHoraceHarkness »

ORIGINAL: Tiberiumkyle

Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.

The easy way around it is to make a text file with the links and instructions and then attach it to the post so others can download it. No restrictions on that.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by fierceking »

ORIGINAL: Tiberiumkyle

Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.

Thanx for the link. Here it is and I will change the link at the front page also

https://www.dropbox.com/s/6n8j5kohssls10e/DW%20-%20Starfall%201.06.rar?dl=0
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by fierceking »

The next update will be the last for this mod. There's not much left I can think of to add to the mod and I have less time to work on it.
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by fierceking »

The next update will probably be ready by this weekend



fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by fierceking »

I was finally able to change the logo of the mod. The last one was really ugly


Image
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: [WIP] DW - Starfall - version 1.01

Post by CyclopsSlayer »

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Icemania
Posts: 1847
Joined: Wed Jun 05, 2013 9:14 am
Location: Australia

RE: [WIP] DW - Starfall - version 1.01

Post by Icemania »

ORIGINAL: fierceking
The next update will be the last for this mod. There's not much left I can think of to add to the mod and I have less time to work on it.
Looking forward to it!
Dudok22
Posts: 22
Joined: Sat Apr 18, 2015 11:23 am

RE: [WIP] DW - Starfall - version 1.01

Post by Dudok22 »

ORIGINAL: fierceking

I was finally able to change the logo of the mod. The last one was really ugly





Greeeat! [:)]
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 1.01

Post by fierceking »

Updated to version 1.10 which will be the final update

Goto first page for info and download link
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: [WIP] DW - Starfall - version 1.01

Post by PsyKoSnake »

Hi fierceking,

Does this include the AI improvement mod, or part of it?

It dont seem to be included, but to be sure.
Dudok22
Posts: 22
Joined: Sat Apr 18, 2015 11:23 am

RE: [WIP] DW - Starfall - version 1.01

Post by Dudok22 »

Thanks for your hard work! [&o]
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SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: [WIP] DW - Starfall - version 1.01

Post by SirHoraceHarkness »

ORIGINAL: PsyKoSnake

Hi fierceking,

Does this include the AI improvement mod, or part of it?

It dont seem to be included, but to be sure.

He made his own custom ai mod as icemania's mod of course doesn't include his expanded tech tree or the scripts for the ai designer and such to utilize it. I'm still playing a large game on his previous release and the ai seems to do very well at expanding and teching up the same as in icemania's mod. Will download this new version and give it a go as I'm about done and ready to pull the trigger on the planet destroyer fleet and wipe the universe of all things not insectkind.

Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 1.01

Post by danymatrix »

Fierceking, I must emphasize that version 1.10 is great news. Congratulations and thank you for this excellent mod. You have led to the game to his maximum expression. Anyway always welcome a future update.
By the way, SirHoraceHarkness, or who read me, with that number of races have started their games? because with 30 or more races on advanced games have crash to windows 7 or 8, and advanced games the game becomes very slow with my I7 4710. 970GTX and 24 GB of RAM. SSD disk.
Thanks 2 all!
Locust71
Posts: 14
Joined: Wed Aug 13, 2014 4:17 pm
Location: Sweden

RE: [WIP] DW - Starfall - version 1.01

Post by Locust71 »

This is the best mod [:)]
But found two things:

S3F6 Repair Bot is broken. When i use that on a design, the ship is not buildable. (It was the same in last version but i thought maybe it will be fixed.)

And asteroidfields can sometimes not be scouted. Resulting in many scoutships getting stuck in asteroidfields. (This is new for this version of the mod. Have not seen that before.)
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 1.01

Post by danymatrix »

ORIGINAL: Locust71

This is the best mod [:)]
But found two things:

S3F6 Repair Bot is broken. When i use that on a design, the ship is not buildable. (It was the same in last version but i thought maybe it will be fixed.)

And asteroidfields can sometimes not be scouted. Resulting in many scoutships getting stuck in asteroidfields. (This is new for this version of the mod. Have not seen that before.)

2 good observations for a possible fix.
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SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: [WIP] DW - Starfall - version 1.01

Post by SirHoraceHarkness »

ORIGINAL: danymatrix

Fierceking, I must emphasize that version 1.10 is great news. Congratulations and thank you for this excellent mod. You have led to the game to his maximum expression. Anyway always welcome a future update.
By the way, SirHoraceHarkness, or who read me, with that number of races have started their games? because with 30 or more races on advanced games have crash to windows 7 or 8, and advanced games the game becomes very slow with my I7 4710. 970GTX and 24 GB of RAM. SSD disk.
Thanks 2 all!

Unfortunately the game will crash on very large games with lots of empires and stars due to limitations of the game engine. I've found that when you want to play a large 15x15 map with 700+ stars you need to limit the races down to about ten or so but can squeeze in lots and lots of races on the smaller maps.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
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Uncle Lumpy
Posts: 165
Joined: Fri Jul 01, 2005 8:55 pm

Question

Post by Uncle Lumpy »

With time constraints and obligations in the real world, I began to play this mod for the first time this past weekend (1.06). I got about a half year into the game and obtained an abandoned monitoring station with seven death rays, five super area weapons, and maintenance of 60,000. Nearly bankrupted my economy for the few ticks it was in my possession. A few game months later I encountered another empire with a similar government. A game months after that, I located their home world. In that time they went from a military strength of 470 to a strength of 157,886!?! As their entire "fleet" consists of three escorts and a frigate, I have to guess their medium space port is simply busting with super weapons. Is this typical/normal for this mod? [&:]

Glad to see their is another update. Downloading as I type.
I once heard there was a garage, which some said was air tight.
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