[FIXED B743] Fighters stop instead pf attacking

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severe7
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[FIXED B743] Fighters stop instead pf attacking

Post by severe7 »

Hi
I was testing out the newest RC build and stumbled upon something odd.
Aircraft attacking each other and having radar turned on freeze in motion and their radar stops tracking target.

To reproduce the error simply let the attached scenario run for 10 seconds.

The attached scenario is set up like this;
2 sides hostile to each other.
One airplane to each side, both with their radar turned on and set to attack each other.

Nothing else has been altered.

Otherwise the v1.09 RC is lovely, great work!
Attachments
build742..onError.zip
(4.87 KiB) Downloaded 2 times
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

It runs for about 10 second and then errors out with a non-recoverable error.

btw, in the 10 sec it runs, the planes start to move.
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I can't take a screenshot on my surface. The errors are listed as 300002, 300009, 300000.

If I remove the Side 1's Mirage 2000 before start and replace it with a clone, it seems to function OK.
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severe7
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RE: [742] Figthers stop instead pf attacking

Post by severe7 »

Weird, I don't get errors, every time I run it the planes simply freeze in their place and the little timer that shows how long its been since they last were detected keeps counting upwards.
I just tested this with other planes to see if something is wrong with the Mirages, it always happens for me as long as radars are turned on and it's 1 vs 1.
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I have loaded a bunch of other scenarios and all work fine.
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severe7
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RE: [742] Figthers stop instead pf attacking

Post by severe7 »

Do you run the latest build?
If yes try this:
Create new scenario with the latest database, add two sides hostile to each other.
Give them each a radar equipped fighter (I have tested Mirages, Typhoons, f-18, mig-31bm, and f-16a).
Place the fighters close to each other, but not inside missile range and turn on their radar.
Tell fighter 1 to attack fighter 2, and fighter 2 to attack fighter 1.
Start the game.

When I do this the fighters get closer and closer to each other and then they just freeze in their place and the timer that shows how long its been since they last were detected keeps counting.

Moving around the planes in the editor resets the timer, but unless I put the fighters inside missile range of each other they don't move.

Edit: placing planes outside weapons range but inside radar detection range freezes their movement for me, but placing the inside runs as normal.

Edit2: So now I tried it with F-8P Crusaders and the problem is still there, even with RO-radars. I also realised that the freeze also stops in-game time like fuel and day night cycle (but not the game clock).
ComDev
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RE: [742] Figthers stop instead pf attacking

Post by ComDev »

Confirmed, crashes in 100384. Fixing tonight [8D]

Thanks guys!
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thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I already tried that...no issues so far.
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I have buillt four 1:1 scenarios using combinations of F-22, F-18, F-15, and Su-27 in 742...no issues.
ComDev
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RE: [742] Figthers stop instead pf attacking

Post by ComDev »

Severe, would be great if you could upload a savegame for each situation to help verify the fix :)

Thanks again!
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severe7
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RE: [742] Figthers stop instead pf attacking

Post by severe7 »

Sure, I've made five saves for you, I also tried making one and at the same time using the windows PSR (problem step recorder), but it did not show what I did in the pop-up windows inside Command and the text is in Swedish, Its attached as a zipped file inside the attached zip-file.

Its really hard to recreate with stealth aircraft since if the aircraft can use weapons on each other the freeze doesn't happen. They have to detect each other but NOT be inside weapons range.

Anything specific (a certain aircraft or database) you wan't me to try?
Attachments
Detectionerrors.zip
(2.15 MiB) Downloaded 3 times
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I have tried all five files and get the same error message on start. If I rebuild it myself in the same location with the exact same units...no crash and it functions as it should.
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severe7
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RE: [742] Figthers stop instead pf attacking

Post by severe7 »

Could you send a save to me thewood1? I'm interested to see if it crashes on my computer. If it does I guess you could call it a "severe crash" (TM) [8D]
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

I didn't save any of them. I'll rebuild my last one and post it later.
thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

Here is the F-15 one.
Attachments
Woodf15.zip
(5.09 KiB) Downloaded 6 times
ComDev
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RE: [742] Figthers stop instead pf attacking

Post by ComDev »

Thanks guys, have fixed the error and tested all scenarios [8D]
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thewood1
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RE: [742] Figthers stop instead pf attacking

Post by thewood1 »

Can I ask what the error was. It wasn't showing up when I created the scenario.
ComDev
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RE: [742] Figthers stop instead pf attacking

Post by ComDev »

There was a missing Null check on CurrentMission in the updated DetermineInterceptAltitude function [8D]
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severe7
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RE: [742] Figthers stop instead pf attacking

Post by severe7 »

I just tried the scenario thewood1 posted in the old build [B742] and it crashes for me.

But when I installed the latest build [B743] everything works and I'm unable to reproduce the error, so I can confirm it's been fixed.

Good work, I'm really impressed with how fast you guys solve problems! [&o]
ComDev
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RE: [742] Figthers stop instead pf attacking

Post by ComDev »

Thanks for reporting back [8D]

If anything else pops up please let us know.
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