Beta AAR - Trapped Under Ice

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acbennett3
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RE: Beta AAR - Trapped Under Ice

Post by acbennett3 »

The counter measures are automatically deployed and if you look at the results screen above you can see the Russians released a few in their evasions. But I was watching the Hartford and she never released any. My conclusion is the Russian torpedoes never got close enough, probably because they never had a good lock on my position.
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CapnDarwin
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RE: Beta AAR - Trapped Under Ice

Post by CapnDarwin »

Fair enough. Post #7 is the only shot showing a Russian torpedo with your sub in the "range" of its HF sonar. What is the range for counter-measure deployment typically? Can I release manually in game?

Thanks.
OTS is looking forward to Southern Storm getting released!

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acbennett3
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RE: Beta AAR - Trapped Under Ice

Post by acbennett3 »

Just reviewed the recording at the point of Post#7 - the torpedo could be anywhere within the area enclosed by the yellow triangle. Because the torpedo is in the baffles/aft of the propellers it is hard to get an exact fix. The furthest point of the triangle is 2.85nm/approx. 5500 yards. Using the builtin range/bearing tool to determine the distance.

Moving forward approximately 4 secs (see below image) the closest estimated position of the enemy torpedo is moved back to approximately 1.6nm/3000yards. Identifying the exact location of a torpedo directly aft thru the propellers is extremely hard. You also again see the power of the recording functionality to review/reconstruct what happened during the play through.
Therefore there is a good chance the torpedo did not actually get close enough to trigger the automatic deployment of counter measures.

As for manually firing counter measures - I have not found a way to do that but that doesn't mean its not possible. Sunburn?





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"Those who cannot remember the past are condemned to repeat it."
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Dimitris
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RE: Beta AAR - Trapped Under Ice

Post by Dimitris »

All weapon countermeasures are handled automatically the crew during weapon endgame.

There is a special decoy category (mobile ones like MOSS and MG-74 Korund) which, like their air-launched counterparts (TALD, Sampson etc.) can be launched on player command in order to offer an additional target to the enemy.
RockKahn
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RE: Beta AAR - Trapped Under Ice

Post by RockKahn »

Reading this AAR brings back memories of my playing Microprose's Red Storm Rising. I was so hooked on that game for so long.

I'm really looking forward to this game's release.
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TigerTC
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RE: Beta AAR - Trapped Under Ice

Post by TigerTC »

ORIGINAL: RockKahn

Reading this AAR brings back memories of my playing Microprose's Red Storm Rising. I was so hooked on that game for so long.

One of my all-time favorites.
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CapnDarwin
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RE: Beta AAR - Trapped Under Ice

Post by CapnDarwin »

Can you steer the wire guided torps? Do the wires get fouled/cut if you go high speed or high turn rate? Or am I going to deep in the micro management of things? [:D]
OTS is looking forward to Southern Storm getting released!

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Dimitris
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RE: Beta AAR - Trapped Under Ice

Post by Dimitris »

ORIGINAL: BROJD
ORIGINAL: RockKahn
Reading this AAR brings back memories of my playing Microprose's Red Storm Rising. I was so hooked on that game for so long.
One of my all-time favorites.

Influenced us too [:)]
Dimitris
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RE: Beta AAR - Trapped Under Ice

Post by Dimitris »

ORIGINAL: Capn Darwin
Can you steer the wire guided torps? Do the wires get fouled/cut if you go high speed or high turn rate? Or am I going to deep in the micro management of things? [:D]

If the torps have wire guidance you can manually drive them around, and if the wire guidance is two-way (not a given) you can use them as offboard sonars.

Cutting the wire is not yet implemented but we're aware of it and we want it [:D]
TigerTC
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RE: Beta AAR - Trapped Under Ice

Post by TigerTC »

ORIGINAL: Sunburn
ORIGINAL: BROJD
ORIGINAL: RockKahn
Reading this AAR brings back memories of my playing Microprose's Red Storm Rising. I was so hooked on that game for so long.
One of my all-time favorites.

Influenced us too [:)]

You may have just made a sale!
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CapnDarwin
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RE: Beta AAR - Trapped Under Ice

Post by CapnDarwin »

Sunburn,


Sounds great!. Thanks for the info.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Wiz33
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RE: Beta AAR - Trapped Under Ice

Post by Wiz33 »

This reminds me a lot of RSR, Great job. I have a question thought. What is the AI doctrine for the SSBN. Shouldn't it goes into evasion/escape mode once it detect an engagement from the escort with a unknown contact? I would think that the SSBN would be long gone after you dealt with the 2 escorts.
Wiz33
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RE: Beta AAR - Trapped Under Ice

Post by Wiz33 »

This reminds me a lot of RSR, Great job. I have a question thought. What is the AI doctrine for the SSBN. Shouldn't it goes into evasion/escape mode once it detect an engagement from the escort with a unknown contact? I would think that the SSBN would be long gone after you dealt with the 2 escorts.
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acbennett3
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RE: Beta AAR - Trapped Under Ice

Post by acbennett3 »

I would have to review the recording to be sure - but at this point in the scenario I had lost contact w/the Victor III and shifted back to a general search in the basic direction of the last contact. If I were the SSBN I would try to slink away - slow speed/quiet - so its possible she had not cleared the area yet, and my slow above/below layer search just detected her.

As for actual programmed behavior in the simulation - Sunburn would have to comment on that...
"Those who cannot remember the past are condemned to repeat it."
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Wiz33
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RE: Beta AAR - Trapped Under Ice

Post by Wiz33 »

I was actually wondering about the default AI setting for varies units. Like SSN would have a aggressive AI while SSBN would have a more passive/avoidance AI.
mikmykWS
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RE: Beta AAR - Trapped Under Ice

Post by mikmykWS »

The game has a number of behaviors that could be assigned.

This game really is a huge sandbox for scenarios editors. We expect many of our updates to be generated from the feedback we get from them.
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Asparagin
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RE: Beta AAR - Trapped Under Ice

Post by Asparagin »

Finally got to track some subs in "trapped under ice". Sadly by the time teh mission finished I onyl got the Sierra, Akula and Victor..

When can we get the ability to review the mission with all units visible??!
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mikkey
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RE: Beta AAR - Trapped Under Ice

Post by mikkey »

Hi Asparagin, when you finished scenario, you can save it and load it in the Scenario editor. There you can switch between sides and look where the units are.
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Asparagin
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RE: Beta AAR - Trapped Under Ice

Post by Asparagin »

Hi mikkey,

I'll give a try. Thank you.

A.
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AlGrant
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RE: Beta AAR - Trapped Under Ice

Post by AlGrant »

Nice...
I've played this one twice now, mostly managing the sub myself rather than letting the mission run.
I think I got lucky as on each occasion I got a single sub surface contact that turned out to be the Typhoon.
On both occasions I got the kill and safely exited the area..

Having read this AAR I'm going to run it again and see if I can get into a knife fight with the SSN's!
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